NovaCor: The Fringe is an exciting Sci-Fi adventure with a blend of FPS combat and Puzzle Solving. Collect items, solve puzzles and blast your way to the center of the mystery surrounding NovaCor.
This screen shows what the corridors of the Technical Levels will look like. These levels are full of computer equipment and large, multi level rooms and maze-like circuit farms.
Looking good. Especially the floor.
But what are those green stripes supposed to be? Lights? If so, I'd recommend tinting the light slightly green or using color-correction. This would improve the contrast between this and other areas.
A little technical question that screenshot's don't answer:
What about soundscapes? Do you use different ones for those areas? I'd like to know that as they're often not getting the attention they deserve.
Yeah, Ive already changed the lights to a greenish-blue instead of the same blue from the Labs. Im going to change the texture on the strips, but it will still be a green light. As for soundscapes, I agree. Each Chapter (consisting of 3 maps each) will have its own distinct background noise in addition to the various localized sounds.
This screen shows what the corridors of the Technical Levels will look like. These levels are full of computer equipment and large, multi level rooms and maze-like circuit farms.
Looking good. Especially the floor.
But what are those green stripes supposed to be? Lights? If so, I'd recommend tinting the light slightly green or using color-correction. This would improve the contrast between this and other areas.
A little technical question that screenshot's don't answer:
What about soundscapes? Do you use different ones for those areas? I'd like to know that as they're often not getting the attention they deserve.
Yeah, Ive already changed the lights to a greenish-blue instead of the same blue from the Labs. Im going to change the texture on the strips, but it will still be a green light. As for soundscapes, I agree. Each Chapter (consisting of 3 maps each) will have its own distinct background noise in addition to the various localized sounds.