Old Republic mod for Forces of Corruption. Exactly as it says on the tin.

  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Let me explain some math to you guys in the des (view original)
Let me explain some math to you guys in the des
embed
share
view previous
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
ponyus
ponyus - - 544 comments

X = OVER 9000!!!

right?

Reply Good karma Bad karma+2 votes
(LONEWOLF)
(LONEWOLF) - - 753 comments

My brain hurts

Reply Good karma Bad karma+3 votes
death2falcon
death2falcon - - 592 comments

o my god it hurts so much, MAKE HIM STOP!!!

Epic pic though

Reply Good karma Bad karma+1 vote
icytux
icytux - - 43 comments

Dude, we love strategy, not math...it hurts!! Dx but it looks awesome or as Patrick Seybold from PSN blog would say.."Extraordinary". :P

Reply Good karma Bad karma+1 vote
lol1234
lol1234 - - 1,765 comments

"X equals Y+Q+C(A+C)×I." I see no B

Reply Good karma Bad karma+1 vote
GodofDarkness
GodofDarkness - - 548 comments

this somehow makes sense, yes i would love X

Reply Good karma Bad karma+1 vote
kiraknightfall
kiraknightfall - - 116 comments

my broken brain is think I...uhhhhhhhhhhhhhhhhh

Reply Good karma Bad karma+1 vote
mangosofdoom
mangosofdoom - - 1,501 comments

Personaly i think Y and Q should be Y^2 and Q^2 because they are both make or break. Screwind one upo can be devastating to your scene more so then anything else. Hell you could have a floating ***** and with the right lighting and prop placement it could be a serious picture of every ship and creature ever made in spore.

Reply Good karma Bad karma+2 votes
THeTA
THeTA - - 513 comments

The answer is 3

Reply Good karma Bad karma+1 vote
obliterator789
obliterator789 - - 1,052 comments

Well, if |v-u^2| = |u|^2 + |v|^2 - 2|u||v|cos(theta), then, yes, X is a very good idea :D

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Here we have a perfect example of X.

X equals Y+Q+C(A+C)×I.

Y here stands for good prop placement, like asteroids.
Q is the lighting settings of a map, and that is very important.
Then there is the C which is a good starfield background and a good Burntstrobe nebula (in the background). When you have put those togather you have to put A (me) togather with B (boredome) (togather that'll be the new nebula particle I have to show you). So now multiply Y+Q+C with A+B and then multiply that awnser with I (I would be graphic settings)

Y=Prop placement is always the main eye candy, it determines how good your map will look in the end. Q=lighting settings, will determine how your Y and army will look once you're doing a battle. C=a good starfield+nebula from Burntstrobe in the background. A=me, who you'll need cause if A wasn't there you wouldn't have this picture. B=boredome cause I was bored and started to mess around with the particle editor. A+B is a really nice ingame nebula, that moves, shakes and shiveres around very nicely, still have to work on it a bit more though. Then I=your graphic settings, which'll make all the difference.

This all will come down to the effect shown in the pictures and that is X. Now my question to you guys, would you agree that effect X is an effect you would like to see in a map? As said effect (A+B) tingles around nicely and look very...realistic is the word I guess? So there you have it, is X a good effect you want to experience when you play?

-Geroenimo
Lets get those brains started shall we?