Explore the island of Vvardenfell as you never have before, with a world built anew to be both alien and familiar to the Morrowind you knew before. New adventures await, with new exciting areas to see and explore, and new artifacts just waiting to be discovered. This is a complete overhaul for Morrowind, adding countless new details, weapons, armors and much more for you to see and do. Experience the world of Morrowind in a new light, try out Morrowind Rebirth today!

Report RSS [RELEASE] Morrowind Rebirth 4.6

Hey guys! It wasn't my intention to upload an update this soon, but it has come to my attention that there are some issues with MR that I really need to fix right away (one breaking the main quest). Along with the fixes come a few small additions, such as an overhaul to Maar Gan and a new Dwemer ruin near Vos (exterior only atm). I know it's not optimal releasing an update so soon after 4.5, but I feel it's in everyone's interest.

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Which are the worst balance changes in Rebirth?

Hey guys! It wasn't my intention to upload an update this soon, but it has come to my attention that there are some issues with MR that I really need to fix right away (one breaking the main quest). Along with the fixes come a few small additions, such as an overhaul to Maar Gan and a new Dwemer ruin near Vos (exterior only atm). I know it's not optimal releasing an update so soon after 4.5, but I feel it's in everyone's interest.


Morrowind Fixes
* Ergnir in Guild of Fighters, Ald'Rhun no longer wanders of from his workplace leaving his wares unchecked.
* Fixed an issue where a banner outside Bildren Areleth's shop in Tel Aruhn made if difficult to enter.

Maar Gan overhaul

Maar Gan has recieved a small overhaul


Morrowind Rebirth Fixes
* Fixed an issue where the Scroll of Firewind enchantment had Fortify Attribute: Agility instead of Fortify Attribute: Speed.
* Fixed an issue where the ground model of Soscean's Cuirass wasn't used when placing it on the ground or any other surface.
* Fixed an issue where Llensi Verilnith in Ald Redaynia was offering trader services even though she had nothing to offer.
* Fixed an issue where the large boat in Vivec Entrance had a door that wasn't going anywere and should have been locked.
* Fixed an issue where Tolmse Hlarayn, the owner of Dunmer Delicacies, were set as a drillmaster instead of a trader.
* Fixed an issue where travel markers in Telvanni Vaults, Vivec, teleported you to the wrong locations.
* Fixed an issue where the Shockbite Battle Axe enchantment was set to 'self' instead of 'touch'.
* Fixed an issue where Divine Lightning weapons enchantment was set to 'self' instead of 'touch'.
* Fixed an issue where Righteous Fire weapons enchantment was set to 'self' instead of 'touch'.
* Fixed an issue where the Wild Ash Bull Netch/Wormmouth had white blood instead of red blood.
* Fixed a trapdoor in The Black Goblet, Suran, that was inaccessable even after unlocking it.
* Fixed an issue where the wooden knife handle mesh was pointing to the incorrect texture path.
* Fixed pathgrid issues in the Deadlands (Still somewhat wonky though).
* Fixed issues which made it impossible to get out of "The Rift".
* Fixed a ton of minor issues like floaters and bleeding objects.
* Fixed an issue where the Hlaalu Royal Towershield had no icon.
* Fixed an issue where the 'Note to Amaya' wasn't obtainable.
* Fixed scaling issues on the Ebonheart dock mesh.
* Fixed pathgrid issues in Hla Oad.


Morrowind Rebirth Changes
* Changed the amount of random raw adamantium in ore veins from 1 to 3, making it much less likely that you are left with nothing spawning.
* Sixth House Shield has been renamed to "House Dagoth Tower Shield". It doesn't share the textures of other Sixth House items.
* Elbert Nermarc, the enchanter in Mournhold, no longer has an unlimited supply of grand soulgems.
* Phnem Necropolis, Pathway is now a bit easier to navigate due to improved lighting values.
* Eating an ingredient now increases your Alchemy skill from 0.25 points to 0.50 per use.
* Greatly increased the amount of ingredients available at alchemists/apothecarists.
* Increased the light radius from torches from 128 to 196.

