Rebirth Fixes
* MISC: Reworked the weights of Paper/scrolls.
- Plain paper/Notes: 0.20
- Scrolls: 0.40
* WEAPONS: Fixed icon for the Falmer Shortsword.
* CREATURE: Storm/fire/frost Atronachs' now glow in the dark.
Vanilla Fixes
* MISC: "Borwen", removed faction: "Ashlanders".
* MISC: "Shat gro-Shazog" & "Orbul gra-Lumob" have been given weapons to fight with.
* MISC: Horned Lily will now respawn, as intended.
* MISC: Changed Cell name (-6,17): “Ashlands Region” to “Druscashti”.
* MISC: "Gah julan" and "Teegla" are now wearing slave bracers.
* MISC: Removed "auto-calculate" from "Ungeleb" in Mournhold, Magic Shop.
* MISC: Scroll Of Element Frost/Fire had wrong font size, corrected to "2".
* MISC: Erval in Pelagiad had no AI package.
* MISC: Dul gro-Dush in Gnisis, class warrior > guard.
* CREATURE: "Staada", a golden saint encounter were improperly set as a creature instead of daedra. Also marked "corpse persist".
* CREATURE: Removed soul value from all spider centurions.
* CREATURE: "Lich Barilzar" had a soul value of 30, which didn't seem right since he's such a powerful foe. 300 seem like a more reasonable number.
* CREATURE: Netch_Giant_UNIQUE, scale 1.0 > 1.2.
* CREATURE: Added missing spells/ingredients/abilities to several creatures.
- atronach_flame_ttmk
- atronach_frost_ttmk
- atronach_frost_gwai_uni
- scamp_mg_apprentice
- centurion_spder_tga1
-centurion_spder_tga2
- ancestor_mg_wisewoman
- fabricant_hulking_C
- fabricant_hulking_C_L
- fabricant_summon
- BM_horker_swim_UNIQUE
- BM_riekling_be_UNIQUE1-5
and some others..
* ARMOR: Fixed an enchantment error with the right adamantium pauldron, 100 -> 30.
* ARMOR: Iron Cuirass, health 2000 > 200.
* ARMOR: Heavy leather boots, AR 50 > 5.
* ARMOR: Netch Leather Tower Shield, AR 5 > 6 / health 100 > 120.
* WEAPONS: Corrected Iron Shard weapons that used the wrong enchantment.
* WEAPONS: Stendars Hammer, Dmg 100 > 160, to match the one in Mournhold museum.
* INGREDIENT: Hackle-Lo Leaf, value 30 > 3.
* INGREDIENT: Adamantium Ore, weight 50 > 5.
* ALCHEMY: Exclusive Frost Shield Potion, duration 30 > 60.
* SPELL: Charming Touch, duration 30 > 10.
* SPELL: Resist Paralysis, duration 30 > 5.
* SPELL: Life Force > Drain Life Force.
* SPELL: Rally Beast from, target > touch.
* SPELL: Demoralize Beast from, target > touch.
* SPELL: Strong heal companion from, self > touch.
* CLOTHING: Fixed an enchantment error with the Ring of Equity where the player wouldn't be able to take use of the rings powers.
.
* CLOTHING: Variner's Ring, weight 1 > 0.10.
* CLOTHING: Expensive shirt Mournhold, value 1 > 15.
* CLOTHING: Necromancers Amulet, value 240 > 2400.
* CLOTHING: Heartfang, value 120 > 1200.
* CLOTHING: Improved names for 1 ring and 1 amulet.
- ID:expensive_amulet_aeta
Old name:Expensive Amulet
New Name:Aeta's Amulet
- ID:expensive_ring_aeta
Old name:Expensive Ring
New Name:Aeta's Ring
* Fixes the following script errors (not covered in UUMP, thanks to enderandrew for these)
BUG: Script: AirshipJournalScript
FIX:: Changed ShowMap "Hrothmund's Bane" to ShowMap "Solstheim, Hrothmund's Bane"
BUG: Script: ThiefTraderScript
FIX:: Changed if ( GetPCCell "Ald'ruhn" == 1 ) to if ( GetPCCell "Ald-ruhn" == 1 )
BUG: Script: menhirTelNaga
FIX:: Changed GetPCRank "House Telvanni" to GetPCRank "Telvanni"
BUG: Script: menhirTelUvirith
FIX:: Changed GetPCRank "House Telvanni" to GetPCRank "Telvanni"
BUG: Script: AssabaScript
FIX:: Changed position check 83,700 to 85,700
New weapons & armor
* Emperor's Defence, a new unique shield.
Landscapes & locations
* New waterfall north of Balmora.
* More details and fixes for Seyda Neen, Balmora & Caldera.
Graphical
* So a friend modder over at the bethsoft forums gave me the permission to include one of his newest mods: High Rez Armors, Native Style. This specific pack will update the following armors: Ebony, Bonemold, Chitin, Dwemer & Glass. I didn't make any work on this, all credits go to Saint_Jiub, thanks! (These are optional)
Lots of things to come, but I can't give it all away, can I? ;)
can we get an eta on 1.8 please?
About 2 weeks!