Welcome. Glad to see you're interested. I'll get to the point.

First of all, this mod will be using New Imperial Heroes as a base. Sadly, the creator of the mod, Tyrant_19, has not been active for about a year and as half. Should he ever want me to stop working on this mod, I will gladly do so.

Let me tell you about some of my plans for the mod. As a goal for the far future, we hope that it will be possible to make it so as ONLY space fleets with a hero or fleet commander can attack enemy fleets. This will make sure that the lesser heroes don't go unnoticed, a tiny starfighter can go a long way with this. New units will also be added but the main focus should be on the heroes. Also, the Zann Consortium will now become less of a "just pirates" faction, but now be an actual consortium. The Hutt Cartel, Black Sun, CIS, Mandalorians and even some Yuuhzan Vong will have joined Tyber Zann.

The Rebellion may have need of some fanon or mix-matching of eras to be as complete as the Consortium or the Empire. Bail Organa, Ponc Gavrisom, Land Calrissian, etc. will be added to the mod, each with distinct purposes.

The Galactic Empire will have a ton of Star Destroyer heroes. They could probably make a whole fleet. So we'll have a lot of Imperial Officers in this mod, along with the 501st legion and several Sith Lords. The Emperor will also have an interesting feature in this mod...

I hope you anticipate the mod's release. I will be adding some news, features, and if I can finally figure out how to take a picture in FOC (Embarrassing...) those will be added too. Stay tuned.

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I'm sorry, but I must announce that this mod will no longer be worked on.

You see... I have been lying to you all along. I don't even know how to code a hero. Ever since I got this game it has been my dream to be known as a large modding title. I have only been lying to both you and myself, and damaging the both of us.

Once I actually tried to do some major coding, I found it to be impossible. This mod sadly will not be made, but if any modder should wish to take off on the idea he or she is free to do so. Instead I will be working on a smaller mod that instead makes many minor and smaller changes to the game. I need not trouble you with anymore of my wretchedness and I hope you will forgive me.

Moderators, you may delete this modification project.

Others have convinced me that this is a great idea, so I have decided to give this project one more chance. Thank you. XenophobiaLord

A status update.

A status update.

News 11 comments

What we're doing and what's next. Coding hasn't started, I'mstill playing around with this pictures thing, and new features are coming soon!

Potential Unit list

Potential Unit list

Feature 7 comments

I have compiled a list of the units I would like to add to the mod. I may not add all of these but I hope I am able to implement at least some of them.

The Zann Consortium

The Zann Consortium

Feature

Our plans for the Zann Consortium. And we're not replacing it.

A hero list

A hero list

Feature

So here's that feature article I promised you. Right now it's only a list of heroes, which are the main feature of our mod.

Post comment Comments  (0 - 10 of 25)
GrandAdmiralUehara
GrandAdmiralUehara - - 93 comments

For everyone viewing. This mod has been merged with Expanded Fronts: The Growing Conflict, and the link to it is here: Moddb.com

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Guest
Guest - - 690,527 comments

This comment is currently awaiting admin approval, join now to view.

MichaelLit98
MichaelLit98 - - 21 comments

i am confused with the latest new are u continuing or not?

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Xenophobia_Lord Creator
Xenophobia_Lord - - 126 comments

Yes, we are continuing.

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Tiberium_Exposure
Tiberium_Exposure - - 617 comments

funny idea, why not attempt to incorporate the planet malastare into this mod and a Zwillo beast as a(n) neutral obstacle that attacks anything that crosses its path? ( just like the rancor on other planets?) i know it's a lot to ask, but it would be fun to come across in GC or even in skirmish. ( but if you to make it, make it indestructible... so it literally changes how players battle.)

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Xenophobia_Lord Creator
Xenophobia_Lord - - 126 comments

That could be a little difficult. Awesome, but difficult. The Zillo beast is dead by this time and not to mention quite large.

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Packy21
Packy21 - - 1,706 comments

well actually not. but indestructable won't be a good idea cause we would have to script it not to walk into your base. we could just make it verry tough. and when you destroy it, you will get a huge cash bonus.

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Tiberium_Exposure
Tiberium_Exposure - - 617 comments

that would be excellent. but about Xenophobia's comment to my comment, im sure there was more than one zillo beast hibernating under the surface of malastare. the clone wars CG series pretty much turned the star wars universe upside-down, and since a large majority of the books made by several different authors consistently contradict each other on multiple points, a little twisting of historical data is not all that uncommon.

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DKaiser
DKaiser - - 6 comments

So how is this mod going? I very much like the concept of this mod and it seems like a great idea. I noticed that you got discouraged once, and please, don't let it happen again. This mod looks as if it will be a great thing to have for this game. Dividing the factions will add in many different types of outcomes for battles. I do like the Storyline for this mod as well, very well thought out. I am also most excited for the faction including Thrawn. Now, I am no Coder or anything like that, but I am just here to give tips. I have always had this idea and I want to just throw it out there for you. Ok, let's look at this, Kuat, full of unfinished ships and such. So I thought of this, what if the map was evenly balanced and, Six Unowned ships were docked in the drive yards in this map. It would work like this. Basically, it would be an entire capture, control, pay off, and use game mode. First, you must capture the ship. You must then control it for an amount of time to well, scan the ship for any problems. After you have controlled it, you will get a tool bar that will appear. It will give you four options, 1. Hire a Crew for the ship, 2. Repair Ship of any Damage, 3. Upgrade any of the ships parts, and 4. Launch the ship. Now of course you would be able to go to option 4 immediately. This would allow you to just send the ship into battle to draw fire. Option 1 would allow you to have the ship periodically repair it self during battle. Option 2 would allow you to have a fully functioning ship, and option 3 would let you have a better ship. Now then, the three ships would work like this, 2 light ships, 2 Tactical Ships, and 2 Heavy Ships. I say ships because anything can be used. For example, you may use Star Destroyers or such. The ships would cost more depending on the ship, the light being the least expensive, the Teactical being Average, and the Heavy being very expensive. Now, this is just an idea. I'm not begging you to use it. Just pitching an idea.

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DKaiser
DKaiser - - 6 comments

Also, I did mention story line because this sort of does create a story line, the fact of more than 3 factions will bring forth more to the table for people and players to learn about. And I did mention Thrawn because, well, I hope I see something done with him. Something a bit different. Just don't toss him out of the game please ;)

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Xenophobia_Lord Creator
Xenophobia_Lord - - 126 comments

Thank you for support. After talking with my team there are going to be many changes for this mod. However I have a feeling your gamemode idea might be impossible.

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DKaiser
DKaiser - - 6 comments

Meh, just a thought, like I said, it was just an idea. Goodluck with the mod! :D

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