The Dev Team of Obsidian Conflict, A Coop Mod for Half-Life2.
I'm a 3D model and texture artist, and the bulk of my work is in the Source Engine. I also do a little bit of everything else game wise, and have a degree in Computer Engineering with a focus on C++. I've been mostly involved in the Garry's Mod community since 2005, but I've been doing small projects for various games since 2000. Besides having a full time IT job, I currently am the principal Texture Artist for Obsidian Conflict, am highly involved in bringing small projects to the steam workshop, and run SFM/Machinima commission work on the side. I'm open to stepping up my game, if you're looking for a 2D/3D artist for studio, indie, or solid source mods. My end goal is to get a job in the industry, and I'm always looking for a good project I can provide a quality contribution to.