Global mod for STALKER SHoC, intended to recreate a highly atmospheric Zone with highest possible quality, stability of the game, rich gameplay and loyalty to the canons of the Sci-Fi genre. The upcoming version will be soon available. Current version is R2 - you can get it in the downloads section.

Post download Report content COP-inspired inventory for OGSE English
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Jul 10th, 2012
5.87mb (6,157,911 bytes)
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This is the non-widescreen version of my COP-inspired inventory for Old Good Stalker Evolution (English version). Updated version, changed options for PDA cover appearing when a weapon is in use, and also fixed the inventory texture for the pistol/shotgun slot. Note: The inventory as a whole is not save-game compatible since three key script files are changed (not to my knowledge anyway, but I've been wrong before!).

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COP-inspired inventory for OGSE English
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VigoVonHomburg Jul 10 2012 says:

Looks really good.

+2 votes     reply to comment
Thesoldierintheswamp Jul 10 2012 says:

Will there be a widescreen version?

+6 votes     reply to comment
nashathedog Jul 10 2012 says:

Will there be a widescreen version?

2nded, I imagine it will be used alot more if there's a widescreen version.

+3 votes     reply to comment
J3ph_42 Jul 10 2012 says:

Also hoping for widescreen version

+4 votes     reply to comment
Das_P0m Jul 11 2012 says:

Yep... we need a widescreen version!

+5 votes     reply to comment
capitanloco6 Jul 11 2012 says:

How do I know if I'm using widescreen or not?

+1 vote     reply to comment
N.Aaroe Jul 11 2012 replied:

Spread your arms as far as they can reach. If your monitor stretches even further then you probably have a widescreen in front of you.

+5 votes     reply to comment
[TZP]LoNer1 Jul 11 2012 replied:

widescreen sizes are everything above 1280x1024px. (Interpreted by Xray ofc.)

+1 vote     reply to comment
Das_P0m Jul 11 2012 replied:

Errr... 1600x1200 isn't widescreen^^

List of 4:3 Monitor Resolutions
Resolution - Aspect ratio

List of 16:9 Widescreen Resolutions
Resolution - Aspect ratio

List of 16:10 Widescreen Resolutions
Resolution - Aspect ratio

for example...

+5 votes     reply to comment
capitanloco6 Jul 12 2012 replied:

Thanks for the info! I have 16:9.

+2 votes     reply to comment
[TZP]LoNer1 Jul 12 2012 replied:

like i said:"Interpreted by Xray"

the engine uses widescreen values for everything above the resolution 1280x1024. So again, Interpreted by Xray ofcourse. Do you have experience with xray?

+2 votes     reply to comment
Kaidonni Author
Kaidonni Jul 11 2012 says:

I'll need someone to be a guinea pig for the widescreen version, as I don't have a widescreen monitor. Should be simple enough on my end, mainly resizing textures and repositioning the x co-ordinates.

+2 votes   reply to comment
Kaidonni Author
Kaidonni Jul 11 2012 says:

Apologies about having to update this. If you've already downloaded, it isn't that big a deal - just a few tweaks on when the blood drop icon changes colour. If you don't want to download again, you won't end up bleeding to death and only seeing a green blood drop. The change is minute, but I obsess... :P

+2 votes   reply to comment
burguois Jul 13 2012 says:

I love this mod! I have an upcoming project involving SoC and I wanted to know if I could include this as the standard inventory?

Full credit to you, of course. I'd also be willing to test out the widescreen version if you haven't found anyone else.

+2 votes     reply to comment
Kaidonni Author
Kaidonni Jul 14 2012 replied:

Sure, but it might be better to download the vanilla/mod-mergeable version in that case, since I highlighted the parts of bind_stalker, bind_monster, and xr_motivator that need merging from the files of that version. I also have at least one other offer on the widescreen version, and the more the merrier, so thanks. :)

+2 votes   reply to comment
kaicooper Jul 14 2012 says:

what about widescreen ones?

+1 vote     reply to comment
Spetsnaz_Reaper Jul 15 2012 says:

Me like...

+1 vote     reply to comment
Kaidonni Author
Kaidonni Jul 19 2012 says:

An update on the widescreen version:

What I'm doing is resizing all the textures to an 854x768 canvas, copying the textures, then stretching the canvas back out to 1024x768 and pasting the textures back in. Otherwise, my inventory will be stretched the whole 1280 pixels, which won't look too good, especially with the faction patches and character pics. My approach will mean that the inventory will be on the right side of the screen, with a bigger gap between the info box and the left side of the screen (i.e. it won't be any bigger than 1024 pixels in width, with the rest empty space), while the trade and loot panels will be centered (possibly with gaps on the right or left of the screen, or just the 'rim' texture of the panels). The talk panel is easiest since it is always centered and see-through with spaces all around, so I just need to resize and reposition along the x-axis.

I don't think it's a good idea to let the ui stretch, though, as it won't ever look good that way.

+1 vote   reply to comment
Nalike Jul 20 2012 says:

come on guys, 8 out of 10 monitors r wide screen. where is the wide screen edition ?????

0 votes     reply to comment
Kaidonni Author
Kaidonni Jul 20 2012 replied:

It will be done when it is done. I am working on the widescreen version, but my monitor is not widescreen, which is why I worked on the 4:3/5:4 version first. I'm stuck with windowed mode on a 1280x1024 monitor, which won't allow for the optimum widescreen resolutions. I'm sure a few more days can't hurt.

+2 votes   reply to comment
Kaidonni Author
Kaidonni Jul 22 2012 says:

Should be sending out files for the widescreen version for a test today. If all goes well, I'll be able to upload both the vanilla and OGSE widescreen versions by the end of the day or early tomorrow.

+1 vote   reply to comment
Kaidonni Author
Kaidonni Jul 23 2012 says:

The widescreen version is now uploaded.

+1 vote   reply to comment
Kaidonni Author
Kaidonni Jul 23 2012 says:

There is a small patch for all versions coming up, just messed up ui_custom_msgs, but it's a tiny, quick and easy patch, fully save-game compatible. I basically moved the wrong HUD timer text off-screen.

+1 vote   reply to comment
netcoder1 Jul 29 2012 says:

Not sure if it was intentional, but I absolutely love the fact that there's no ammo indicator (ammo left) with this installed. You actually have to unload the gun to see how many rounds you have left. Sort of stresses you out when coming across a pack of angry dogs. :)

+1 vote     reply to comment
SimplyYuri Creator
SimplyYuri Aug 5 2013 says:

I want to underscore that it's the third-party addon for OGSE, which doesn't support by OGSE team. So install it only on your own risk.

+1 vote   reply to comment
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