Global mod for STALKER SHoC, intended to recreate a highly atmospheric Zone with highest possible quality, stability of the game, rich gameplay and loyalty to the canons of the Sci-Fi genre.

Post news Report RSS O.G.S.E. 0.6.9.3 new graphics features

Little report about graphics improvements. Lots of screens and videos. :)

Posted by on

Hello!

I just want to show some graphical advances of future OGSE release. Less words - more screens :)

- Antialiasing. We added two antialiasing techniques in STALKER because vanilla AA is poor. One of the techniques is Fast Approximate Antialiasing - FXAA (by Timothy Lottes from NVidia). Second one - Subpixel Morphological Antialiasing (SMAA, Jorge Jimenez et al). Both techniques are able to gather subpixel information so processed picture is quite good without much "soap". Look at the railroad bridge on screens.

Order: NoAA/FXAA/SMAA

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- Detail Bump. Most of you, guys, definitely saw this feature in STALKER: Clear Sky. With detail bump tiny details on surfaces looks relief. We discovered the way to bring this in OGSE 0.6.9.3. You can see detail bump in-game on right side.

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- Sunshafts.

This feature becomes different. Just look:

- Rain drops on outfit visors. When it is raining your suit's visor will be covered by rain drops. Here you can see demonstration of this technology:

That's all, folks! Hope you enjoyed it :)

Comments
Lоner
Lоner

Damn damn damn guys. Nicely done. I love the stalker community :) What people can achieve with an engine dated from 2004 is amazing!

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MSwartz
MSwartz

Damn, I am impressed.

For the SMAA, what technique is being used (SMAA 1x, 2x, T2X,S2x, etc.)?
I'd be giddy as a school-girl if you managed to add T2X, though I think you may need engine-access in order to do that.

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K.D. Author
K.D.

That's SMAA 1x. It is complicated to implement T2X mode because of reprojecton.

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MSwartz
MSwartz

That's a shame, but SMAA 1x is still pretty cool.

Great work! I'm really psyched to play this new version :)

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xxVODKAxx
xxVODKAxx

Looks great!

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Snoozle
Snoozle

outstanding *:D can't wait for release, hope you guys really manage it this summer or late summer *;D

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☣GenezisO☢
☣GenezisO☢

Whole new stalker. Nice work there. But there is a thing that is necessary to make mod better. I can see sun effects, antialiasing and water drops - perfect work, but I badly recognise old stalker ShoC textures. I see no new textures in pictures you add to this article. You could use textures from my mod guys: Moddb.com
I recommend it for your new version of mod because You made new effects, but it still miss some nice textures, thats what you can do - use ones from Legendary and you won't regret it. Yes, I know that Legendary textures needs more of RAM capacity but your point is to make real game. Do it so.

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SimplyYuri CreatorOnline
SimplyYuri

I'm afraid that's hardly possible because 0693 uses almost critical amount of memory - 1.7 GB. If you exceed this threshold you will get unstable game.

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Amoch
Amoch

Couldn't you use the 3gb enable fix from Complete? There are some texture packs out there that offer greatly enhanced visuals. Anyways, very impressive work!

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K.D. Author
K.D.

HD textures are very heavy :) But anyone can use your pack (or some other packs) as an addon. It requires only a textures.ltx merging.

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d4v33edz SubscriberOnline
d4v33edz

How impressive does this look.... mighty impressive!

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Beac
Beac

That's great guys! How did you go about getting that great rain effect working so well?

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K.D. Author
K.D.

Some textures + simple shader + boring engine tweaking to get necessary timers into the shader.

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fauxhb
fauxhb

wow. if you added gun bobbing i'd say the sunshaft video was MORE than realistic.

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slipkid69
slipkid69

Great!

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