I'm sorry things have been taking a bit longer than anticipated. The thing is that Off Limits has been in development mostly by two people and to get things done it can take a while! As mentioned I wasn't planning this third map but since it was final at some point a few years ago before we changed our game play this level wasn't that big of a task to bring back up to date for this release. In the end I spent about 2 months working on it which isn't that bad considering the amount of work I had on Russia and Styx.
I also updated my Guide with the minimap icons. As many things in Off Limits, I made these long ago but never shown them public and have never been explained. I hope they speak for themselves (otherwise bad design on my part! :) ). This guide update also shows the final minimap image of the last map ol_undersiege, which as you can tell is quite big. It shows how an initial rush at the start of a game could look like.
I made a quick video showing some of the main areas in ol_undersiege. I just ran around and recorded some areas quickly to show. This video should give you some idea of it's size.
And here are some screenshots of the final areas I've been working on since the last update.
The last items on our list is what we're working on now, I can't say exactly when we'll be done with them but I think/hope we will still be able to release it this month! Maarten is adding some final updates of code and fixing bugs. I myself need to fix some animation issues and fix up some last remaining visual issues.
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like Off Limits. We love games like Half-Life 2 that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
It all started
In 2015, when the paid modding dispute left many gamers and modders worried about the direction the industry is headed. Things have since settled down, but we believe it is important to continue this small tradition to show we are not alone in our love for mods, and the open platforms that embrace them.
Mod Appreciation Week
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2016 (or click the icons above for a pre-built post).
Your comment "+currentoption.html().toLowerCase()+" was successful. When a comment is deleted all replies to the comment will be removed as well. Because you are an admin, you can click the \"view deleted\" link above to view deleted comments in-case you wish to un-delete them in the future. If this was a mistake, click the "+currentoption.html().toLowerCase()+" link again to reverse the change.