Global mod for STALKER SHoC, intended to recreate a highly atmospheric Zone with highest possible quality, stability of the game, rich gameplay and loyalty to the canons of the Sci-Fi genre. The upcoming 0.6.9.3 version will be soon available. Current version is 0.6.9.2 R2 - you can get it in the downloads section.

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Dec 7 2011, 12:52am Anchor

There you can post information about problems you are experiencing. If this is a crash to desktop - please include crash log in your reply.

Dec 21 2011, 9:39am Anchor

I had serveral crashes with no log.
2 were on the garbage, at the fight with sergei and some other while walking around near the old farm in the cordon.
Never was anything logged.

But now..
I came back from x18 to cordon, as soon as i reach the rookie village it crashes.
A few minutes ago, i was able to get a log:

~ ERROR: can't detach independant object. entity[esc_bread_0002:1620], parent[esc_bread_0002:1620], section[bread]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
 
FATAL ERROR
 
[error]Expression    : false
[error]Function      : CGameGraph::distance
[error]File          : e:\stalker\sources\trunk\xr_3da\xrgame\game_graph_inline.h
[error]Line          : 96
[error]Description   : There is no proper graph point neighbour!
 

stack trace:

Edited by: Das_P0m

Dec 23 2011, 12:16am Anchor

Das_P0m

You playing with NoDVD? If so, any game engine related crashes will be without log. In most cases these crashes are "out of memory" or "stack overflow". How much RAM your computer has and which OS are you running?

>> [error]Description   : There is no proper graph point neighbour!

This is a randomly appearing error, not related to the mod. It's caused by situations then NPC or monsters are stuck then navigating through game graph - some graph points on locations haven't proper connections.

Dec 25 2011, 8:15am Anchor

My computer got 4GB on Win7 x64.

Would it help more, if I use the original .exe?
Got it zipped in the folder.

Dec 25 2011, 10:23am Anchor

Yeah, sure. First of all game became more stable, and then you have some crash - it is surely be with log, so can be identified and fixed/avoided.

Dec 25 2011, 6:54pm Anchor

K... never knew that.
Since it seems like, nearly all folks were playing the soljanka with the 4gb patched/cracked exe.
Will give it a try.^^

Dec 25 2011, 11:52pm Anchor
Das_P0m wrote:K... never knew that.

This is a fact indeed. STALKER's exe have heavy protection, which cannot be just cracked by changing a couple of bytes. This protection system uses a VM to reconstruct the game code from encrypted data directly to RAM, and hackers, to create a NoDVD, are hacking into the VM, copy parts of decrypted code from there and then reconstruct it into working exe file. So resulting NoDVD have a lots of flaws - first of all engine threads sync is broken so sometimes game crashes in situations there original exe working normally, second problem is what game bug-tracking system just can't be reconstructed from VM data, so there is none of it. As result any game engine-related crash haven't any log at all. Third thing - if npc have broken logic, on original exe is just stuck with error message passed in log. On NoDVD game is crashing on desktop immediately, which leads to "broken" saves (in fact they are working - they just contains a npc with broken logic in Alife radius) in many mods.

BTW - almost no one knows, what US release of game haven't any protection at all, so if you get the 1.0005 official patch from US version, you can unpack it and use game exe from it without any problems listed up there. Only prerequisite is what you must  have an international version of game, not russian one - because it's game archives are packed with different security key.

Edited by: KamikaZzeRu

Dec 26 2011, 8:53am Anchor

Wow... pretty good explaination! Thx for that.

I've the limited steelbox international version, so I'll see if I can get the US files/patch.
Otherwise I'll try out the original exe.

