NovaCor: The Fringe is an exciting Sci-Fi adventure with a blend of FPS combat and Puzzle Solving. Collect items, solve puzzles and blast your way to the center of the mystery surrounding NovaCor.

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Still Mapping
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agent00kevin Author
agent00kevin Jun 16 2012, 10:41pm says:

No detail, just a few screens of new areas I mapped out after having the sketches around for months.

Theres much more being worked on presently; but its mostly in dev textures still. The main focus of work lately has been bringng to life things that were designed months ago.

About time, right? :)

+2 votes   reply to comment
Paulisdead18 Jun 17 2012, 3:22am replied:

You never fail to disappoint. You really took your theme and stuck to it, and everything's been looking great. Just keep on going, we're all behind you.

On a side note, isn't is just great when finally completing a map design you've wanted to do for a long time? I know for me it is.

+3 votes     reply to comment
agent00kevin Author
agent00kevin Jun 17 2012, 5:11pm replied:

Thanks! :)

Yes, its nice to get things built in Hammer that have been waiting on the drawing board. Up until recently I was going back through the storyline and how things play out, making so revisions and changes. Now Im back into mapping and things are actually coming out better than on paper.

+1 vote   reply to comment
WiFiDi Jun 16 2012, 11:36pm says:

nice, more stuff to stare at. :D these shots alone are already better than most of the hl2 mods finished products.

+3 votes     reply to comment
K05T4R Jun 17 2012, 8:16am says:

Umm maybe I need to contact HR, I'm still waiting to hear back on the status of my application for NovaCor, I wanna work there! xD

Anyway, nice to see somore screens, I'm just wondering how massive this thing will be once completed, I hope you have GPS figured in xD

+2 votes     reply to comment
agent00kevin Author
agent00kevin Jun 17 2012, 5:09pm replied:

It wont be as big as I wanted from the start, but there will be a fair amount of content. I was aiming for 12-15 hours of gameplay, but I think that was too lofty. The new estimate is 4ish hours of gameplay. That could always change of course. It really depends on how much of the story I edit during development and how many maps make it in. Also, most of the map screens Ive shown to this point are still unfinished maps. The Labwork maps are the closest to being done, with only one map being mostly complete at this point.

As far as your application goes, there is a long waiting list. But Im confident you will be accepted. Just make sure to pack a breathing mask, a stun prod and some type of bite/claw resistant suit. Things will get rough there after a while, and weapons are not allowed for anyone but security.

+2 votes   reply to comment
K05T4R Jun 17 2012, 8:59pm says:

12 down to 4 hours, thats a pretty big cut, maybe it would be possible to add to it later ...
I was gonna ask, you already have the story pretty much written out ?

Hahaha, whoa I cant have a weapon ?! The NRA isnt gonna be happy about that xD

+1 vote     reply to comment
agent00kevin Author
agent00kevin Jun 18 2012, 9:42pm replied:

It is a pretty big cut; but Im trying to be more realistic. Its completrely possible Ill have more than 4 hours...Im just not shooting for it at this point. Im going with quality over quantity, and if I manage to produce they quantity I want, it wont be at the sacrifice of quality :)

+2 votes   reply to comment
Paulisdead18 Jun 18 2012, 10:55pm replied:

That's a good mindset to go by. Too many people believe in just churning out as much as possible regardless of quality, and the work suffers. Best of luck to you in you mod's completion. It's gonna be a fun one :D

+2 votes     reply to comment
K05T4R Jun 19 2012, 11:55am replied:

Yep, it is good to be more quality oriented than quantity, we see the result of choosing the opposite in the products and services we pay for these days. The expectancy is "SPEED AND QUALITY", sorry just doesnt happen, we're not robots and those are only as good as the components and programming with which they're designed.

+1 vote     reply to comment
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Here are three screens of a freshly mapped area. I finally got around to trying to work out some of the areas I designed months ago.

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Jun 16th, 2012
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