Neptune is a single-player modification for Half-Life 2, taking place entirely outside the mother game's universe. Set primarily onboard a mysterious and desolate cruise liner, floating in the middle of the Atlantic Ocean, Neptune allows the player to slowly unravel the dark and disturbing past of the ship as he/she explores its once-grand rooms, corridors, concert halls, restaurants, bars and maintenance areas. Taking influence from games such as System Shock 2, BioShock, Thief: Deadly Shadows and Silent Hill, Neptune is an atmospheric, narrative-driven, horror-based shooter; an exercise in videogame storytelling and tense level design. It is expected to be released in Q3 2009.

Post news Report RSS News & Media Update, 15/11/08

What's been happening in the last month, and a new collection of screenshots.

Posted by on

This morning, we hit a milestone. We sort-of finished a map.

This might not sound like a particularly noteworthy event, but for me it is. I've always been of the belief that, the minute an area of the game stops being fun to work on, the minute you should stop working on it. Leave it, work on something else, come back to it later.

With that in mind, myself and the other level designers have been making little bits and bats of individual maps, without actually getting a great deal finished. For the first time now, though, you can run through one map from start to finish, with most of the details and functions in-place. It only takes about five minutes, but hey - it's something, isn't it?

So, what else have we been doing? Well, there are some new prop models coming along nicely, some new areas of the game are being designed, the story is being continually tweaked and refined, we've got a bit of new code, some new artwork, and a lovely "readable content" system that you can see in action below. This should hopefully add a whole lot of depth to the game world, allowing the player to explore the nuances of the narrative in their own time and as deeply as they see fit. Neptune is a mod that will reward exploration despite its mainly-linear path, and delving into the nooks and crannies of the ship will hopefully throw up some nice surprises.

Since it's been a while since the last news post, a couple of these screenshots won't be particularly new to some, but we hope you like what you see regardless. Thanks to everyone for their support and advice so far - keep spreading the word, and keep in touch!

Lewis & The Neptune Shipmates x




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there_was_a_modder
there_was_a_modder - - 72 comments

awesome stuff i see here !

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FJS
FJS - - 839 comments

Looks great but the custom props would give the mod an unique touch.

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LewisDenby Author
LewisDenby - - 299 comments

We have plenty of custom models in the making at the moment - should be able to unveil a few of them in the near future. Cheers for the feedback!

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freredarme
freredarme - - 4,357 comments

Nice ! I like you're mapping. Great job, good luck ;)

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vfn4i83
vfn4i83 - - 692 comments

Just beautiful map.

But have to agree, those generic(default) props take a few of the mod glamour.

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awesomepossum
awesomepossum - - 997 comments

looking good, Keep up the great work

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xoftware
xoftware - - 67 comments

I wanna get my hands on this one.. ;D

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sauerfreak
sauerfreak - - 243 comments

Looks great. We need a new, good horror mod for HL2. :D

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NullSoldier
NullSoldier - - 973 comments

This is really looking fantastic.

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MP81
MP81 - - 112 comments

Looking great!

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m82sniper
m82sniper - - 1,490 comments

Wow, this looks really nice! Keep up the good work!

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