Feb 19 2012, 2:40pm Anchor

I've been experiencing crashes on the Steam version of the game when entering the Garbage from Cordon. From what I can tell, it seems to be because of a missing asset, but I'm hardly an expert. Here's the last part of my crashlog - I can post the whole thing if necessary. Also, I've checked and the file mentioned in the "arguments" section under Fatal Error does not seem to exist...
CLIENT: Connecting to localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 34 ms
* phase cmem: 195972 K
Opening stream...
* phase time: 32 ms
* phase cmem: 195972 K
Loading CFORM...
* phase time: 4264 ms
* phase cmem: 260955 K
Loading shaders...
* phase time: 570 ms
* phase cmem: 261644 K
Loading geometry...
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 24512 verts, 766 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65502 verts, 2046 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 51552 verts, 1611 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 62255 verts, 1945 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 438036 indices, 855 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65530 verts, 767 Kb
* [Loading VB] 42643 verts, 499 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 615231 indices, 1201 Kb
* phase time: 1071 ms
* phase cmem: 261577 K
Loading spatial-DB...
* phase time: 403 ms
* phase cmem: 263466 K
Loading details...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 92 ms
* phase cmem: 263476 K
Loading sectors and portals...
* Loading HOM: d:\programs\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\l02_garbage\level.hom
* phase time: 48 ms
* phase cmem: 263542 K
Loading AI objects...
* phase time: 22 ms
* phase cmem: 263542 K
CLIENT: Spawning...
- Game configuring : Started
- Game configuring : Finished
* phase time: 34 ms
* phase cmem: 269203 K
Loading textures...
 
FATAL ERROR
 
[error]Expression    : Invalid data
[error]Function      : CRender::texture_load
[error]File          : E:\stalker\sources\trunk\xr_3da\xrRender\Texture.cpp
[error]Line          : 309
[error]Description   : D3DXGetImageInfoFromFileInMemory (S->pointer(),S->length(),&IMG)
[error]Arguments     : d:\programs\steam\steamapps\common\stalker shadow of chernobyl\gamedata\textures\prop\prop_garbage1.dds
 

stack trace:

Feb 19 2012, 3:20pm Anchor

Hi folks,

I have a problem, I can´t apply changes of settings on  OGSE Configurator. I click on apply and the settings just turn to defaut again, and there is no changes in game. Wtf?

Thanks.

Problem solved. Just execute the .exe with administrator privileges.

Feb 19 2012, 11:44pm Anchor
MrPhantom31 wrote:
[error]Description   : D3DXGetImageInfoFromFileInMemory (S->pointer(),S->length(),&IMG)
[error]Arguments     : d:\programs\steam\steamapps\common\stalker shadow of chernobyl\gamedata\textures\prop\prop_garbage1.dds


This is a classical "out of video memory" error. Are you running game from configurator with disabled prefetching? If not - do so, if yes and this not helps - then lower textures quality setting or if you're using Argus textures - try to remove them.

Srpski wrote:Problem solved. Just execute the .exe with administrator privileges.

Yes, this is required if you installed game in Program Files on Windows 7 or Vista.

Feb 20 2012, 3:29pm Anchor

I've disabled prefetching, turned textures as low as possible, and reinstalled the mod without Argus textures - then started a new game, just to be sure - and I'm still experiencing the same crash with the same error. I've even updated drivers with no luck. Is there anything else that could help? (BTW - I'm running this on a 6970)

Feb 21 2012, 1:16am Anchor
MrPhantom31 wrote:Is there anything else that could help? (BTW - I'm running this on a 6970)

This is very strange then. Such errors are commonly appear then video card are running out of memory or some of game textures have improper compression format. Texture prop_garbage1, which mentioned in log, are basic original game texture, I've checked this, so it cannot cause any problems. Looks like this is are some strange hardware issue. Did you have some third-party software for video card tuning installed or maybe your video card is overclocked? Also I suspect what in fresh drivers vendor have broken something (this is are very common issue). So first of all - try to disable all third-party software for video card  if you have any, and if your card is overclocked - reduce it's clock to original ones. Also make sure then you running the game - there is no third-party software for capturing screen or diagnostics overlay are running in background. Earlier versions of FRAPS for example sometimes causes troubles with STALKER. And as last option - try to downgrade drivers to older version.

