Enhanced gun play, NPC & trader economy, and weapon diversification. Fully upgradeable weapon profiles, numerous variants of each gun. No longer will you go through the zone seeing everyone with the same AK.

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SPAS-12 Carabineer
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DarkMajor21 Sep 14 2014 says:

Ehh never liked the SPAS-12, but when you need a shotgun in the zone its a solid choice.

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Georg_Ravioli Sep 14 2014 says:

Very cool! I agree that most of the weapons were held too high in OWR2, seemed like they were always shouldered, where I'd think they should be held by the hip or anchored in the armpit.

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mp5lng Sep 14 2014 says:

So is this an official announcement ? are we going to have fully working OWR like weapons in Misery ? :D
Also, did you corrected the shell exit point for all weapons ?

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_xXxTWiST3DxXx_ Author
_xXxTWiST3DxXx_ Sep 14 2014 says:

Well tbh I don't know, there are not many people on the team working on the mod right now so I'm kinda just doing stuff on my own for now. If I had help that would be a yes, it depends on how much time I have.

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Here is the replacement for Nimble's SPAS-12 Carabineer, new model & animations. Taken from R_Populik's Original Weapons Replacement mod. Texture reworked by me.

I also adjusted the hud positioning of the gun as I think it was originally too high and held out too far.

Sep 14th, 2014
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