Naferia's Reign: 5.17.11082009
Nov 08, 2009 Full Version 0 commentsThe next version of NR is released after a bit of a delay. New features include a new status buff, an "Energy Points" system that works like MP/TP in...
A specially made modification for Duke Nuke 3D: Atomic Edition.
- Play as Duke Nukem and up to 14 additional characters, each with their own special abilities and such. All of these characters are also in one large party, RPG-style, not like Hexen's method of selecting 'classes'.
- Monster interactivity is improved. Monsters can now drown, take damage from slime, pick up health and armor, and even pick up powerups laying around.
- Players and Monsters alike may level up and increase their stats as they fight.
- TEN difficulty levels from "Eat it Boy, Eat it!" to "The End of Your Destiny"
- Customized menu system from choosing your characters, looking through your items and other methods.
- Several classic-Duke3D bug fixes, including "teleporting Trooper damage", "Shrunken monster damage" and more.
- Status Ailments and Buffs for players [monsters might come later]
- More you will need to check out the site and play to game to discover!
- Numeric Keypads can be used for accessing doors and security. [NEW in 4.82]
- Hand Scanner switches allow to limit switch access to only one or a couple of specific characters per scanner. [NEW in 4.82]
- Four new keycard colors(Blood, Brown, Green, Silver), and two new keypad readers to support these new colors. [NEW in 4.82]
- Airbubbles will restore your air supply underwater as well as your scuba gear. [NEW in 4.85]
- Shops are now available in the game [via the DEALER actor for now] [NEW in 4.85]
- Fall-damage system revamped to be more like classic Duke again. [NEW in 4.85]
- New Radar System that displays actors on the overhead view as arrows. An item must be found to use it though[MERCURYCOMPUTER]. [NEW in 4.88]
- The displays for the basic stats and the menus and shops are changed and optimized for better clarity and less obstructions and more user-friendliness in general. [NEW in 4.88]
Recreated versions of the original damagefloor textures that can be quickly utilized by placing an INITIALIZER[#17] sprite in a map. [NEW in 4.88]
- Most Pickups in the Game can now be stored to your inventory for later use if needed. [NEW IN 5.11]
- Drivable Vehicles: Empty Pigcop Riot Tanks can be found and driven in three different colors: Green, Blue and Red. Each has their own pair of attacks and other functionalities. [NEW IN 5.12]
Requires EDuke32 [a December 2008+ Snapshot] to play.
The HRP is not required to play this at the time.
This mod is not made for Multi-Player. The game will go out of sync if so.
It is highly recommended to play at at least a resolution of 1024x768 or greater so the displays don't look too large.
Note: Go to the homepage for the most recent downloads first. >.>
0 comments by LordMisfit on Aug 29th, 2009 digg this super bookmark
* CHANGELOG *
=SINCE 5.16=
+ Displays: New displays will appear when using some items on characters from the items menu. Examples include seeing the Characters' Jetpack amounts when going to give someone a jetpack, or seeing their FirstAid amount when using a Portable Medikit on them, etc.
+ New Items: Maximum EP Bonus added.
+ Energy System: The Energy-System is now available to NR. "Energy" or "EP" is basically like "MP" or "TP" in other RPGs, and gives a limit to how many times you can use your skills/special-attacks before needing to replenish it. All character skills now work on this system, characters have their own EP levels, and there are also now items for restoring EP, the "Small Energy Drink", "Large Energy Drink" and "Hyper Energy Drink".
+ Equippables: "Power Wrist" added to game. WHen equipped, your character's lifting strength and mantling strength will increase by 25%, their melee damage increases by 25%, and their non-melee damage increases by 10% for each pair worn. This item can be stackable up to 4 times.
+ Equippables: "Charm Shoes" added to game. When equipped, your character will gain a small amount of Cents[money] for every full second of controlled movement [moving foward/backwards, strafing left/right, swimming up/down, and jetpacking up/down count as "controlled movement" in this respect, but normal jumping does not]. This item can be stackable up to 4 times.
