This mod improves the Zero Hour game by fixing almost all bugs in the game, with tons of balances, improved AI, and many enhanced features. There are also additional stuffs for all factions and sub-factions including Civilians. This mod also including playable Boss General with fully functional AI.
Ambulance replacement for Superweapon General.
Mechanic is a Humvee variant designated for field support like Ambulance. The difference is, Ambulance supports infantry units, and Mechanic supports vehicles. It repairs nearby vehicles instead healing nearby infantry (Note that since NProject Mod 2.6 Ambulance no longer repairs vehicles to make Battle Drones more valuable).
It also doesn't armed with detox gun unlike Ambulance, nor the armor with toxin/radiation immunity. In return, Mechanic can also support Construction Dozers maintaining buildings by repair damaged structures and finishing left constructions. Very useful when you need fast expansions.
It still can transport 3 infantry like Ambulance, and infantry inside also slowly being healed.
As related note, Biohazard Tech that deemed to be redundant to Ambulance become exclusive for Superweapon General to cover the missing role of old Ambulance, since the Ambulance was replaced by the new Mechanic.
Nice.
great idea :D
I see a combination of different models.
well, you know how much USA units that are hummer variant.
Looks good ;)