This mod improves the Zero Hour game by fixing almost all bugs in the game, with tons of balances, improved AI, and many enhanced features. There are also additional stuffs for all factions and sub-factions including Civilians. This mod also including playable Boss General with fully functional AI.

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Report RSS Chemical Buildings (view original)
Chemical Buildings
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⭐NourEldin
⭐NourEldin - - 666 comments

Will they still leave toxin when destroyed

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n5p29 Author
n5p29 - - 8,538 comments

of course

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edbods
edbods - - 114 comments

Wow, was this cut content or something? Always thought it'd be nice to garrison those.

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Modderborn
Modderborn - - 21 comments

The one on the left, absolutely, the one on the right, no that's like taking cover behind crates of TNT.

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_RedStar_
_RedStar_ - - 41 comments

cool=)

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Description

Civilian Fix Highlights #2

Chemical Bunker and Chemical Factory now can be garrisoned.

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