Feb 23 2012, 1:15am Anchor

I just installed the mod and as soon as I walked in to the camp right outside Trader's bunker, all the loners started shooting me for no reason. Is this a common bug? If so, is there a way around it? I'm playing version 1.005 world wide if that clarifies anything. I DO have a NoCD exe as well. Maybe that's the cause?

No crashes by the way. The game runs stable as far as I know.


Also, one unrelated question:  Would King Friday's "Reanimation Project" be compatible with this mod? All it does is reanimate every weapon in the game, including the bolt throw, knife, and binoculars. His animations are far better than the vanilla Stalker animations in my opinion, which is why I ask. I'd love it if I could just drop it in to the gamedata folder without any issues.

Edited by: nubblecakes

Feb 23 2012, 1:43am Anchor
nubblecakes wrote:I just installed the mod and as soon as I walked in to the camp right outside Trader's bunker, all the loners started shooting me for no reason. Is this a common bug?

It's not a bug - it's your unwillingness to read dialogs :) The game changed and have additional story. Without careful reading the dialogs you'll be stuck.

Feb 23 2012, 11:38am Anchor

Oh...ok. I had a feeling it might have been something like that. Heh.

Thanks for the info.

Feb 26 2012, 7:20am Anchor

I saw what appeared to be the same crash log on the posts on the front page here from Stealth-Killer, though I'm guessing that I got mine at a different time / location. Had just got the Saiga 12S from Sidrodovich after sneaking down to the military outpost, jumping on the fallen tree, and over to the documents, then back without a problem. I thought that, since I had this new shotgun and all, I'd try and take out the guards at the base, from atop the building that has a few items in its attic. So, I was on the roof, and shot at a soldier manning a mounted machine gun of some kind, thought that I had killed him, but he came back and cut me in half with it. Upon trying to reload my game, I got a crash. Log file says that my save game was corrupted, and to go to the OGSE forums and report it, but I saw no where to do it there.

FATAL ERROR
 
[error]Expression    : fatal error
[error]Function      : CScriptEngine::lua_error
[error]File          : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[error]Line          : 73
[error]Description   :
[error]Arguments     : LUA error: ....r. - shadow of chernobyl\gamedata\scripts\_g.script:1323: attempt to perform arithmetic on local 'crash' (a nil value)
 

stack trace:

The mod is quite entertaining and challenging, and this has been to me, the only annoyance. Haven't even been to the garbage yet. I'm pretty sure that my computer can handle playing this, it has the following :

Windows 7 Ultimate ( x64 )
AMD Phenom II X6 1100T Black Edition Thuban @ 3.3GHz
8 GBs Corsair DDR3 RAM
ATI Sapphire Radeon HD 6990 PCI-E 1GB
2 TB Seagate Hard Drive

Feel free to give me any suggestions, I'm guessing that it'll require me to start a new game as well. The only added 'textures' I'm using are the High Quality Weapon Textures Pack listed as HQWT in the installer, no Argus ones.

My only backup save is from five hours ago, near the start of the mod.. so re-installing it is probably the most bug-free method.

Feb 26 2012, 11:15am Anchor

This error means that A-Life in your game is hanged. You have to understand that this mod is a very hard load on your computer. If you are overclocking the processor or something else the game will be unstable. So, if A-Life is hanged and the save is corrupt all you need to do is roll-back to previous save. Use our hierarchical saves system described in ReadMe file.

Feb 26 2012, 8:24pm Anchor

Alright, no problem. I'll just restart the mod and hope for the best. Also, no.. I've nothing overclocked, I feel like I don't need to anyway.

I just learned about the save system, but I tend to like to keep my save folder tidy, I never use quicksaves, just manual ones since it only takes perhaps another second or two typing in a name. I'll give your system a try regardless.

Appreciate your help,

SoS

Mar 4 2012, 7:48am Anchor

FATAL ERROR
 
[error]Expression    : error handler is invoked!
[error]Function      : invalid_parameter_handler
[error]File          : E:\stalker\sources\trunk\xrCore\xrDebugNew.cpp
[error]Line          : 800
[error]Description   :

Hmm.. getting the same one a second time

Mar 4 2012, 8:55am Anchor

If this error has occurred in a dialog, that's the problem of our localization in English. In any other case it's just arbitrary engine crash.

