Normandy '44: European Theater combines a higher level of realism with a more elaborate doctrine system, which incorporates almost 50 different military units that took part in the period of Jun-Sept 1944. This spectrum ranges from divisions of free Polish and French units serving under the main allied armies to volunteers from the Eastern Front that served in the German Wehrmacht. This is only a small portion of the doctrine variety however, as we feature numerous well known units of all factions as well. The mod also features numerous new abilities and custom made units each with a completely revamped size and structure. Between custom made units and structures with historically correct skins, Normandy '44 offers over 150 NEW UNITS, making for an almost endless variety of different scenarios and unit actions. Combined these factors provide for an experience unlike any other mod for CoH!
A Hotfix which fixes the issues with various ranges on vehicles. Everything should now be as it should be placeholder wise.
JudgeAlfred: First modder with an actual sense of humor.
Hi, I have some problems with running this mod. I used this guide to install it:
But I have to change properties in steam every time I want to switch from playing N44 to classic CoH. Is there other way to launch this mod?
Secondly, I can't play Soviet fraction- I can see the flag but I can't select it.
No, and the soviets are broken until relic fixes the issue they created. It is out of my control.
do you have a facebook page?
Plz could you remove the limit defence construction :) !!! THX WE LOVE YOU
and the infantry pls...
It crashes to desktop when you play in campaign mode. Anyone have this issue? Also, is there supposed to be a banner in-game, just above the campaign options? I don't see one.
Campaign isn't meant to work.
probably one of the best mods out there man, just completely underrated, you gots to make this work with single player man campagine
I can play with the soviet faction, but they dont speak.
The SS units also dont speak.
Any ideas?
But great mod!
Finally without crashes!
Kommissar
Voices are on my list of things to do for the Beta. As an Alpha release they are not a priority.
hey, it seems like my version still launches with the vanilla damage system. everything else works (factions, units, soviets ect.) but it still takes 3-4 shots from a tiger in order to kill a sherman. is this intended?
i don't want to sound like a spoiled brat, but i was promised one shots, and i have not seen a single one since i downloaded this mod half a month ago, and i just wanted to know if this is a bug, or the way it is meant to work?
The armour system is not fully done. We are using placeholders atm. Hang tight.
not gonna lie the mod great it made me moist
I have a lot of problems :(
1) I'm french, no translation ?
2) My engeniers can build only hospital, supply and observation points
3) My engeniers can't capture points of the map !
Please help me and thanks for this mod
I dont speak any french but anyways.
First of all you have to select a doctrin from the doctrine tree.
Then you go to the headquarters and choose 2 armys.
Then engeniers can build buildings to create soldiers
The engeniers from the start cant capture anything
I don't knoe if anyone has the same problems as I have:
1)If there were over 2 different forces in one side it'll shows error.
2)Playing the multiple game is easy to have the server link error.
Will it run on the 2.602 version?
Eu não posso jogar com os soviéticos ? por que? foi oque me fez querer o mod :(.
Ele explicou q é um patch da Relic q bugou, então ta fora do controle dele de arrumar
İ can't play as soviets please someone respond :/
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Oh my god dude pls this unitcap thing it is ridiculus man every unit has unitcap pls someone edit this
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Will this, lovely, fantastic, and underrated mod get an update soon?