I'm a 3D model and texture artist. I also do a little bit of everything else game wise, and have a degree in Computer Engineering with a focus on C++. I've been mostly involved in the Garry's Mod/Source Engine mod community since 2005, but I've been doing small projects for various games since 2000. Besides having a full time IT job, I do freelance work - with the hopes of becoming a full-time environment artist in the future.

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Obsidian Conflict Team

Obsidian Conflict Team

8 members Developer & Publisher

The Dev Team of Obsidian Conflict, A Coop Mod for Half-Life2.

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TωısтeđHeαdαcħe
TωısтeđHeαdαcħe

Talented guy.

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Mambridge
Mambridge

What happened to the OCIW?

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Lt_Commander Creator
Lt_Commander

It'll be in the steam release of Obsidian Conflict, and yes, we are still working on it.

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Latest tweets from @benabickle

Feb 5 2016

@gamejobhunter Sounds like fun! I'll mark it on my calendar.

Feb 5 2016

@gamejobhunter I didn't even know there were gamedev jobs in NOLA, let alone you guys! Hello from the West Bank!

Jan 7 2016

@simonschreibt "Relax, don't do it" is both a great song and great advice to follow when working with the 3dsmax UV editor.

Dec 27 2015

@MaestroFenix1 @AzuReverie @YouTube only for the last year... Trust me, you're gonna like it if you liked SWAT.

Dec 21 2015

@VisualStudio interprets .dds textures better then the photoshop plugins @nvidia puts out... another useful VS feature that's undocumented!

Nov 30 2015

So I decided to pull the trigger and get Modo 901. I enjoyed the demo, and you can't beat 40% off! Goodbye autodesk!

Oct 30 2015

@MaestroFenix1 what's a source mod?

Oct 24 2015

'More holograms!' he demanded, with a glint of red in his eye. T.co T.co

Oct 2 2015

@LDMythos haha, this is my thought exactly. See 'the skulls' under guest starring and instantly regret your loadout before you land.

Sep 29 2015

Sci-fi interface testing. Seeing what I can do with micro patterns and rounded edges. T.co

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