NovaCor: The Fringe is an exciting Sci-Fi adventure with a blend of FPS combat and Puzzle Solving. Collect items, solve puzzles and blast your way to the center of the mystery surrounding NovaCor.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Mapping progress (view original)
Mapping progress
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
agent00kevin Author
agent00kevin - - 1,276 comments

shrubs courtesy of baume - readme said it was ok :) Im still going to attempt to track this modeller down and make contact though.

Reply Good karma+1 vote
TheSniperFan
TheSniperFan - - 376 comments

Nice screenshot.
But on this (and others) the metalfloor looks like plastic. It is metal right? I think normal+specular maps should be done/tweaked.
Anyway great!

Reply Good karma Bad karma+1 vote
agent00kevin Author
agent00kevin - - 1,276 comments

Normal maps are added. Cubemaps are using $normalmapenvmapmask which seems to do the job. There will still be many textures that arent shiny/bumpmapped as I work, but it will all be there in the end :)

Reply Good karma+1 vote
SteveZombie
SteveZombie - - 3,730 comments

Specular always seems to make the floor look like tile or smooth stone.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Time for another images update! Ive transformed one of my recently pictured areas into a multi-level power center. I have 3 shots of the Plasma Transformers and the general area they are in. Obviously, you cant see it in the screens, but the lighting thrown off of the Plasma Transformers pulsates gently with a nice low hum.

Also pictured are 3 shots of a concept for a shopping mall-type commons area. I've already posted these in the news, but they also deserve a spot in the images section as Ive decided to use the basic design in future mapping endeavors.