I just want to show some graphical advances of future OGSE release. Less words - more screens :)
- Antialiasing. We added two antialiasing techniques in STALKER because vanilla AA is poor. One of the techniques is Fast Approximate Antialiasing - FXAA (by Timothy Lottes from NVidia). Second one - Subpixel Morphological Antialiasing (SMAA, Jorge Jimenez et al). Both techniques are able to gather subpixel information so processed picture is quite good without much "soap". Look at the railroad bridge on screens.
- Detail Bump. Most of you, guys, definitely saw this feature in STALKER: Clear Sky. With detail bump tiny details on surfaces looks relief. We discovered the way to bring this in OGSE 0.6.9.3. You can see detail bump in-game on right side.
This feature becomes different. Just look:
- Rain drops on outfit visors. When it is raining your suit's visor will be covered by rain drops. Here you can see demonstration of this technology:
For the 3rd year running the time has come to kick off Mod Appreciation Week 2017 and talk about our favorite mods. To thank those from our community who participate in spreading the love and awareness, we have partnered up with some friends of Mod DB and have a bunch of Steam keys to giveaway:
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2017
After you have linked to a mod in a tweet, blog, forum or facebook post, let us know by leaving a comment with a link to your post. At the end of the week we shall be picking a few members at random who followed these rules, and will send them a key from one of the above games.
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