Gordon Freeman wakes up for a new day on the station Moonwalker. It all seems like a typical day or so he thinks.

Moonwalker Beta 1.01

After installing advised to insert the CD for Half-Life, for the opening music to evoke the atmosphere in the episode Moonwalker. Moonwalker beta 1.01 contains certain errors, so please, When you find an error please give their description. Thank you for installing Moonwalker and I wish the episode is enjoyable for you, though short entertainment.

originally created by jkoten (see readme for contact details).

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Moonwalker 1.02 Beta (czech)

Moonwalker 1.02 Beta (czech)

Full Version

Moonwalker Beta 1.01 Po instalaci doporuèuji vložit CD Half-Life pro spouštìní hudby k navození atmosféry v epizodì moonwalker. Moonwalker beta...

Moonwalker 1.02 Beta (english)

Moonwalker 1.02 Beta (english)

Full Version

Simply extract to your half-life folder and choose it from the custom games menu. Changes from 1.01 beta- There are a few better weapon models but that...


Started out promising but ended up being an exercise of stumbling around without having any clue as to what to do or where to go. It's necessary to activate various monitors to access areas or open doors which then changes your view to a close-up of the monitor screen. You cannot "back out" or close those close-ups and they stay on the screen too long causing you to endure a needless wait which breaks immersion. The mod is also way too dark and your flashlight has a short usage time.
Could be better but requires a lot of work.

Reply Good karma Bad karma-3 votes

I'm gona give this beta mod a try, looks interesting!

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TheUnbeholden Creator

The mod had a few button hunts that I’m never happy with, I always prefer a environment to explore rather than a very specific set of sequences to accomplish before I can continue on the game.
The mod has some good lighting, and the colour scheme gravitates towards blue. It has some very unique looking areas, new crate textures and it has one weapon borrowed from TFC and another from System Shock 2. They look old obviously, and the pistol sound seems to be from Deus Ex.
You can tell its gotten inspiration from USS Darkstar but its not as long or as polished, and the text is in Czech. There was some thought put into the level design but you never really get the sense that your playing something great, there where 3 parts where you fight grunts which where moderately hard as well as one part with assassins that caught me off guard.
There where some scripted sequences that added to the story.
But I never felt like I was in a hurry, one part with tripmines actually had me moving really slowly
The cliche ending with the teleporter and than into a ship, than a random scene where the ship gets self destructed… I can’t say I enjoyed it much which is what I think the experience should be.


Reply Good karma+1 vote

I thought you could moonwalk,you know,like MJ!

Reply Good karma Bad karma+4 votes


Reply Good karma Bad karma+2 votes

Some good areas, but lots of empty and useless rooms/hallways.

Custom sounds/models, but not made by him.

Reply Good karma Bad karma+2 votes

great mapping!

Reply Good karma Bad karma+2 votes
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