Obsidian Conflict is a cooperative multiplayer modification set in the Half-Life 2 universe. It features a large amount of new gameplay features on all-new maps specially designed for the mod with focus on cooperative gameplay, as well as over hundred user-made maps following the same formula. In addition to that, You're able to play through vanilla Half-Life 2 all the way up to Episode 2, as well as experimental support for cooperative Half-Life: Source play.
The OICW remake is done and ingame. It also currently features a dynamic scope.
THEY'RE ALIVE! THEEY AARE AAALLLIIIVE!
Pure ******* win right here gents 0_0 Will it still retain the night vision effect with its scope like in the beta versions of HL2? Im asking as in the render the lens is still green :P
It depends on performance and the ability to implement something close to a good effect.
As it is, the render screen being used for the scope is quite expensive, resources speaking. Adding a post processing effect to that may put most computers under our targeted performance levels.
I see thanks for the info :)
what resolution is the screen? Or does that even factor into it?
Tasty. :D
Bye bye HL2 Leak OICW.Hellooo...NEW OICW!
is the recoil force going to be bugged like in starship troopers, aswell as having ironsights where you just put the lens on your eye and not actually look at it :>?
The recoil animations not working properly is a general bug affecting all weapons, which we still haven't figured out yet.
The ironsights will make use of the new dynamic scope feature. :P
its hl2 beta weapon