Argentum is an unique tactical shooter wich is currently based on Half-Life 2 original storyline. We are focused on realistic tactical gameplay for those hardened gamers who are versed in weaponry.

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*FIFTH. NPC MODULE.*

News

1) Some npcs have a pool of models/skins to appear with. For instance, playing on coast will result in you meeting combine soldiers in desert camo of 2 types. The skins are mostly visual, with some of them also providing additional accuracy or some damage resistance.
2) The NPC now fire their weapon in a bursts with a periods depending on a range.
3) Some AI improvements. We're actually working on this.
4) You can damage allied npcs, non-vital ones. Doing so will result in others shoot at you. You can ruin your walkthrough by doing so! Beware.
5) The medics now provide you a Combat Medkit, which regenerates 2 hp per second for 30 secs, makes you take 20% damage less and spend 25% less stamina on your actions. Also your screen goes red and you hear those cool sound effects, which you can find...familiar.
Also other medkits don't heal you instantly too, the lesser one heals 5 hp/sec for 4 seconds, the big one heals 1 hp/sec for 50 seconds. The lesser one is more effective in an active firefight. You are able to take them (up to 3 big medkits and 5 small medkits) and use when you'll need it.
6) Passive abilities
Some NPCs have them. For example, all zombies take 50% physical damage if it isn't lethal initially. The headcrabs make zombies from people if attack them from behind (also can do this with the player character - instant death is guaranteed). Antlions take 25% less bullet damage if are not knocked on their back. Barnacles make you lose stamina when they choke you and if you lose it completely - you're dead (also they kill with one bite). Melee attacks will disorient player character, blurring the screen.

*FOURTH. MOVEMENT MODULE.*

*FOURTH. MOVEMENT MODULE.*

News

New complex and realistic movement algorithms to bring some challenge upon you.

*THIRD. BALLISTIC MODULE.*

*THIRD. BALLISTIC MODULE.*

News

Some realistic ballistics here. Like in ArmA. But better. Much better.

*SECOND. ARMOR MODULE.*

*SECOND. ARMOR MODULE.*

News

The first thing about increasing weapon damage as well as multiplying it later by some number between 0 and 1. How beautiful! Read the full article.

*FIRST. WEAPONS MODULE.*

*FIRST. WEAPONS MODULE.*

News

The accuracy and damage all weapons do was highly increased due to new factors that can reduce damage taken by an enemy, or shooting the wrong direction...

Comments  (0 - 10 of 11)
TheRenegadist
TheRenegadist

This looks really fantastic so far!

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flexxarnnn
flexxarnnn

I most definitely like what i see so far.

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spikeops
spikeops

can you release a development beta? (contains all the files and nothing but that.....a test build for *developers* to apply feedback with)

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steamcrusher
steamcrusher

Perhaps, but what's the point?

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Blue199
Blue199

Like the idea for tactical gameplay!

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cuca
cuca

This sounds amazing.
When would we be able to download it ? =D

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steamcrusher
steamcrusher

When its released.
If you want it quicker - help us, we need modellers, animators, texturers, perhaps mappers.
If you're not skilled in this types of art, make others know about this mod. Its not very difficult.

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HACKƐD
HACKƐD

Looks nice

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spikeops
spikeops

seen you comment on alot......is there a mod you haven't commented on?

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HACKƐD
HACKƐD

Half-Life 3 The Movie

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