NovaCor: The Fringe is an exciting Sci-Fi adventure with a blend of FPS combat and Puzzle Solving. Collect items, solve puzzles and blast your way to the center of the mystery surrounding NovaCor.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS New Door and Doorframe (view original)
New Door and Doorframe
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
agent00kevin Author
agent00kevin - - 1,276 comments

This is kind of a mini-news post, as Ive been doing a lot of work the last few days. So here we go!


At long last, the new doorframes. I had complaints waaaay back in the early days of the Mod about how blocky they were. With all of the other improvements Ive made lately, they started feeling out of place.

I tried some texture schemes on them and found that they didnt look right with the white supports, so, unless I change the supports a little, I will leave them white.

I did also feel the need to once again reskin the doors too :P You may also notice they are shaped a little differently; this will save vertices and ultimately give greater performance. While its not a factor on most of todays gaming rigs, I am optimizing this as much as possible to make it run smoothly on older machines and laptops too.

The keypad is also part of the doorframe model now, also making things more efficient. I had physiscs props for keypads before, with motion disabled so I could change the skins. Physics props take a lot of entity data space I could use for betteer things.

And finally, Ive been working on lighting again, with optimization and entity usage in mind. I had a lot of light entities placed, which I have eliminated now by adding invisible texture lighting where the lights are mounted on those supports. The only places light entities will be used now are where I need flashing, flickering or otherwise changing lights.

Never fear, for I am making map progress too, not just reworking the same things you've already seen time and time again. Ive been doing new models too, so in the near future I will have some new content for you to view :)

Reply Good karma+2 votes
AncientT
AncientT - - 425 comments

it would look better if the frame was less thick in my opinion

Reply Good karma Bad karma+1 vote
Coppermantis
Coppermantis - - 175 comments

Really? It looks thin enough to me. The old one is thicker, you might be looking at that.

Reply Good karma Bad karma+1 vote
agent00kevin Author
agent00kevin - - 1,276 comments

Yeah the thin one is the new one, only 4 units wide. Any more and it wouldnt be much of a frame :P I should have made it clearer in the pic which one was which.

Reply Good karma+1 vote
[Infernal_Eagle2077]
[Infernal_Eagle2077] - - 385 comments

looks cool

Reply Good karma Bad karma+2 votes
K05T4R
K05T4R - - 503 comments

I'm wondering, (looking @ the new frame) does the frame need to stick out that far off the wall ?
Also, is that a *step* at the bottom of the frame ? It loox like you need to step up/down upon entering/exiting.

Reply Good karma Bad karma+1 vote
agent00kevin Author
agent00kevin - - 1,276 comments

Kinda sorta. If you look at the top and bottoms of the frame, it meets the angle of the wall flush. I can make the doorframe angled too but it would either a. be flush with the wall or b. be uniformly sticking out of the wall. And yes, its a step...if I got rid of it Id have to go back through 4 maps and redo all the doorways :( I dont like it much now, but thats a lot of extra work. However, I am going through anyway now and changing all of the frames (and cleaning up some sloppy construction around them) so its not out of the question.

Reply Good karma+1 vote
K05T4R
K05T4R - - 503 comments

Ok but dont stress over extra stuff that really isnt essential then, all this has been quite an undertaking for ya..

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

I finally updated the doorframes. People complained that they were too blocky long ago...and I just got around to a slight resdesign. Now slimmer!