Current faction are Rome and Gaul. Each factions have their weakness and strenghts. For example Rome has better infantry, but Gaul has better cavalry. This mod is meant to be some historical accuracy, aswell it's made for fun. Fun is the most important thing in this mod, because this mod gives great community.
The mod offers variety of Legions and Tribes, there are EU and NA ones too. We got variety of events too, Thursdays is the one more for EU players, Saturdays NA and EU, and Sundays it's more for NA players. So NA or EU players shouldn't worry about being event-less.
Steam Group: Steamcommunity.com
Taleworlds Forum: Forums.taleworlds.com
For any questions or problems, send me a PM on Moddb or Taleworlds, or add me on steam: IL_Scippio
Llew- For his OSP.
Jarvisimo- For all of his hard work in this mod and letting us revive it.
Betaknight- For his work on MnG.
Windbusche- For his support and staying with us till this very day.
Teun- For his work on MnG
Ficus- For his Roman pack :)
Dion/Folcwar- For helping me and coding. :)
Some of you might be excited and are wondering what features will MnG 3.0 feature.
I'll give you the list of most important stuff!
-Added 2 more factions. These factions are Thrace and Germania, we will give more information when time comes.
-Added Gladiator troop class for the Romans, since we announced this while back, most of you probably know.
-Retextured Roman Hamatas.
-Added Grave Hasta for Roman Cavalry or all cavalry units for all factions will use the same kind of spear, but retextured(yet to decide which we take)
-Fixing balance we forgot to fix when releasing 2.3
If we finish the armors and etc. in soon enough time, the new version will release hopefully this week.
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Highest Rated (3 agree) 10/10
I believe that MNG is a great mod!... for having only two factions, and now that it is being taken over by Dion and Il_Scipio I think it has even more potential than before!
Apr 19 2013 by CenturionTaz