Normandy '44: European Theater combines a higher level of realism with a more elaborate doctrine system, which incorporates almost 50 different military units that took part in the period of Jun-Sept 1944. This spectrum ranges from divisions of free Polish and French units serving under the main allied armies to volunteers from the Eastern Front that served in the German Wehrmacht. This is only a small portion of the doctrine variety however, as we feature numerous well known units of all factions as well. The mod also features numerous new abilities and custom made units each with a completely revamped size and structure. Between custom made units and structures with historically correct skins, Normandy '44 offers over 150 NEW UNITS, making for an almost endless variety of different scenarios and unit actions. Combined these factors provide for an experience unlike any other mod for CoH!

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SU-122
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HamzaRasol
HamzaRasol - - 1,030 comments

Holy Russia!

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P3ACE753
P3ACE753 - - 651 comments

Why are there Russian vehicles in: "NORMANDY'44: European Theater"?

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sweeten2213 Author
sweeten2213 - - 214 comments

We are adding the Russians in v2.0 (which is why we added the European Theater to the name

We hope to add the Ostheer in future

And the Normandy 44 is more of brand name for the mod (been around a while :) )

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Fearsubzero
Fearsubzero - - 193 comments

Your mod it will be compatible to "East front" or will be independent?

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P3ACE753
P3ACE753 - - 651 comments

No mod is or will ever e compatible with other mods...duh! They have different units, stats, music, balance, etc... How will the "Combined Mod Launcher" decide which stats, music, balance to use between 2 mods.

It's called logic, use it more often.

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Kimplin
Kimplin - - 280 comments

Wrong. Mods can be compatible with one another. For example, the NHC mod has a combiner mod that works with the Eastern Front mod. All it takes is cooperation between developers.

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cephalos666
cephalos666 - - 152 comments

122 mm of raw soviet power...

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stukatankkiller
stukatankkiller - - 1,125 comments

damm thats a cool looking gun

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stukatankkiller
stukatankkiller - - 1,125 comments

this are better skins of that used in the ef but than again the next release of ef sounds like it will be interesting does anyone know if the ostheer will be included in the next patch of this mod and the next patch of ef?

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Therewasatime1939
Therewasatime1939 - - 365 comments

Ostheer will not be in v2.0. The new doctrine structure does incorporate some new units/divisions. But an entire new faction is still in the future.

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niles93
niles93 - - 207 comments

nice and look at the tanks in the back.

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stukatankkiller
stukatankkiller - - 1,125 comments

those are marders and a t 34 if im not wrong
no wait its an su 122

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sweeten2213 Author
sweeten2213 - - 214 comments

They are marders (fillers in for the SU-76 ATM) and another SU-22

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QuakeRiley
QuakeRiley - - 1,853 comments

What main divisions will the Russians have?

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sweeten2213 Author
sweeten2213 - - 214 comments

I am trying to remember off the top of my head....

Divisions from the 5th Army (184 and 159 RD's I think), the 51st Army, 11th guards army, 5th guards tank army, 2nd guards tank corps, 29th tank corps, 1st tank corps, 5th Army Artillery Corps, 5th army independent tank corps, 33rd gaurds rifle division, 3 guards cavalry, 3rd guards mechanized corps, 63rd guards heavy tank regiment, 5th guards rifle division (33rd and 12th RD's)...

A whole bunch based on Operation Bagration :)

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QuakeRiley
QuakeRiley - - 1,853 comments

Can I just ask how powerful the T-34s will be? They were built in mass numbers so whether you will restrict the amount of balance it out.

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sweeten2213 Author
sweeten2213 - - 214 comments

All of our cap limits are based on real life platoon sizes, etc... The T-34 will be capped similar or that same as the Sherman. As far as "power", all things in the mod are based on formulas and relativity. So they will be as "powerful" as the weapons should be, but will have costs relative to what that power and health represent.

In short, we can't have the Soviets have thier unbelievable manpower type advantage any more than we can have the Allies have their airpower superiority. If it get "too accurate", every game will play out just as the war did. So they are represented in an accurate but fair way, is the best way I could put it.

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QuakeRiley
QuakeRiley - - 1,853 comments

Fair enough, realistic enough for it not to be predictable?

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BoomBoomBatista
BoomBoomBatista - - 421 comments

He's Rammin' your windows, blowin your people up, blowin' blowin' (hehe, blowin'), so you better hide yo kids hide yo wife, hide yo kids, hide yo wife and hide your panzers cuz they're fu***** everyone out there...

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Da7K
Da7K - - 164 comments

anyone noticed the opened hatch?

it will get a tank commander?

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sweeten2213 Author
sweeten2213 - - 214 comments

It may get a commander, but not atm. For now it is a "glitch" for lack of a better term from getting the model.

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βéϯд
βéϯд - - 419 comments

You should take a MoW model with "crew inside" because once you get your men inside tanks they close the hatches :D

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sweeten2213 Author
sweeten2213 - - 214 comments

Hmm - didn't know that was an option :\

Will have to keep that in mind

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mipyman1
mipyman1 - - 76 comments

welcome op to normandy 44!

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spyderDFX
spyderDFX - - 8 comments

Penetration - 160mm with APHE round :)

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Description

Here is the Soviet SU-122

Model and textures for body by Men of War
Model and textures of tracks/wheels by EF team
Animations by me