Neptune is a single-player modification for Half-Life 2, taking place entirely outside the mother game's universe. Set primarily onboard a mysterious and desolate cruise liner, floating in the middle of the Atlantic Ocean, Neptune allows the player to slowly unravel the dark and disturbing past of the ship as he/she explores its once-grand rooms, corridors, concert halls, restaurants, bars and maintenance areas. Taking influence from games such as System Shock 2, BioShock, Thief: Deadly Shadows and Silent Hill, Neptune is an atmospheric, narrative-driven, horror-based shooter; an exercise in videogame storytelling and tense level design. It is expected to be released in Q3 2009.

Post news Report RSS Early Media Release

We are proud to unveil some early screenshots of Neptune! These are early examples, demonstrating areas which are likely to alter during the development process as we constantly refine and retune our work. We're also refining the story at the moment, with a pretty big change meaning a slight shift in art design... generally, though, everything's coming along nicely.

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IS THAT A MEDIA RELEASE IN YOUR POCKET, OR ARE YOU JUST PLEASED TO SEE ME?
So, at long last, we have something to show you. We are extremely proud today to unveil some early screenshots of Neptune. We must stress that these are early examples, demonstrating areas which are likely to alter during the development process as we constantly refine and retune our work.


We were hoping to have more from the main decks of the ship to show you today, but a large computer crash destroyed a fair portion of early level design work. No matter - we'd only begun work on the game proper a couple of weeks earlier, so although it's frustrating it's certainly fixable. And fix it we shall - hopefully by next media release we'll have some more tastiness to show off.

IS THAT ALL YOU'VE GOT, PUNK?
Well, it's been a tricky old time lately, with a couple of team reshuffles and some pretty serious narrative revamping. The story is something that I'm sure will naturally develop considerably over time, but yesterday we made a pretty dramatic shift in terms of the major plot development. Without giving too much away, it's about how all the chaos came to be, and it involves rethinking our art and level design a little bit. Again, no problem at all. We're early enough in the project for it not to be a huge setback.

ALL YOU NEED IS LOVE...
As always, we really appreciate everyone's attention to this project, and it'd be brilliant if people could show their love by telling others about Neptune, linking to us, writing about us, whatever. If anyone feels they have anything to offer the project (we will, eventually, be particularly in need of modellers, animators and coders), do get in touch.

'Til next time, chums...

Lewis & the team x

Post comment Comments
RogerRamjet
RogerRamjet - - 1,564 comments

Looks and sounds interesting. Some nice shots, hope it all goes well for you..

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Torgue
Torgue - - 101 comments

Realy nice work on the Lounge Entrance.
Keep it up.

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xoftware
xoftware - - 67 comments

the lounge reminds me of
bioshock... but it absolutely
doesnt seem to be copied =)

The lights coming out of
the submarine (point_spotlights)
look really awesome :D

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TyecoK
TyecoK - - 152 comments

Added to Mod Watch, good luck, guys!
P.S: Screens are neat so far.

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tnathan475
tnathan475 - - 395 comments

Added to mine as well, love source mods that think outside the box. Those screenshots are very impressive and I love the old war propaganda posters you have in the lounge. Keep up the good work.

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freredarme
freredarme - - 4,357 comments

Nice picture for badass size (640x480)...

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PytoX
PytoX - - 742 comments

Very nice screenshots! Another mod that is getting watched from now on :D

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longshanksAOC
longshanksAOC - - 24 comments

This looks promising! Keep up the good work!

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vfn4i83
vfn4i83 - - 692 comments

Reminds me of Titanic Game. Nice enviroment.

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rdi2k3l
rdi2k3l - - 22 comments

Nice mod, Unique storyline and beautiful environments.

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