A compilation mod for the STALKER enthusiast, delivering top-quality visuals, mind-blowing audio, useful innovation, more fulfilling gunplay, and enhanced gameplay. What's M.I.N.E. Is Yours.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS M.I.N.E. Sneak Peek - Zombies
Post comment Comments
DrBlizzard Author
DrBlizzard - - 387 comments

If anyone cares to comment on the dynamic combat music used in this video, I would appreciate it. Constructive feedback can only always be useful.

Thanks!

Reply Good karma+1 vote
Hayst
Hayst - - 250 comments

The combat music sounds fine and i wouldn't mind using it but you might want to add an option to turn it off.

Reply Good karma Bad karma+1 vote
DrBlizzard Author
DrBlizzard - - 387 comments

Thanks for the feedback, San-ity! As always, you can always turn of dynamic combat music in the Sound menu. That was an option in the stock STALKER Clear Sky game; I merely change the songs being played, so you will always have the option to have it on or off.

Reply Good karma+1 vote
Hayst
Hayst - - 250 comments

sorry i meant to say turn off the custom music while installing the mod but thats probably not necessary

Reply Good karma Bad karma+1 vote
DrBlizzard Author
DrBlizzard - - 387 comments

I can certainly make it an option; i.e., adding the new tracks can be an option for those of you who like the old combat music. One of the things I noticed was that the combat music wasn't loud enough (for me).

That is what led me to replace two tracks (there are a total of three in Clear Sky) and then louden each one so that you really get immersed in the combat.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Scar assaults the X-lab in Yantar, and uses the Walther P99, the Winchester 1300, and the SVD Dragunov.

A new dynamic combat music track is also used; I am unsure at this point if it will make it to the final cut.

I ran through the dialog a little fast, so the sepia-tone on the screen is showing us that the psy-field is still "active". It made for an interesting video.