Edited by: SimplyYuri

Mar 4 2012, 8:55am Anchor

and a third time...

... it's not happening in dialog... more kind of radom, though it is related to the mod, cause iv'e never had one of these before the mod...

Edited by: Stealth-Killer

Mar 4 2012, 9:48am Anchor

The mod is much more complicated than the original game. My advises:
1) If you install PhotoZone, delete it - your system is unable to handle such load.
2) Increase the respawn intervals to decrease the load on your system. Also use respawn factor by default (1).
3) Decrease the graphics quality, disable SkyGraphics.
4) Don't change the shadows resolution. If you do then return this parameter in its default state.

Edited by: SimplyYuri

Mar 4 2012, 9:54am Anchor

... btw i also got this in the log:

Executing config-script "j:\ simon\ games\ stalker\ stalker shoc\ shadow of chernobyl\gamedata \config\ rspec_extreme.ltx"...
! Unknown command:  r__dtex_range
! Unknown command:  r__ssa_glod_end
! Unknown command:  r__ssa_glod_start
! Unknown command:  r__wallmark_ttl
! Unknown command:  rs_detail
! Unknown command:  rs_skeleton_update
! Unknown command:  vid_bpp

and this:

! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\lod_old'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'

and this:

! Unknown command:  :INFO: There is an 24507 ID's in use at that moment
! Invalid ogg-comment version, file:  j:\ simon\games\stalker \stalker shoc\shadow of chernobyl\gamedata\ sounds\characters_voice\ human_01\monolith\fight\attack\attack_1.ogg
! Invalid ogg-comment version, file:  j:\simon\games\stalker\stalker shoc\shadow of chernobyl\ gamedata\sounds\characters_voice\ human_01\monolith\fight\attack\attack_2.ogg
! Invalid ogg-comment version, file:  j:\simon\games\stalker\stalker shoc\shadow of chernobyl\ gamedata\sounds\characters_voice\ human_01\monolith\fight\attack\attack_3.ogg
! Invalid ogg-comment version, file:  j:\simon\games\stalker\stalker shoc\shadow of chernobyl\ gamedata\sounds\characters_voice\ human_01\monolith\fight\attack\attack_4.ogg
! Invalid ogg-comment version, file:  j:\simon\games\stalker\stalker shoc\shadow of chernobyl\ gamedata\sounds\characters_voice\ human_01\monolith\fight\attack\attack_7.ogg
! Invalid ogg-comment version, file:  j:\simon\games\stalker\stalker shoc\shadow of chernobyl\ gamedata\sounds\characters_voice\ human_01\monolith\fight\attack\attack_8.ogg
! Invalid ogg-comment version, file:  j:\simon\games\stalker\stalker shoc\shadow of chernobyl\ gamedata\sounds\characters_voice\ human_01\monolith\fight\attack\attack_9.ogg
! Invalid ogg-comment version, file:  j:\simon\games\stalker\stalker shoc\shadow of chernobyl\ gamedata\sounds\characters_voice\ human_01\monolith\fight\attack\attack_10.ogg
! Invalid ogg-comment version, file:  j:\simon\games\stalker\stalker shoc\shadow of chernobyl\ gamedata\sounds\characters_voice\ human_01\monolith\fight\searching_enemy\search_1.ogg
! Invalid ogg-comment version, file:  j:\simon\games\stalker\stalker shoc\shadow of chernobyl\ gamedata\sounds\characters_voice\ human_01\monolith\fight\searching_enemy\search_2.ogg
! Invalid ogg-comment version, file:  j:\simon\games\stalker\stalker shoc\shadow of chernobyl\ gamedata\sounds\characters_voice\ human_01\monolith\fight\searching_enemy\search_3.ogg
! Invalid ogg-comment version, file:  j:\simon\games\stalker\stalker shoc\shadow of chernobyl\ gamedata\sounds\characters_voice\ human_01\monolith\fight\searching_enemy\search_4.ogg
