Enhanced gun play, NPC & trader economy, and weapon diversification. Fully upgradeable weapon profiles, numerous variants of each gun. No longer will you go through the zone seeing everyone with the same AK.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Yanov before (view original)
Yanov before
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
CelicetheGreat
CelicetheGreat - - 247 comments

I hope you'll be optimizing the textures for as low resource hogging as possible. The last bout of MISERY was really bad in this regard.

Reply Good karma Bad karma+1 vote
ΤWiST3D Author
ΤWiST3D - - 377 comments

Yes, they will be optimized, I'm not increasing their size I'm just redoing them.

Reply Good karma+1 vote
Ekkaia!
Ekkaia! - - 301 comments

Well, don't know how Autunm Aurora 2 did it, but particles effects and the vegetation (specially the vegetation) is SO nice.
I think if Misery could get the vegetation of AA2 and new npc models/anims... :')

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Well if you guys have seen the news on the MISERY moddb page, you will know now that I have decided to start working on the team actively. I've decided that I am abandoning the stand alone version of this mod to put all my effort into MISERY. I am excited to be back! :D

In other news, I will not only be doing new gun variants for MISERY, I will also be updating and fixing the bump maps and parallax maps for the world textures.

I need some help with this though. If you find a texture you think should be fixed, maybe the specular is too bright or its missing a parallax map or the bump maps simply don't fit the texture, please take a sreenshot and either PM it to me or post a link here in the comments. I will try my best to fix most of these occurrences.