Global mod for STALKER SHoC, intended to recreate a highly atmospheric Zone with highest possible quality, stability of the game, rich gameplay and loyalty to the canons of the Sci-Fi genre. The upcoming 0.6.9.3 version will be soon available. Current version is 0.6.9.2 R2 - you can get it in the downloads section.

Report article RSS Feed O.G.S.E. 0.6.9.3 new graphics features

Little report about graphics improvements. Lots of screens and videos. :)

Posted by K.D. on May 17th, 2013

Hello!

I just want to show some graphical advances of future OGSE release. Less words - more screens :)

- Antialiasing. We added two antialiasing techniques in STALKER because vanilla AA is poor. One of the techniques is Fast Approximate Antialiasing - FXAA (by Timothy Lottes from NVidia). Second one - Subpixel Morphological Antialiasing (SMAA, Jorge Jimenez et al). Both techniques are able to gather subpixel information so processed picture is quite good without much "soap". Look at the railroad bridge on screens.

Order: NoAA/FXAA/SMAA

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- Detail Bump. Most of you, guys, definitely saw this feature in STALKER: Clear Sky. With detail bump tiny details on surfaces looks relief. We discovered the way to bring this in OGSE 0.6.9.3. You can see detail bump in-game on right side.

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- Sunshafts.

This feature becomes different. Just look:

- Rain drops on outfit visors. When it is raining your suit's visor will be covered by rain drops. Here you can see demonstration of this technology:

That's all, folks! Hope you enjoyed it :)

Post comment Comments
[TZP]LoNer1
[TZP]LoNer1 May 17 2013, 5:52pm says:

Damn damn damn guys. Nicely done. I love the stalker community :) What people can achieve with an engine dated from 2004 is amazing!

+17 votes     reply to comment
jketiynu
jketiynu May 17 2013, 6:29pm says:

Damn, I am impressed.

For the SMAA, what technique is being used (SMAA 1x, 2x, T2X,S2x, etc.)?
I'd be giddy as a school-girl if you managed to add T2X, though I think you may need engine-access in order to do that.

+2 votes     reply to comment
K.D.
K.D. May 17 2013, 8:39pm replied:

That's SMAA 1x. It is complicated to implement T2X mode because of reprojecton.

+3 votes     reply to comment
jketiynu
jketiynu May 17 2013, 9:27pm replied:

That's a shame, but SMAA 1x is still pretty cool.

Great work! I'm really psyched to play this new version :)

+2 votes     reply to comment
xxVODKAxx
xxVODKAxx May 18 2013, 2:22am says:

Looks great!

+1 vote     reply to comment
Snoozle
Snoozle May 18 2013, 3:36am says:

outstanding *:D can't wait for release, hope you guys really manage it this summer or late summer *;D

+2 votes     reply to comment
GenezisO
GenezisO May 18 2013, 6:07am says:

Whole new stalker. Nice work there. But there is a thing that is necessary to make mod better. I can see sun effects, antialiasing and water drops - perfect work, but I badly recognise old stalker ShoC textures. I see no new textures in pictures you add to this article. You could use textures from my mod guys: Moddb.com
I recommend it for your new version of mod because You made new effects, but it still miss some nice textures, thats what you can do - use ones from Legendary and you won't regret it. Yes, I know that Legendary textures needs more of RAM capacity but your point is to make real game. Do it so.

+3 votes     reply to comment
SimplyYuri
SimplyYuri May 18 2013, 8:27am replied:

I'm afraid that's hardly possible because 0693 uses almost critical amount of memory - 1.7 GB. If you exceed this threshold you will get unstable game.

+1 vote     reply to comment
Amoch
Amoch May 18 2013, 4:44pm replied:

Couldn't you use the 3gb enable fix from Complete? There are some texture packs out there that offer greatly enhanced visuals. Anyways, very impressive work!

+2 votes     reply to comment
K.D.
K.D. May 18 2013, 8:39am replied:

HD textures are very heavy :) But anyone can use your pack (or some other packs) as an addon. It requires only a textures.ltx merging.

+3 votes     reply to comment
d4v33edz
d4v33edz May 18 2013, 4:26pm says:

How impressive does this look.... mighty impressive!

+1 vote     reply to comment
Beac
Beac May 19 2013, 5:42pm says:

That's great guys! How did you go about getting that great rain effect working so well?

+1 vote     reply to comment
K.D.
K.D. May 19 2013, 6:10pm replied:

Some textures + simple shader + boring engine tweaking to get necessary timers into the shader.

+2 votes     reply to comment
grazegrabber
grazegrabber May 22 2013, 7:20am says:

Water on the visor, there are some who said it could not be done. Well done for proving them wrong.

+2 votes     reply to comment
fauxhb
fauxhb May 22 2013, 12:34pm says:

wow. if you added gun bobbing i'd say the sunshaft video was MORE than realistic.

+1 vote     reply to comment
slipkid69
slipkid69 Sep 24 2013, 4:20am says:

Great!

+1 vote     reply to comment
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