! Invalid ogg-comment version, file:  j:\simon\games\stalker\stalker shoc\shadow of chernobyl\ gamedata\sounds\characters_voice\ human_01\monolith\fight\searching_enemy\search_5.ogg
! Invalid ogg-comment version, file:  j:\simon\games\stalker\stalker shoc\shadow of chernobyl\ gamedata\sounds\characters_voice\ human_01\monolith\fight\searching_enemy\search_6.ogg
! Invalid ogg-comment version, file:  j:\simon\games\stalker\stalker shoc\shadow of chernobyl\ gamedata\sounds\characters_voice\ human_01\monolith\fight\searching_enemy\search_8.ogg
! Invalid ogg-comment version, file:  j:\simon\games\stalker\stalker shoc\shadow of chernobyl\ gamedata\sounds\characters_voice\ human_01\monolith\fight\searching_enemy\search_9.ogg
! Invalid ogg-comment version, file:  j:\simon\games\stalker\stalker shoc\shadow of chernobyl\ gamedata\sounds\characters_voice\ human_01\monolith\fight\searching_enemy\search_10.ogg
! Invalid ogg-comment version, file:  j:\simon\games\stalker\stalker shoc\shadow of chernobyl\ gamedata\sounds\characters_voice\ human_01\monolith\fight\searching_enemy\search_12.ogg
! Invalid ogg-comment version, file:  j:\simon\games\stalker\stalker shoc\shadow of chernobyl\ gamedata\sounds\characters_voice\ human_01\monolith\fight\searching_enemy\search_13.ogg
! Missing ogg-comment, file:  j:\simon\games\stalker\stalker shoc\shadow of chernobyl\ gamedata\sounds\characters_voice\ human_01\monolith\states\breath\breath_1.ogg
! Invalid ogg-comment version, file:  j:\simon\games\stalker\stalker shoc\shadow of chernobyl\ gamedata\sounds\characters_voice\ human_01\monolith\fight\enemy_down\enemy_down_1.ogg
! Invalid ogg-comment version, file:  j:\simon\games\stalker\stalker shoc\shadow of chernobyl\ gamedata\sounds\characters_voice\ human_01\monolith\fight\enemy_down\enemy_down_2.ogg
! Invalid ogg-comment version, file:  j:\simon\games\stalker\stalker shoc\shadow of chernobyl\ gamedata\sounds\characters_voice\ human_01\monolith\fight\enemy_down\enemy_down_8.ogg
! Invalid ogg-comment version, file:  j:\simon\games\stalker\stalker shoc\shadow of chernobyl\ gamedata\sounds\characters_voice\ human_01\monolith\fight\enemy_down\enemy_down_9.ogg
! Invalid ogg-comment version, file:  j:\simon\games\stalker\stalker shoc\shadow of chernobyl\ gamedata\sounds\characters_voice\ human_03\dolg\fight\backup\backup_4.ogg

Hmm.. could some of this be the explanation of the CTD's ?

And some specs:
CPU: I5 2500K @5 GHz
RAM: 8gb KINGSTON VR @1734 MHz
Graphics Card: MSI GTX560 TI 1 GB -GPU  @946 MHz
HDD: Seagate Barracuda 7200.12 (1GB)

I don't think it's my system... and btw i haven't installed PhotoZone... it could be the engine?...
Could you make this mod for xray 1.6 engine?
-And thanks for answering so quick! :)

Edited by: Stealth-Killer

Mar 4 2012, 10:19am Anchor

All listed above doesn't matter at all, forget it :)

But I see that you overclocked your processor (and GPU) too high and that's the obvious reason why the mod is unstable on your machine. Did you stress-test your machine after overclocking? I think no, 'cause your machine will crush on the first stress-test :)  So the only way for you is to decrease the level of overclocking. For troubleshooting purposes just cancel all overclocking.

Edited by: SimplyYuri

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