M O M E N T U M

T R A I L M A P R E L E A S E T O D A Y

THE MOD SURROUNDS THE EVENTS AT A COMMUNICATIONS ARRAY BASED OVER LOOKING
THE OCEAN. ITS RELEVANCE IS VITAL TO MAINTAINING THE LOCATION AND
COMMUNICATION OF ALL REBEL FORCES ON THE FACE OF THE PLAN
ET

Two days ago the Combine learnt of the location of the base, and with the portal now closed they are looking for a retaliation attack.
Now hell bent on destroying the array and cutting off every rebel force shore to shore and smashing the rebel network once and for all

The Communication Array has two sectors, the first is the actual array, the second is a data hub that houses every location of our rebel position globally,
with this knowledge in the hands of their forces could give them the means to obliterate us with-out the need for re-enforcements and with the
portal gone this could be the biggest Combine victory since the seven hour war, but in the words of the
late Dr Vance, "we wouldn't last 7 minutes!" if this attack is successful

As always Freeman is on hand to show the Sharpe end of a crowbar against the combine face.
But the question is can you make it to the array before the array is destroyed, the data gone and lives lost.



YOUR MISSION IS SIMPLE


1. Secure the Communications Array
Once the communications array is secure and unable to be breached, yo
u will have to call in re-enforcements to repel the invasion of Combine forces

2. Secure the Data Systems Hub
The Systems hub is too big to move with the time we have
and has to be saved at all costs and loss of life.
It's information is vital to the security of our forces globally, including our research area.

MAKE NO MISTAKE

THIS IS ALL OUT WAR

IF WE LOSE, THE PLANET IS LOST!


Welcome


This mod, is inspired from such ideas as Minerva - Metastasis and Slums 2, but with more enphisis in controlled environments and a fun but vast battleground.

What will you expect from Momentum

  • Fast Paced Action
  • Exciting Environmental Challenges
  • Sparkes Fire Debris
  • Array of Combine and Assaults
  • Never Before Seen Location

Thanks for joining and dont forget to Mod Watch.


Support

If you would like to contribute to the mod in any way please see below and or contact me in a personal message.

Positions available for Momentum

  • Music Developer
  • Sprite Developer
  • Battle Developer (must have good knowledge of source entities)
  • Inernal Game Tester
  • View media
  • View media
  • View media
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New end of year Media Screens to welcome back Of Blood and Water into 2016.

basezooday 0010014

basezooday 0010012

basezooday 0010013

basezooday 0010011

Hope you all enjoy.

Map Release

Map Release

News 7 comments

Hello and welcome, it's been a long time, as always but welcome to a map release soon. The idea is too see how people enjoy the map and the environment...

Momentum

Momentum

News 9 comments

Second of many weekly updates to show of the new mod momentum

Momentum

Momentum

News 4 comments

First of many weekly updates to show of the new mod momentum

In Game

In Game

Demo 10 comments

This dowload has the BSP in so its easy for you to put in to the directory and play. Problems - Missing Textures - As i am working on a L4D project too...

Post comment Comments  (0 - 10 of 21)
TheUnbeholden
TheUnbeholden

released Jan 1st? where...

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Mrksmt9 Creator
Mrksmt9

Feel free to work update and continue this map, I know it has a lot of errors in, but is good fun still :)

Reply Good karma+2 votes
Shadowbyte
Shadowbyte

I wanna play it soooo bad, never let it die or ill find u XD

Reply Good karma Bad karma+4 votes
Malkadir
Malkadir

The level design just looks wonderful. Feels really pro.
And I'have just been looking to the summary.

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Pvt.Cookie
Pvt.Cookie

cant wait to play!

Reply Good karma Bad karma+3 votes
aidas2
aidas2

This is looking really great and profesional, keep it up.

Reply Good karma Bad karma+3 votes
geoffegg
geoffegg

I think this would be better if you were to play as an unknown rebel because of the fact Gordon has to stop the combine on the Borealis.

Reply Good karma Bad karma+4 votes
Aggregate
Aggregate

Agreed, I hate mods with Freeman as player character.

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Boomsicle
Boomsicle

Could I get your opinion of HL2: Deathmatch's view models?

Reply Good karma Bad karma+1 vote
Mrksmt9 Creator
Mrksmt9

Just a quick comment about some of the comments on the screen and news pages.

Thank you for that support please do not stop throwing critic constructively at this mod.

Here's a quick bit about me and what I am doing.

Basically I am trying to get a fine line between the following....

1. Time dedicated to a specific section of game play
2. Setting up the new areas
3. Maximising the space playable in a gun battle
4. Ensuring maps don't look the same as each other
5. Ensuring maps don't look too Half-Life 2
6. Gun battles are fresh and well played out

If anyone has seen my work before your know I work on one area for vast amounts of time neglecting the rest of the mod and getting nowhere, so what I am doing is building new areas each week, or rather continuing those areas so I have a continued story and game play area in development rather than just updating the same old area.

This will help do several things also...

1. Give you new screen shots to look at weekly
2. Move the game play forward
3. Ensure a continued level of dedication for development
4. Maintain a WORK IN PROGRESS in screens with still good detail

So that's it till my next update.

Please mod watch and get in touch if you have any cool ideas you would like to share.

Regards
Momentum

Reply Good karma+1 vote
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