Deus Ex : New Vision is an overhaul of the environment textures in Deus Ex.

Report RSS Bump Mapping and the future of Deus Ex

December was a big month of progress for New Vision and we've made a couple of discoveries that is sure to please a lot of Deus Ex fans out there.

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Hi everyone, it's MrCyberpunk here, DaveW has taken a short break on the project so I'll be trying to keep you all occupied with future media releases for Deus Ex New Vision. We've been working hard this month to bring you some very cool new images from the mod. In the last week Dave has been up to his usual mad scientist scheming and the result was this amazing new screenshot showing off what could be the future for the project, testing out a DOT3 Bump Map (Normal Map) on a New Vision Texture.

Bump Mapping


We've been discussing making New Vision work with the unconfirmed UT3 port for Deus Ex: Reborn, which could give us the technology to use Normal and Specular maps with the textures to make them that little bit better. On our end this is fairly simple to do, but we are still focussed on providing the New Vision experience for the original Deus Ex.

We also have news of the release model. Previously we discussed a modular release - i.e. on a package-per-package basis. However, we think that this method of releasing is problematic as we want to have an intensive QA period where we can see all the new textures together. Therefore there will only be a single release sometime in 2009.

On top of this great news DaveW has also released another 4 screenshots for you all to drool over ;)


 

Have a great XMas and we'll see you in 2008.

Comments
SinKing
SinKing

You are doing a great job! The way things look is great and I'm really looking forward to playing DEUS EX again.
I hope you get normal maps to work, because this could actually bring one of the best games ever to be enjoyed by graphics whores like myself again. Now all I wish for Christmas, is you do the same thing with System Shock 2...

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Aeneas2020
Aeneas2020

impressive stuff guys congrats and keep it up, merry xmas to you all.

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Dragonlord
Dragonlord

Nice looking stuff there. And DOT3 is Bump Mapping not Normal Mapping ( an important difference ;) ). Keep up the good work.

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DaveW Creator
DaveW

Actually, it is. The 3 refers to the 3 texture channels (RGB) - which means it is not storing purely height information (like a typical one channel bump map) - but rather normal information. The two terms are used interchangably, but they are the same thing.

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Dragonlord
Dragonlord

Somebody else said it better than me what the difference is ( and why it's not the same ), let's speak him:

Actually, that's not true. DOT3 refers to a specific technique used for bump-mapping that uses a height map (usually grayscale) and is processed in the fixed-function pipeline on modern (and older) hardware, whereas normal mapping refers to a fragment shader technique that uses a normal map (where the red and green channels represent normal vectors). Programmatically speaking, the techniques are quite different, even if the results look similar.


Even though you use a normal map not a grayscale map ( which is just cutting out a pre-processing step ) they are different. I hope this makes it more clear ;)

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DaveW Creator
DaveW

Look two posts later than that, where the guy admits he was wrong after someone corrects him.

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UT99_Shadow
UT99_Shadow

the normal maps are for the use in UE3 only, there won't be any bump or normal mapping in DX1

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formerlyknownasMrCP Author
formerlyknownasMrCP

HEY! someone edited my original post :P SNIPAAA!!! :D

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formerlyknownasMrCP Author
formerlyknownasMrCP

Gotta remind myself he's not using an alias anymore :P

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LeonardKevinMoberg®
LeonardKevinMoberg®

Looking back at all of my PerfectDark MISSION'S, now knowing that the one's I wanted to Show, I can't and are the Future, and are still CLASSIFIED.

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