Hi everyone, it's MrCyberpunk here, DaveW has taken a short break on the project so I'll be trying to keep you all occupied with future media releases for Deus Ex New Vision. We've been working hard this month to bring you some very cool new images from the mod. In the last week Dave has been up to his usual mad scientist scheming and the result was this amazing new screenshot showing off what could be the future for the project, testing out a DOT3 Bump Map (Normal Map) on a New Vision Texture.
We've been discussing making New Vision work with the unconfirmed UT3 port for Deus Ex: Reborn, which could give us the technology to use Normal and Specular maps with the textures to make them that little bit better. On our end this is fairly simple to do, but we are still focussed on providing the New Vision experience for the original Deus Ex.
We also have news of the release model. Previously we discussed a modular release - i.e. on a package-per-package basis. However, we think that this method of releasing is problematic as we want to have an intensive QA period where we can see all the new textures together. Therefore there will only be a single release sometime in 2009.
On top of this great news DaveW has also released another 4 screenshots for you all to drool over ;)
Have a great XMas and we'll see you in 2008.
You are doing a great job! The way things look is great and I'm really looking forward to playing DEUS EX again.
I hope you get normal maps to work, because this could actually bring one of the best games ever to be enjoyed by graphics whores like myself again. Now all I wish for Christmas, is you do the same thing with System Shock 2...
impressive stuff guys congrats and keep it up, merry xmas to you all.
Nice looking stuff there. And DOT3 is Bump Mapping not Normal Mapping ( an important difference ;) ). Keep up the good work.
Actually, it is. The 3 refers to the 3 texture channels (RGB) - which means it is not storing purely height information (like a typical one channel bump map) - but rather normal information. The two terms are used interchangably, but they are the same thing.
Somebody else said it better than me what the difference is ( and why it's not the same ), let's speak him:
Even though you use a normal map not a grayscale map ( which is just cutting out a pre-processing step ) they are different. I hope this makes it more clear ;)
Look two posts later than that, where the guy admits he was wrong after someone corrects him.
the normal maps are for the use in UE3 only, there won't be any bump or normal mapping in DX1
HEY! someone edited my original post :P SNIPAAA!!! :D
Gotta remind myself he's not using an alias anymore :P