Just thought I mighet let you in on the business of SP NS - for those of you that don't use the ns.org mapping forums
first, keep and eye on these threads - its got all the updates, and is the focal point of the project
Single player NS
What it needs
The NS Team to help with code work, possibly making NS 1.2 compatible code, so we can work in scripted, and SP stuff
Make a mod using ns models, sounds, sprites, etc, though doing a completely different lot of code – though this won’t have options like commander mode, way pointing, and all the stuff that makes ns what it is.
What it is
Single player version of the Natural Selection RTS/FPS mod for half-life
What team you play
I hope both teams, though marine is probably the easiest, as you get to shot the aliens, and the story line is from the TSA marine point of view
How do upgrades work?
Planning on making a certain amount of maps into a mission, where collected resources are traded in for items, and upgrades – this would be a combination of ns 1 – 1.04 Kharra build in the grog, and the upgrade options of the marines – such as having the ability to call on jump jets, or a HMG, if the rules are met for items to be dropped, also the ability to call on resource towers to be dropped, to collect resources at empty resource nodes. Phase gates might be out of the SP, though they could be used well, yet the question is how?
NS Team - base code (hope 1.2), offical models, sprites etc (not know yet, wating on reply for code team)
amckern - map/code tweeker/lead
The Real Quasar - map
KuBaN - geting the storry line right
Asraniel - map (and a football team )
blueman - map
quazilin - map
Jessen - map/code tweeker
Insane - map (poisbly a team member depending on the story line and team)
Chicken Rising MOD model team - aditional models
oOTOo - map/storry line
anty - map