This is a total conversion of Sins of a Solar Empire. five new playble races will be introduced each with differing play styles and apearances. The focus of this mod will be small and large scale fleet stratagy and empire building.
O.k so previously I used to use Depth map shadows but recently I have learned how to use Ray-trace now I was wondering what you guys thought whic do you think is better?
and no noing no first for you
lol
is that a carrier by chance because it looks like it has a lot of hangers down that center part
=P
nice ship can-o-worms
thats an awesome model
You think you could try using ambient occlusion?
It really doesn't matter what rendering engine you use, because it is not carried over to sins.
the only way to make it carry over would be to use render-to-texture with 3ds max (or another program that has it,, but i don't know of any that do)
also, i would love to texture this thing if you could send it to me.
I can post it on the team page, you need unwrap of it or just the model?
Also bake ambient occlusion on it? Maybe try some normal mapping if sins supports it?
oh yes can of worms in order to make it look like this i had to run it through some programs that seriously do not like triangular edges so in the future send me a quad model so i can edit it. Since when you send me the model i get a weird almost blobby image.
I'll unwrap it myself, what is the poly count?
yes, sins supports normal mapping.
I can bake a render on but that would look stupid. No I'm just wondering what they think looks best for future renders
I likez it
Very cool ship! I want to see it textured =D.
reminds me of TCS Midway