Hmm.. Another flashback to a older game "Land of the Dead Road to Fiddler's Green" The weapon and hand models.. the position, everything looks the same except that it is improved graphics wise.
It is good work but I am starting to see more and more carbon copies. Although a little bit improved ones. Don't get me wrong, I am still looking forward to this mod. Just noticing things that look almost like copies kinda bother me.
Not attempting to attack you guys here at all.. just attempting to express my concerns.
Copies? Please, elaborate so we can address this. Keep in mind that much of our content is still work in progress, especially the zombie art and the levels.
Its just that things look almost exactly the same when it comes to a few of the weapon models. That is the only real complaint I have had.
Your version of the pipe weapon looks better, but its in the same exact position and way it is being held as in Land of the Dead Road to Fiddler's Green.
The Machete, same thing except from Postal 2 Apocalypse weekend.
I am wondering as to the weapon animations.. While I have not seen your version ( if you have them done that is ) I have seen the ones from the games I mentioned..With the pipe, LOTD RTFG Primary fire, short quick swipe from left to right.. Alt fire heavy overhead swing ( from top of screen down )
I cant remember the machete's primary animation for sure but its alt fire was a throw... and it spun while it was in the air. ( This same weapon was in LOTD RTFG as well but only as a add-on made by a fan of the game. Alt fire was not a throw though. )
Hope that clears up my concerns a little... although I am wondering as to why someone gave me a negative point for what I had said originally. ( Guess the person did not fully read what I typed? )
Ah okay, I see your concerns. I assure you that no one on our team has ever played "Fiddler's Green". I've seen some screenshots, but I never played it. No one else on our staff has either. Must just be coincidence.
Its not a bad game really.. well once you put on all the patches ( both official and a few un-official ones.. )
I would have also mentioned the fire-axe but lets be honest, there are only so few ways you can hold a fire axe in a ready ( and not too uncomfortable fashion ) position.
Braaaaiiiiins!
P.S Glad to see you fixed the hand's. Unless I'm crazy, last time they had the texture/bumps of a orange!
lol no that was just the environmental lighting.
Yeah, they look good in game
yay, seems like this is turning into a mess. :D
Lol yeah ! (PS : Map need detail and work :x)
They're all work in progress layouts without ANY detailing whatsoever as of yet.
I like my zombies with hair plz
is it me or they all look the same?
Please read the actual update before posting, we state that we currently only have two of our zombie models in game at the moment.
I need this hand model. >.>
Hmm.. Another flashback to a older game "Land of the Dead Road to Fiddler's Green" The weapon and hand models.. the position, everything looks the same except that it is improved graphics wise.
It is good work but I am starting to see more and more carbon copies. Although a little bit improved ones. Don't get me wrong, I am still looking forward to this mod. Just noticing things that look almost like copies kinda bother me.
Not attempting to attack you guys here at all.. just attempting to express my concerns.
Copies? Please, elaborate so we can address this. Keep in mind that much of our content is still work in progress, especially the zombie art and the levels.
Its just that things look almost exactly the same when it comes to a few of the weapon models. That is the only real complaint I have had.
Your version of the pipe weapon looks better, but its in the same exact position and way it is being held as in Land of the Dead Road to Fiddler's Green.
The Machete, same thing except from Postal 2 Apocalypse weekend.
I am wondering as to the weapon animations.. While I have not seen your version ( if you have them done that is ) I have seen the ones from the games I mentioned..With the pipe, LOTD RTFG Primary fire, short quick swipe from left to right.. Alt fire heavy overhead swing ( from top of screen down )
I cant remember the machete's primary animation for sure but its alt fire was a throw... and it spun while it was in the air. ( This same weapon was in LOTD RTFG as well but only as a add-on made by a fan of the game. Alt fire was not a throw though. )
Hope that clears up my concerns a little... although I am wondering as to why someone gave me a negative point for what I had said originally. ( Guess the person did not fully read what I typed? )
Ah okay, I see your concerns. I assure you that no one on our team has ever played "Fiddler's Green". I've seen some screenshots, but I never played it. No one else on our staff has either. Must just be coincidence.
Its not a bad game really.. well once you put on all the patches ( both official and a few un-official ones.. )
I would have also mentioned the fire-axe but lets be honest, there are only so few ways you can hold a fire axe in a ready ( and not too uncomfortable fashion ) position.
Looks really cool, can't tell you how much i love those hands...
i hope for screenshots like this one with more zombie models. it looks fantastic anyway
errr... why do all zombies look like old ppl?
they only got this model working for the moment
What, whats wrong with old people ya wimper snaper!
ZOMGJCD (zombie? oh my god jesus christ denton!!)
Dude. IM gonna state the obvious about this pic.
This picture doesnt even look like valve at all dude.
That is ****** amaazing
ahh the classic crowbar never gets old
awesome, but why are all the zombies bald?
shouldn't some of them still have hair?
Horde of middle bald head zombie XD nice lighting.