"Naferia's Reign: Invasion of the Dark Mistress" is a 12-1/2 year long project for the BUILD-engine title "Duke Nukem 3D", though not all of those year had progress due to HDD failures destroying older versions.

It is hard to put this mod into anything like a one-line summary, as it can't do the feature list here justice. :P

One of the chief features of NR is the RPG-style mechanics mixed with traditional style FPS gaming, such as having improvable stats for Health/Armor/Attack/Defense/Speed, and being able to level up. Other elements include an extended inventory system to carry lots of items. Status buffs/ailments are present as well. But the most important feature of the RPG-style system is by far the multiple-character system. Unlike Hexen and it's ilk where you choose one character to use for the entire game, in NR you find new characters and increase the size of your group and can switch between them at will.


- Play as Duke Nukem and up to 14 additional characters, each with their own special abilities and such. All of these characters are also in one large party, RPG-style, not like Hexen's method of selecting 'classes'.
- Monster interactivity is improved. Monsters can now drown, take damage from slime, pick up health and armor, and even pick up powerups laying around.
- Players and Monsters alike may level up and increase their stats as they fight.
- TEN difficulty levels from "Eat it Boy, Eat it!" to "The End of Your Destiny"
- Customized menu system from choosing your characters, looking through your items and other methods.
- Several classic-Duke3D bug fixes, including "teleporting Trooper damage", "Shrunken monster damage" and more.
- Status Ailments and Buffs for players [monsters might come later]
- More you will need to check out the site and play to game to discover!
- Numeric Keypads can be used for accessing doors and security. [NEW in 4.82]
- Hand Scanner switches allow to limit switch access to only one or a couple of specific characters per scanner. [NEW in 4.82]
- Four new keycard colors(Blood, Brown, Green, Silver), and two new keypad readers to support these new colors. [NEW in 4.82]
- Airbubbles will restore your air supply underwater as well as your scuba gear. [NEW in 4.85]
- Shops are now available in the game [via the DEALER actor for now] [NEW in 4.85]
- Fall-damage system revamped to be more like classic Duke again. [NEW in 4.85]
- New Radar System that displays actors on the overhead view as arrows. An item must be found to use it though[MERCURYCOMPUTER]. [NEW in 4.88]
- The displays for the basic stats and the menus and shops are changed and optimized for better clarity and less obstructions and more user-friendliness in general. [NEW in 4.88]
Recreated versions of the original damagefloor textures that can be quickly utilized by placing an INITIALIZER[#17] sprite in a map. [NEW in 4.88]
- Most Pickups in the Game can now be stored to your inventory for later use if needed. [NEW IN 5.11]
- Drivable Vehicles: Empty Pigcop Riot Tanks can be found and driven in three different colors: Green, Blue and Red. Each has their own pair of attacks and other functionalities. [NEW IN 5.12]

Requires EDuke32 [included in downloads] to play.
The HRP is not required to play this at the time, although there is since January of 2010 an HRP download for NR itself.
This mod is not made for Multi-Player. The game will go out of sync if so.
It is highly recommended to play at at least a resolution of 1024x768 or greater so the displays don't look too large.

Note: Go to the homepage for the most recent downloads first. >.>

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Coca-Cola Vs Pepsi: Lisa and Maken's Disagreement College of Magazine Covers for In-Game Newer ATM Screenshot #3
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I wanted to get this cleared up since I was convinced to by friends to use github for updating NR-IotDM for now. The version is still techincally 5.22 right now, but there's new stuff to look into, including stuff like widescreen support, a new character skill, an equipment-slot limit extension item, and more.


- go here for the main game and download the master zip file linked to the right side.


- go here for the HRP's github. Do be warned the HRP doesn't have a full out readme set up for it yet, so you'll have to make due in figuring how to make the game detect it until I can get better instructions set up. The HRP is a distant sideproject, so support for it is minimal at the moment. It will work if you can set up your duke3d.def and/or duke32_hrp.def right and add the correct paths to the four .def files in the main HRP folder for the mod.

5.22.12242012 released [finally ._.]

5.22.12242012 released [finally ._.]

2 years ago News 0 comments

Again, real life is just a pain in the buttocks man. x.x That and expanding my gaming horizions and the occasional streaming as well, and other stuff...

5.21.09262011 is out! o.o

5.21.09262011 is out! o.o

4 years ago News 2 comments

Ohai guys. I figure I'd let you that after 15 months of a combination of life problems and getting a new laptop and getting more games than I've had in...

Naferia's Reign: 5.20.06112010

Naferia's Reign: 5.20.06112010

5 years ago News 1 comment

5.20 of Naferia's Reign is released after a month of extra delay. Real-life is hectic and my internet speed was downgraded, adding to complications in...