New Dwemer Ruin

Yanith Mine exterior

Morrowind Rebirth Additions

Maar Gan Overhaul
A complete overhaul of the small redoran settlment of Maar Gan. The once cramped settlement has now been opened up, with the temple overlooking the town. A few new vendors have also opened up for business.


Yanith Mine
A new dwemer ruin close to vos. At the moment you can't go inside the mine/ruin, but you can explore the exterior.


Balance

Creatures
* Greater Skeleton Champion health from 180 to 300.
* Greater Skeleton Warrior health from 120 to 150.
* Skeleton Champion health from 150 to 200.
* Skeleton Warrior health from 80 to 100.
* Lightning Guardian health from 150 to 250.
* Frost Guardian health from 150 to 250.
* Fire Guardian health from 150 to 250.
* Dagoth Gares health from 400 to 500.
* Hrelvesuu now has a soul value of 400.
* Ash Vampire soul value from 400 to 600.
* Imperfect soul value from 400 to 800.
* Skeleton speed from 60 to 65.
* Dremora speed from 55 to 65.

Weapons/Armor/Clothing
* Ring of Regeneration value from 8500 to 2250.
* Hellfire Staff value from 9250 to 7250.
* Ward of Phnem value from 5650 to 7650.
* Silver Saber value from 75 to 140.
* Shimsil value from 8750 to 4750.
* Chitin Longsword weight from 1 to 8.

Enchantments
* Ward of Phnem enchantment:
- Sound 25-25 points on self (new effect).

Graphics
* Model and texture improvements for:
- Large Ship (exterior/interior)
- Huntsman Crossbow
- Huntsman Bolt
- Potted Plant
- Podpuds
- Skiff

New model for Huntsman Crossbow

New model for Huntsman Crossbow


Misc
* Removed Darknuts Dwemer Ruins Rebirth Integrated from the main archive. Several file paths have been changed in the main archive and thus this esp is no longer functional.
* Updated the readme



Morrowind Rebirth - Game Settings [Addon]

* Makes some changes to duration, magnitude and value of self made potions. Overall alchemy should now feel more useful.

Comments
Errebor
Errebor

Beautiful :)

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Antiscamp
Antiscamp

I've been following this since way back. It still continues to amaze me! Impressive work!

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trancemaster_1988 Author
trancemaster_1988

Long time no see! I'm happy to see you around and that you like my work!

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Kam-Ghostseer
Kam-Ghostseer

Your definition of "small overhaul" is skewed.

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trancemaster_1988 Author
trancemaster_1988

Well it's a rather small update compared to previous ones :D

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Mongolranger
Mongolranger

Love your work. Thank you as always!

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dredknight
dredknight

Thank you for this release Trancemaster :)!

I have a question. I decided to get back to game after version 3.8/3.9 but I do not remember which one.

Is there a way to find out? Also how can I make this saves work with 4.6 as the data files from moddb are not available for download.

Thanks!

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trancemaster_1988 Author
trancemaster_1988

Hi dreadknight!

I don't know where you can get 3.8 or 3.9, but you are probably best of starting a new game. The mod has recieved a HUGE amount of changes since then, and I don't think it would be possible to repair a save-game that old.

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dredknight
dredknight

Oh :(. Ok

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Kossman
Kossman

Hello!
Inb4 sorry for my bad english.
Can you check please Maar Gan's doors to Shrine and Tower near Shrine?
For me Shrine Door says "Hut Door to West Gash Region", Tower Door says "Hut Door to Ashlands Region" and they both get me in the wrong places.
I'm playing on OpenMW 0.43, but i'm not sure that it's source of the problem.
Thanks!

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trancemaster_1988 Author
trancemaster_1988

Hello!

I uploaded a patch a few days ago fixing this issue. You can get it here: Moddb.com

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Kossman
Kossman

Thank you!

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