M O M E N T U M

T R A I L M A P R E L E A S E T O D A Y

THE MOD SURROUNDS THE EVENTS AT A COMMUNICATIONS ARRAY BASED OVER LOOKING
THE OCEAN. ITS RELEVANCE IS VITAL TO MAINTAINING THE LOCATION AND
COMMUNICATION OF ALL REBEL FORCES ON THE FACE OF THE PLAN
ET

Two days ago the Combine learnt of the location of the base, and with the portal now closed they are looking for a retaliation attack.
Now hell bent on destroying the array and cutting off every rebel force shore to shore and smashing the rebel network once and for all

The Communication Array has two sectors, the first is the actual array, the second is a data hub that houses every location of our rebel position globally,
with this knowledge in the hands of their forces could give them the means to obliterate us with-out the need for re-enforcements and with the
portal gone this could be the biggest Combine victory since the seven hour war, but in the words of the
late Dr Vance, "we wouldn't last 7 minutes!" if this attack is successful

As always Freeman is on hand to show the Sharpe end of a crowbar against the combine face.
But the question is can you make it to the array before the array is destroyed, the data gone and lives lost.



YOUR MISSION IS SIMPLE


1. Secure the Communications Array
Once the communications array is secure and unable to be breached, yo
u will have to call in re-enforcements to repel the invasion of Combine forces

2. Secure the Data Systems Hub
The Systems hub is too big to move with the time we have
and has to be saved at all costs and loss of life.
It's information is vital to the security of our forces globally, including our research area.

MAKE NO MISTAKE

THIS IS ALL OUT WAR

IF WE LOSE, THE PLANET IS LOST!


Welcome


This mod, is inspired from such ideas as Minerva - Metastasis and Slums 2, but with more enphisis in controlled environments and a fun but vast battleground.

What will you expect from Momentum

  • Fast Paced Action
  • Exciting Environmental Challenges
  • Sparkes Fire Debris
  • Array of Combine and Assaults
  • Never Before Seen Location

Thanks for joining and dont forget to Mod Watch.


Support

If you would like to contribute to the mod in any way please see below and or contact me in a personal message.

Positions available for Momentum

  • Music Developer
  • Sprite Developer
  • Battle Developer (must have good knowledge of source entities)
  • Inernal Game Tester
Image RSS Feed Latest Screens
In Game In Game In Game
Blog RSS Feed Report abuse Latest News: Map Release

7 comments by Mrksmt9 on May 1st, 2011

Hello and welcome, it's been a long time, as always but welcome to a map release soon. The idea is too see how people enjoy the map and the environment and game play. It's my first time developing a combat environment so hope you like it. Before the comments come yes i do know it's very short but that's the point.


Release Coming Today!

Regards
Momentum

Downloads RSS Feed Latest Downloads
In Game

In Game

May 1, 2011 Demo 10 comments

This dowload has the BSP in so its easy for you to put in to the directory and play. Problems - Missing Textures - As i am working on a L4D project too...

Post comment Comments  (0 - 10 of 21)
TheUnbeholden
TheUnbeholden Feb 23 2013, 1:48am says:

released Jan 1st? where...

+1 vote     reply to comment
Mrksmt9 Creator Online
Mrksmt9 Dec 16 2012, 7:42am says:

Feel free to work update and continue this map, I know it has a lot of errors in, but is good fun still :)

+2 votes   reply to comment
Shadowbyte
Shadowbyte Nov 23 2011, 11:45am says:

I wanna play it soooo bad, never let it die or ill find u XD

+4 votes     reply to comment
Malkadir
Malkadir Jun 6 2011, 6:06pm says:

The level design just looks wonderful. Feels really pro.
And I'have just been looking to the summary.

+2 votes     reply to comment
Pvt.Cookie
Pvt.Cookie May 1 2011, 3:25pm says:

cant wait to play!

+3 votes     reply to comment
aidas2
aidas2 May 1 2011, 6:29am says:

This is looking really great and profesional, keep it up.

+3 votes     reply to comment
geoffegg
geoffegg Feb 27 2011, 4:14pm says:

I think this would be better if you were to play as an unknown rebel because of the fact Gordon has to stop the combine on the Borealis.

+4 votes     reply to comment
Aggregate
Aggregate May 1 2011, 8:47am replied:

Agreed, I hate mods with Freeman as player character.

+4 votes     reply to comment
Boomsicle
Boomsicle Jan 4 2013, 3:25pm replied:

Could I get your opinion of HL2: Deathmatch's view models?

+1 vote     reply to comment
Mrksmt9 Creator Online
Mrksmt9 Feb 13 2011, 3:29am says:

Just a quick comment about some of the comments on the screen and news pages.

Thank you for that support please do not stop throwing critic constructively at this mod.

Here's a quick bit about me and what I am doing.

Basically I am trying to get a fine line between the following....

1. Time dedicated to a specific section of game play
2. Setting up the new areas
3. Maximising the space playable in a gun battle
4. Ensuring maps don't look the same as each other
5. Ensuring maps don't look too Half-Life 2
6. Gun battles are fresh and well played out

If anyone has seen my work before your know I work on one area for vast amounts of time neglecting the rest of the mod and getting nowhere, so what I am doing is building new areas each week, or rather continuing those areas so I have a continued story and game play area in development rather than just updating the same old area.

This will help do several things also...

1. Give you new screen shots to look at weekly
2. Move the game play forward
3. Ensure a continued level of dedication for development
4. Maintain a WORK IN PROGRESS in screens with still good detail

So that's it till my next update.

Please mod watch and get in touch if you have any cool ideas you would like to share.

Regards
Momentum

+1 vote   reply to comment
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Platform
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Mrksmt9
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