Argentum is an unique tactical shooter wich is currently based on Half-Life 2 original storyline. We are focused on realistic tactical gameplay for those hardened gamers who are versed in weaponry.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

New damage system

News 2 comments

1. Bleeding

Damage done to NPCs will make them bleed and lose health in process, but only if damage penetrates their body armor. If it does not, but is still heavy enough (SMG burst, shotgun blast at close range), NPC will receive internal bleeding instead, which does half damage, lasts twice as long, and makes them lose 2 points of accuracy.

2. New armor

NPCs will not have body armor on all parts of their body, instead they will have it usually on torso, sometimes on head, and (rarely) on legs. Armor now will work not only as pure damage resistnce, it will work as a factor of bullet (or something else) penetration: the bullet is penetrating armor, or it does not. If it does not, however, wearer still takes some damage (little), and armor takes the rest of a damage and wearer becomes more vulnerable to the next incoming damage because their armor is now more brittle. Armor also will regenerate some part of damage done to it because of resilience, but it takes time.
If you don't understand what was said above, here's three concepts about what happens when someone armored dies by a gunfire:
1. Rifle: rifle rounds penetrate body armor and kill its wearer pretty quickly.
2. SMG: Sustained SMG fire destroys body armor, and then the next burst evaporates wearer.
3. Shotgun: Wearer dies without any penetration because of heavy internal damage.

3. Terminal ballistics

When i played some tactical shooters like Insurgency, i was very mad of simplicity of their damage system: to put someone down, you just need to hit him...anywhere! This is the most redundant thing ever. So, in our new damage system bullet will damage character not only depending on a bodyzone or armor; the damage of some internal organs and distance traveled by a bullet counts too.
Basically, if you shoot someone in the very side of their body (tangentially), bullet will travel very little distance, transfer very little energy, don't damage anything vital, etc, and the damage will be as well very small. So, it's time to make firefights more realistic.
I will implement advanced terminal ballistic system as well, so it will be possible to make bullets yaw, fragment (like 5.56x45), make them JSP or even HP, and this will affect their combat potency as well.

What do you think about it? Write in comment section below.

Message to all of you

Message to all of you

News 2 comments

This is a very important information about our plans.

*FIFTH. NPC MODULE.*

*FIFTH. NPC MODULE.*

News

They have changed, as we did. Some Baldur's Gate inspiration here.

*FOURTH. MOVEMENT MODULE.*

*FOURTH. MOVEMENT MODULE.*

News

New complex and realistic movement algorithms to bring some challenge upon you.

*THIRD. BALLISTIC MODULE.*

*THIRD. BALLISTIC MODULE.*

News

Some realistic ballistics here. Like in ArmA. But better. Much better.

Comments  (0 - 10 of 20)
spikeops
spikeops

is it...dead?

Reply Good karma Bad karma+1 vote
That1Guy:D
That1Guy:D

bruvv whats the progress so far, this mod looks lit

Reply Good karma Bad karma+1 vote
steamcrusher
steamcrusher

New video released.
Watch it on youtube with subtitles
Youtube.com

Reply Good karma Bad karma+1 vote
steamcrusher
steamcrusher

New video released.
Youtube.com
Check it out, you are free to ask any questions.

Reply Good karma Bad karma+1 vote
Chyvachok
Chyvachok

Выглядит интересно, кстати раз мод тактической направленности, как хороший источник вдохновения советую еще глянуть на один из лучших модов для UT2004, Ballistic Weapons: Moddb.com

Freeaim-а там нету, но есть Freecoil когда стреляя при отдаче модель оружия увожиться вверх вместе с позицией стрельбы или если близко к стене подойти вместе, то есть если подойти к стене с длинным оружием чтобы оно уперлось куда-то в сторону оружие туда же выстрелит, и самое главное отличие от большинства тактических модов, обычно в тактических модах все оружие меняется на тупо реальное, а в этом хорошо сочетается и огнестрел и фантастическое оружие.

Reply Good karma Bad karma+1 vote
spikeops
spikeops

...?

Reply Good karma Bad karma+1 vote
HACKƐD
HACKƐD

It translates into.t looks interesting, by the way, once a tactical tactic, as a good source of inspiration, I advise you to take a look at one of the best mods for UT2004, Ballistic Weapons: Moddb.com

Freeaim, but there is no, but there is Freecoil when shooting at the return of the model of weapons to be fired up along with the position of shooting or if close to the wall to come along, that is, if you approach the wall with a long weapon so that it rests somewhere in the direction the weapon will shoot there, And the most important difference from most tactical mods, usually in tactical modes, all weapons are changed to a dull real, and this combines well both firearms and fantastic weapons.

Reply Good karma Bad karma+1 vote
TheRenegadist
TheRenegadist

This looks really fantastic so far!

Reply Good karma Bad karma+1 vote
flexxarnnn
flexxarnnn

I most definitely like what i see so far.

Reply Good karma Bad karma+1 vote
spikeops
spikeops

can you release a development beta? (contains all the files and nothing but that.....a test build for *developers* to apply feedback with)

Reply Good karma Bad karma+1 vote
steamcrusher
steamcrusher

Perhaps, but what's the point?

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Half-Life 2
Contact
Send Message
Release date
Mod watch
Follow
Share
Style
Theme
Realism
Players
Single Player
Embed Buttons
Link to Argentum by selecting a button and using the embed code provided more...
Argentum
Statistics
Last Update
Watchers
59 members
Articles
11