I'm a 3D model and texture artist. I also do a little bit of everything else game wise, and have a degree in Computer Engineering with a focus on C++. I've been mostly involved in the Garry's Mod/Source Engine mod community since 2005, but I've been doing small projects for various games since 2000. Besides having a full time IT job, I do freelance work - with the hopes of becoming a full-time environment artist in the future.

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Obsidian Conflict Team

Obsidian Conflict Team

8 members Developer & Publisher

The Dev Team of Obsidian Conflict, A Coop Mod for Half-Life2.

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TωısтeđHeαdαcħe
TωısтeđHeαdαcħe

Talented guy.

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Mambridge
Mambridge

What happened to the OCIW?

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Lt_Commander Creator
Lt_Commander

It'll be in the steam release of Obsidian Conflict, and yes, we are still working on it.

Reply Good karma+2 votes
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Latest tweets from @benabickle

I finally got my 35mm film developed, I uploaded the best to flickr: Flickr.com T.co

15hours ago

Another day, another set of beautiful sights! T.co

Mar 4 2017

Now that the #gdc17 is done, it's time to do some touring! T.co

Mar 3 2017

Another project out in the world today - time and effort well spent to give the models a whole new audience! T.co

Mar 2 2017

RT @TurboSquid: The TurboSquid team had a great time at the @EpicGames #GDC17 party last night! T.co

Mar 2 2017

RT @polycount: Party GDC 2017 T.co

Mar 1 2017

Oh yeah, I'm pumped! #GDC17 @TurboSquid T.co

Mar 1 2017

On the plane to #gdc17! If you're there, say hi!

Feb 28 2017

RT @TurboSquid: We’re proud to announce the beta release of StemCell, a breakthrough in 3D model standardization. Learn more:… T.co

Feb 27 2017

Months of work, finally out in the wild! Give it a try and let me know what you think. T.co

Feb 16 2017

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