I'm a 3D model and texture artist. I also do a little bit of everything else game wise, and have a degree in Computer Engineering with a focus on C++. I've been mostly involved in the Garry's Mod/Source Engine mod community since 2005, but I've been doing small projects for various games since 2000. Besides having a full time IT job, I do freelance work - with the hopes of becoming a full-time environment artist in the future.

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Obsidian Conflict Team

Obsidian Conflict Team

8 members Developer & Publisher

The Dev Team of Obsidian Conflict, A Coop Mod for Half-Life2.

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TωısтeđHeαdαcħe
TωısтeđHeαdαcħe

Talented guy.

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Mambridge
Mambridge

What happened to the OCIW?

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Lt_Commander Creator
Lt_Commander

It'll be in the steam release of Obsidian Conflict, and yes, we are still working on it.

Reply Good karma+2 votes
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Latest tweets from @benabickle

RT @Steam_Spy: 38% of all Steam games were released in 2016 T.co

Dec 1 2016

I got a great opportunity to review the new @marmosetco Toolbag 3 for @TurboSquid! Congrats on the release, guys!… T.co

Nov 29 2016

I just wanted the candles on my birthday cake to burn, not the entire US political system! #Election2016 #ElectionResults

Nov 9 2016

RT @ddrkeby: Reddit.com What a great moment

Nov 3 2016

RT @TurboSquid: If you're a VR #gamedev or building real-time models, we've got some #TurboTips on avoiding the trap of geo-baking: T.co

Oct 20 2016

RT @msdev: "It's part of an algorithm…" (via @imgur, @msdev_fr) #devhumor #devlife T.co

Oct 15 2016

A beautiful #DueProcess moment c/o @ddrkeby & @EnemyCrabGames! Youtube.com

Oct 13 2016

RT @TurboSquid: For our TS Artists: why should you be using @unity3d and @UnrealEngine? AP @BenABickle has some #TurboTips for you! T.co

Sep 30 2016

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