I'm a 3D model and texture artist. I also do a little bit of everything else game wise, and have a degree in Computer Engineering with a focus on C++. I've been mostly involved in the Garry's Mod/Source Engine mod community since 2005, but I've been doing small projects for various games since 2000. Besides having a full time IT job, I do freelance work - with the hopes of becoming a full-time environment artist in the future.

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Obsidian Conflict Team

Obsidian Conflict Team

8 members Developer & Publisher

The Dev Team of Obsidian Conflict, A Coop Mod for Half-Life2.

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TωısтeđHeαdαcħe
TωısтeđHeαdαcħe

Talented guy.

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Mambridge
Mambridge

What happened to the OCIW?

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Lt_Commander Creator
Lt_Commander

It'll be in the steam release of Obsidian Conflict, and yes, we are still working on it.

Reply Good karma+2 votes
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Latest tweets from @benabickle

RT @Harpoon_David: ||||||||| New logo treatment for Due Process (@EnemyCrabGames) T.co

Aug 19 2016

RT @radiatoryang: when I lecture on level design, I do a 30 min lecture about level layouts; I put it into a diagram, hope it's useful T.co

Aug 17 2016

Likely a coincidence, but I want to believe!

Aug 2 2016

So there's this Pacific Rim fan video with a char named only Lt. Commander - this is the wiki image. T.co

Aug 2 2016

For design practice, I tried to fit all the new @DOOM UAC logos I could find into a single 128 texture sheet. T.co

Aug 2 2016

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