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Replace the compass with a stylish, useful minimap. V1 release is out!

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Cars
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pvcf
pvcf - - 4,943 comments

wow, how did you do this? did you have a entity table which could show every entity on radar ?

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Szczekus Author
Szczekus - - 380 comments

I filter out the entities I want, then pass them to the DrawRadar.

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pvcf
pvcf - - 4,943 comments

my ask was more in this direction:
the usual AI is drawn out of Hud.tblPlayers: did you simply have added the vehicle to that table with SOM option, or do you have created a additional draw-class in c++ ?

my task is still to have more than one tagpoint simultaniously without the multiplexing like i do actually, thats why i ask so detailed ;)

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Szczekus Author
Szczekus - - 380 comments

I collect them in Hud.tblVehicles and pass to draw radar just as the tblPlayers. Then in c++ it's just a copy of all the stuff used for the enemies, with little modifications here and there.

Regarding the objectives: told you some time ago that I'm working on that. Have it almost finished!

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Marek33
Marek33 - - 3,891 comments

Don't forget on trucks! Anyway, nice work as always!

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Szczekus Author
Szczekus - - 380 comments

Sure thing. I thought about vehicles sharing the same icon, for performance reasons. The function becomes quiet heavy with a lot of stuff in it.

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Grandshot
Grandshot - - 1 comments

Would be nice to add a small cosmetic thing to hud, is individual damage indicator for all vehicles. For the Truck - with truck contour, for boat - boat contour, etc. Like in Far Cry Classic :)

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Szczekus Author
Szczekus - - 380 comments

There is one for cars and boats ;)

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Description

Cars are now visible on the minimap.
Boats are next!