I just want to show some graphical advances of future OGSE release. Less words - more screens :)
- Antialiasing. We added two antialiasing techniques in STALKER because vanilla AA is poor. One of the techniques is Fast Approximate Antialiasing - FXAA (by Timothy Lottes from NVidia). Second one - Subpixel Morphological Antialiasing (SMAA, Jorge Jimenez et al). Both techniques are able to gather subpixel information so processed picture is quite good without much "soap". Look at the railroad bridge on screens.
- Detail Bump. Most of you, guys, definitely saw this feature in STALKER: Clear Sky. With detail bump tiny details on surfaces looks relief. We discovered the way to bring this in OGSE 0.6.9.3. You can see detail bump in-game on right side.
This feature becomes different. Just look:
- Rain drops on outfit visors. When it is raining your suit's visor will be covered by rain drops. Here you can see demonstration of this technology:
That's all, folks! Hope you enjoyed it :)