Naferia's Reign: 5.19.03012010

Naferia's Reign: 5.19.03012010

5 years ago News 0 comments

New update to Naferia's Reign. Some changes include near items and a new 'freezing' weather system, among many other changes.

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Naferia's Reign: 5.22.12242012

Naferia's Reign: 5.22.12242012

2 years ago Full Version 0 comments

After about another 15 months, a new update to NR is here. Life is still busy, but among changes are a fix for "jamming" shotguns, 64 new worldtiles...

Naferia's Reign: 5.21.09262011

Naferia's Reign: 5.21.09262011

4 years ago Full Version 1 comment

After 15 months, a new update to NR is finally here. Due to many things in my life, this took forever to get out, but there are some level of changes...

Naferia's Reign Hi-Res Pack 1.00.01012010

Naferia's Reign Hi-Res Pack 1.00.01012010

5 years ago Textures 0 comments

The Hi-Res pack of NR. Does not including the normal Duke Nukem 3D HRP, so you must get it seperately. :P

Post comment Comments  (10 - 20 of 23)
klichka May 12 2009 says:

How the heck do you exit vehicles?

+3 votes     reply to comment
LordMisfit Creator
LordMisfit May 14 2009 replied:

Generally, it will display the keys for the tank's main attack, it's alt-fire, and then exiting. It's usually the "turn around" key, which in most peoples' cases is Backspace.

+1 vote   reply to comment
klichka May 16 2009 replied:

Ahh I never ever bound that since turn-around was so useless and I used backspace for inventory activate.

+2 votes     reply to comment
klichka May 12 2009 says:

Please make it so it goes into its own neat folder instead of being strewn about as a mess on the HD. I'd like to use this with my existing EDUKE32

+4 votes     reply to comment
LordMisfit Creator
LordMisfit Jan 24 2009 says:

If you see an immense amount of numbers all over the screen for some reason, then you have "Debug Variables" turned on. As Dave_5430 said, you should mostly pay attention to Hit Points[HP], Armor Points[AP], Level, Ammos, damage inflicted [on monsters/on player].

And yes, warp.map is included with the download. It's the 7z of 5.12 from the main site imported to a download on ModDB. :P

+1 vote   reply to comment
Valherran Jan 24 2009 replied:

No, i dont have that debug thing on, all the level up variables and such are just pointless to keep track of because they are so big, if you lowered them it would make more sense to some of us. hard to tell how much damage a creature does if you got like 60k in HP.

Another thing the readme says there are 10 difficulty levels, i only see the same 4 with modified names, is there something i did wrong or is not added yet?

+1 vote     reply to comment
LordMisfit Creator
LordMisfit Jan 25 2009 replied:

Change Skill/Difficulty Levels - go to warp.map [or enter "map warp" in the console], and look for the line of teleporter-like pads with the different colored numbers above them. Walking into the respective one you choose changes difficulity level. The other set of pads is the episode selection. Skill 0 is the Easiest and Skill 9 is the hardest. The reason the other 6 skills don't appear in the normal episode menu is because you can only have the normal four showing on the menu right now. It's not something I can control right now. >.>

+1 vote   reply to comment
dave_5430 Jan 25 2009 replied:

The numbers aren't that ridiculously large and I doubt everyone has a problem that they can't read the line that shows in the middle of the screen.

Besides, I think you'll know on your own when you are about to die or not.

You should try increasing your resolution if you seriously can't see everything or the letters are too huge.

If things go to quick or you just simply aren't able or willing to read the messages, this game isn't for you.

+2 votes     reply to comment
Valherran Jan 27 2009 replied:

Not being able to see was not my issue, its that there are just too many numbers to keep track of, when your characters are level 85, the only thing that kills them is myself if i hit myself with an explosive or it ricochetts back at me from a monster <.<

Lowering the numbers would make it alot more fun RPG wise. :-)

+2 votes     reply to comment
dave_5430 Jan 24 2009 says:

It's just like your standard RPG, Valherran, but meant to give you an attaque.

No seriously.

It's there for randomness, the only thing you should pay attention to is health, ammo, armor, damage inflicted and leveling up... that helped me so far.


Think this is hard? Try changing skills using the warp map! (This might not be included in the download, sorry, my mistake)

+1 vote     reply to comment
Valherran Jan 24 2009 says:

Ok, i played the hell out of this last night, and godamn...there are so many numbers its pointless to keep track of them all, i reccommend lowering the numbers down to simplicity. Thats it for now.

+1 vote     reply to comment
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Released 2007
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