A first person shooter version of Metal Gear Solid: Source, redone on the source engine. This modification will attempt to bring all the glory of the original version, updating it for new hardware and software.

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Media RSS Feed Report media The Commander's Room - WiP (view original)
The Commander's Room - WiP
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~Saxon~
~Saxon~ Dec 11 2010, 5:04pm says:

Was the floor originally red? I like the composition, but the colouring needs a bit of work.

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pliskin.nh
pliskin.nh Dec 13 2010, 2:28am replied:

You mean the outer tiles? That was the colour I intended them to be, however I found they seemed slightly christmasy, so I desaturated them a bit.

Keep in mind this screenshot does not have the cubemaps built, so the beautiful specular maps made to go with these textures aren't in use.

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JLG81
JLG81 Feb 14 2011, 3:54pm says:

Looks really good, I like your attention to detail very important. I wish they would make a new escape from la or ny movie with a high budget for once.

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raiden58237
raiden58237 Mar 17 2011, 8:11am says:

I think this mod is going to be absolutely amazing dude. I have played ever Metal Gear Solid game and MGS1 is still my no 1 favourite. I still have this game on my PS1 and still play it today. If you guys want any help in mapping out the area give me a shout and I will gladly help you in any way I can. Now for 1 thing just to bug you. Your missing the hologram map of shadow moses in the room just to the left on the other side of the room lol

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Description

The screenshot was taken in CS:S because I was too lazy to move the missing models and textures over to mgs:s. Nonetheless, the graphics quality wouldn't change.

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Promotional
Date
Nov 16th, 2010
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1440×900
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