The Dev Team of Obsidian Conflict, A Coop Mod for Half-Life2.
I'm a 3D model and texture artist, and the bulk of my work is in the Source Engine. I also do a little bit of everything else game wise, and have a degree in Computer Engineering with a focus on C++. I've been mostly involved in the Garry's Mod community since 2005, but I've been doing small projects for various games since 2000. Besides having a full time IT job, I am highly involved in bringing small projects to the steam workshop. I occasionally run SFM/Machinima commission work on the side, and do a bit of that myself.
Latest tweets from @benabickle
More work on that gibson. It's been a busy week so I haven't been able to work on it as much as I wanted to. T.co
Dec 19 2014, 4:55pm
If 'Intro to C++' was taught by @Ford...
Dec 13 2014, 8:25pm
Change of pace: I'm working on a Gibson 345. I'm going off reproduction blueprints, so I'm going for pure accuracy T.co
Dec 12 2014, 8:25am
Now that I'm used to UE4/PBR, source makes me want to cry. T.co
Dec 8 2014, 9:31pm
@JosephBaer the goal is before 2015
Dec 8 2014, 9:29pm
That reminds me, if you've ever needed to make a barcode, this is the best site: T.co - they make great texture elements!
Dec 5 2014, 2:24pm
Here's a little sci-fi industrial QC sticker I doodled today. T.co
Dec 5 2014, 2:20pm
@sunnylin916 don't move the head, it breaks the flexes. I don't have anything readily available to fix that since those are 'baked' in.
Dec 4 2014, 9:12pm
2014 Q4 Updates T.co
Dec 4 2014, 3:31pm