Mindworld is a FPS Action Adventure set in a surreal dreamworld. The main concept of the game is to heavily connect with the player's emotions, making the game a movie-like experience. You experience the action with the eyes of Katherine Evans, a 22 year old student of psychology. When her best friend Jack died, her life should totally change. Three years has gone by since the incident and Katherine has found several techniques to connect with her subconscious mind via lucid dreaming. When she finally understands the whole power of lucid dreaming and dream interpretation, the journy into her deepest mind has just begun...

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Report RSS Mindworld Concept Art (view original)
Mindworld Concept Art
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Mr.Walrus
Mr.Walrus

This looks awesome.

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VirusxXx
VirusxXx

Freaking awesome!

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jjawinte
jjawinte

The light clues might be included be optional then ? It's a great idea not to mention how cool this shot looks.

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iQew Author
iQew

The guiding senses are probably a feature that gets filled up with time. So you can use it every now and then.

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Kasumi Krystal
Kasumi Krystal

Particles or dynamic NPC system ?

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iQew Author
iQew

That's something a coder could possibly answer and we haven't one on the team yet ;)

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iridium_acid
iridium_acid

Mate, chances are that it would end up being a mix between a particle and npc, like the smoke in Korsakovia. That would make it much easier to set the targets of the lights, making them more effective.

That's just my opinion on it. I can make the ideas, just not put them into C++.

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Kasumi Krystal
Kasumi Krystal

Particles can do some stunning effects and they are perfectly aware of their enviroment , however they cannot do light around them or so like the npc_cityscanner does. So i think that it will be a func_tracktrain with a smooth trail and a portable lightsource attached to it.

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Description

Visit Mindworld on IndieDB: Indiedb.com
Track Mindworld on IndieDB: Indiedb.com

This shows the basic feel of the Outer World, which is the first environment that Katherine faces after the tutorial stage. It also introduces the first impressions on how the feel of never ending environments should look like. The red lights are guiding the player in the correct direction, a possible feature that can be used sometimes, if the player feels lost in a maze.

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