I'm a 3D model and texture artist. I also do a little bit of everything else game wise, and have a degree in Computer Engineering with a focus on C++. I've been mostly involved in the Garry's Mod/Source Engine mod community since 2005, but I've been doing small projects for various games since 2000. Besides having a full time IT job, I do freelance work - with the hopes of becoming a full-time environment artist in the future.

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Obsidian Conflict Team

Obsidian Conflict Team

8 members Developer & Publisher

The Dev Team of Obsidian Conflict, A Coop Mod for Half-Life2.

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TωısтeđHeαdαcħe
TωısтeđHeαdαcħe

Talented guy.

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Mambridge
Mambridge

What happened to the OCIW?

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Lt_Commander Creator
Lt_Commander

It'll be in the steam release of Obsidian Conflict, and yes, we are still working on it.

Reply Good karma+2 votes
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Latest tweets from @benabickle

RT @ado_tan: How DOOM renders a frame: Adriancourreges.com T.co

Sep 9 2016

Holy cow, VR motion sickness is real! Learned real fast that traditional flying/dev controls will really do a number on you with a headset!

Sep 9 2016

I just got a job @TurboSquid! I can't believe I'm going to love going to my dayjob!

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RT @3D_Avenue: Nobody can be told what #unity is, you have to see it for yourself, Neo. #gamedev #gamedevelopment T.co

Sep 1 2016

I take a deep dive into FO4 modding with a postmortem of my successful weapon mod release! Ltcom.wordpress.com T.co

Aug 31 2016

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Aug 30 2016

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