Swallowed By Life
As time weathers all things, so too did it erode my ability to work on this project. No, hold your breath, this isn't a break-up speech. Following some rough personal turmoil, I relocated to a new area, and whereas I used to work-from-home, I now have a regular office job like everyone else.
To be brutally honest, that is where most of the delays have been coming from. I have vastly expanded responsibilities at my job now that I am there in person.
Once A STALKER, Always A STALKER
There is good news, however. My divorce tried to kill this mod, and that failed. My moving across the State I live in tried to kill this mod, and that failed. And finally, my aging rig (which blew a power supply and had to have some other components replaced) tried to kill this mod, and that, too, failed.
To celebrate not being "dead", I decided I would grab a new CPU (one which I believe will be much better at handling the extensive work needed in this mod) and that would jump-start a wholly new perspective on development.
Whereas in the past I must admit that a lot of things were half-organized and mainly driven by, "when I had time", I think I want to try a new approach to the development. One that is overall more organized, more streamlined, and easier to get into (as a developer).
Since returning to an office environment, yes - I may have less time than I ever had before. But the *good* news is, I also now have a much, much, much finer appreciation for what some good organization, an encouraging word or two from all of you, and a desire to see this project make it across that hallowed finish line that eluded so many STALKER mods before this one.
The Holding Of Breath, and the Calm Before The Storm
All-in-all, you are all wonderful for sticking it out. The one thing I am constantly reminded of is that we are *all* survivors. We are all STALKERs, and we are all part of a community that loves to keep the "Zone" alive. Every one of us who still enjoys these games does so because STALKER gave us what many games today still haven't; and that's a massive experience where our very survival depended on our quick wits, our ability to survive on-the-fly, and a game that nourishes our very will to live.
What does all of this mean? It means that, "it's time to get back to the business of making one of the best Clear Sky mods out there".
Look for updates coming in the next few weeks, and this time - barring a tornado dropping on my house, a flash flood sweeping my neighborhood away, or a real-life nuclear apocalypse - I'm pretty certain we'll be able to share some of the latest and greatest from our work we've been doing.
With this in mind, I am armed with new tools, and a renewed zeal for crossing that fairy-tale finish line - I believe we will see the Zone in ways we haven't seen it before by the time I am able to make M.I.N.E. yours.
Very sincerely, with heart-felt thanks for your time and patience,
-"Doc" Blizzard
In an open letter, M.I.N.E. Lead Developer DrBlizzard discusses the future of M.I.N.E. development.
The M.I.N.E. team gives a brief update on the progress of the mod, keeping the community informed.
After a brief break to relocate hardware, the Team Lead, and his family to a new place, we are ready to begin continuing development of M.I.N.E.
M.I.N.E. development will briefly halt while the team lead takes a short break to relocate.
2022 and STILL no files and no end. Maybe this page should be deleted and forgotten then? Not sure how it jumped up 13k spots to be in the "all time" list with absolutely no files. wtf? I'm going to assume at this point in the modders career/life that this mod will absolutely NEVER see the light of day. Happy hunting, Stalkers.
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Is the mod alive?
its 2017 no info ugh dead
Just started a new game hoping to get my hands in this mod but sadly it´s not out jet =( Any progress on this, feels like taking quite some time to get done.
To allay any suspicions, we aren't "dead". This mod has, thanks to a number of personal catastrophes, been stretched over a few years.
That in turn has caused "more than a few" of our original development team members to pursue other projects as we lost contact.
Anyone interested in contributing to the project is encouraged to private message me.
I have been play-testing this week and the previous week and things are looking well.
Of the things that remain, few may be truly "fixable" (i.e., large loading "spikes" when transitioning into densely populated areas, assumed to be caused by the introduction of a large amount of new content on top of the existing vanilla content).
Ultimately, I feel we are drawing closer to a release as we weed out and correct some of the last annoyances.
It continues to be my fondest wish that your wait was not in vain and that your expectations will be met wherever possible.
Until next time, happy stalking, S.T.A.L.K.E.R.s.
Please tell me that there will be an option to remove the Dynamic View that you're using in the video from above.
For me, it just doesn't work, having blurry screen just like that, once every few seconds, plus the performance loss, just ... no.
When's the release date ?
The textures on that L85A2 (Or is it A1 in Clear Sky?) looks great!
I hope you guys are still alive and making progress with this.
The good news is, the L85 isn't a jam-o-matic anymore. It will still not be as reliable as some of the other weapons, but it doesn't feel totally useless now, either.