+ Equippables: "Style Shoes" added to game. When equipped, your character will gain a small amount of RANK for every full second of controlled movement [moving foward/backwards, strafing left/right, swimming up/down, and jetpacking up/down count as "controlled movement" in this respect, but normal jumping does not]. This item can be stackable up to 4 times.
+ Equippables: "Happy Shoes" added to game. When equipped, your character will gain a small amount of EXP for every full second of controlled movement [moving foward/backwards, strafing left/right, swimming up/down, and jetpacking up/down count as "controlled movement" in this respect, but normal jumping does not]. This item can be stackable up to 4 times.
+ Equippables: "ShockAb Boots" added to game. When equipped, your character will take between 15% to 20% less fall-damage for each pair worn. This item can be stackable up to 4 times.
+ Equippables: "Jump Boots" added to game. When equipped, your character will jump 25% higher for each pair worn. This item can be stackable up to 4 times.
+ Equippables: "Rabbit's Foot" added to game. When equipped, your character has a +12.5% chance of surviving a deathblow with 1 HP left [aka mortal-hit survivability]. This item can be stackable up to 4 times.
+ Equippables: "Nyx Gloves" added to game. When equipped, your character will take no damage from "usuable" hazards, including electrical sockets, keyscanner security damage, keypad security damage, etc. Only one of these is required to be equipped on each character for this effect, even though multiple pairs can be equipped by one character [it's just redundant to do so. :P]
+ Equippables: "Riot Shield" added to game. Riot Shields are equippable items that give 20% resistance to Metal-based attacks [basically Shotgun pellets and other bullets] and additonally decrease Armor deterioration by 10% [your AP takes 10% less damage from all attacks after most things are factored, allowing armor to last a little longer]. This item can be stackable up to four times.
+ Skills/Buffs: "PK Shield" Buff is more complete and not half-assed anymore. Paula can also now actually use it on other characters/herself in the form of the "Psychokenetic Shield" skill in her skills submenu. A quadra of crystals also appears briefly on the player's display when the PK Shield takes a Mystical-based hit, like in Mother 3. It also has a 20% chance of deflecting a mystical-protectile away towards enemies.
+ Skills/Buffs: Cybanis has a new skill in his skills submenu: "Bloodlusting". It increases Critical Hit Rate% by 1/4 the base amount, plus an additional 20.25% to 95% depending on both the levels of Cybanis and the character affected by the buff [although Cybanis will use his own level both times if he's affected by the buff].
+ Bugfix: Characters now have their Drown-Damage-Ratios saved over between switching, preventing the player from cheating out of high damage intervals on a character from switching from and back to a drowning character.
+ Meter Displays: Air and Mantle Meters now also show the number of seconds the character have remaining over top of the meter.
+ ATMs: All ATM Money-Transfers are extended from a maximum of $50,000 to $5,000,000 each.
The next version of NR is released after a bit of a delay. New features include a new status buff, an "Energy Points" system that works like MP/TP in...
5.16.08282009 is released. Yay is all of us. Look at description for full info. :P
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Naferia.duke4.net - 5.17.11082009 Released
Naferia.duke4.net - 5.16.08282009 released
Zxdware.net - 5.15.07152009 released
Naferia.duke4.net - 5.15.07152009 released
How the heck do you exit vehicles?
Generally, it will display the keys for the tank's main attack, it's alt-fire, and then exiting. It's usually the "turn around" key, which in most peoples' cases is Backspace.
Ahh I never ever bound that since turn-around was so useless and I used backspace for inventory activate.
Please make it so it goes into its own neat folder instead of being strewn about as a mess on the HD. I'd like to use this with my existing EDUKE32
Zxdware.net 5.13.03132009 released
The numbers aren't that ridiculously large and I doubt everyone has a problem that they can't read the line that shows in the middle of the screen.
Besides, I think you'll know on your own when you are about to die or not.
You should try increasing your resolution if you seriously can't see everything or the letters are too huge.
If things go to quick or you just simply aren't able or willing to read the messages, this game isn't for you.
Not being able to see was not my issue, its that there are just too many numbers to keep track of, when your characters are level 85, the only thing that kills them is myself if i hit myself with an explosive or it ricochetts back at me from a monster <.<
Lowering the numbers would make it alot more fun RPG wise. :-)