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๖ۣۜĐ.B's Metal Gear Solid 2™ : Big Shell Remake

๖ۣۜĐ.B Creation
presents
a Remake of the Big Shell


The Big Shell was a large marine decontamination facility established approximately 30 kilometers offshore from Manhattan, New York. The facility was comprised of two hexagonal structures, Shell 1 and Shell 2, connected end-on-end, north to south. Each structure consisted of a central "core" surrounded by six struts.


Layout and functions


The Big Shell was composed of two "shells," each containing six struts around the core of the shell. Oil fences were also erected in order to contain the crude oil. The facility was also almost completely automated, which meant that there were few human personnel required at the Big Shell. The steeple-like structures dotting the facility were piles installed to draw up the polluted seawater, which is then stored in a sediment pool (see Strut D), and then travels to Shell 2 for the oil to be removed from the sea water and eventually travelled to Strut L for it to be completely sterilized before flushed out.The two shells were connected by a bridge. The Big Shell balanced itself by attaching shell struts to the shell core. If both shell cores were to be destroyed at the same time, the entire facility would collapse. Most of the functions and layout were given out in a brochure.



Shell 1

The Shell 1 Core was one of the more important facilities, and it was the center of the Big Shell: Its first basement floor contained a meeting hall that was used for the receptions for the President as well as the environmental protection inspection team. Because of it being used by high-ranking officials, it also contains biometrics scanning equipment at the door to the meeting hall. A break-room is also situated nearby. The second floor basement contained a computer room that was used to monitor the flow of polluted water and the status of filtration, as well as where all tasks of the Big Shell are carried out. Presumably, the computer room also was the location where GW was being programmed, which made security in this area very tight. The second floor basement also contained a large door that led straight into Arsenal Gear.Strut A contained a pump facility to supply energy for the circulation of polluted sea water into the sections of the Big Shell, although the pump facility itself was actually congregated in the southern section of Strut A. The controls for the pump facility were located in the northern section of Strut A. Strut A also contained a dock that was used for deep sea submarines to investigate for damages around the Big Shell underwater.Strut B acted as the electric generator of the entire facility, with its power substation being located on the first floor.Strut C was the residential area of the facility, which contained a kitchen, a pantry, restrooms, and a mess hall to support the few workers it has.Strut D contained sediment pool no. 1, which was a facility where polluted water was stored without disruption so that its large pollutants could settle and then be extracted from the water.Strut E contained a heliport, which was used as an aerial transport hub to deliver supplies to the facility due to the oil fences surrounding the Big Shell cutting off its sea entrances from seafaring transport vessels.Strut E also contained a conveyor system that transports supplies throughout the different areas of the facility, to which it sorts the supplies to where it needs to go via the markings of its containers.Strut F acted as a warehouse for several of their equipment that they didn't have any immediate use for.

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2 comments by D.B-CREATION on Mar 30th, 2013


The Pegasus Project
for Garry's Mod 13

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6 months have passed, as I have begun to start the project. My goal is to bring people closer to Stargate Atlantis. In this mod, everything revolves around RPG and Stargate. Be with us in if it says "foreign world exploration".
Unbelievable sizes of the worlds, with as much details that you do not know if this is still  of a game or its real. Each planet is on a server. Travel from planet to planet and experience the diversity of terrain types. The Atlantis team is waiting for
YOU !!


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de_shadow_moses_1_4

de_shadow_moses_1_4

Sep 20, 2012 Multiplayer Map 0 comments

Terrorist forces have infiltrated Shadow Moses Island in Alaskas Fox Archipeligo and are trying to detonate the nuclear warhead storage facility, which...

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Big_Shell_EF

Sep 20, 2012 Multiplayer Map 2 comments

Big Shell EF Connecting Bridge: This is my rendition of the EF connecting bridge from the Big Shell, Metal Gear Solid 2: Sons of Liberty.I did all the...

de_shadowmoses_css

de_shadowmoses_css

Sep 20, 2012 Multiplayer Map 0 comments

Map released by D.B Creation allias Dustin Banduch Map : de_shadowmoses_css Author : Grimheart / Scantraxxz An attempt of recreating the begin area of...

MGS 2 Big Shell Remake

MGS 2 Big Shell Remake

Sep 16, 2012 Multiplayer Map 2 comments

Welcome on my Remake Map of MGS 2 "Big Shell". I spended a lot of time in this map with much fun and i hope you feel this fun on your Computer. This is...

Post comment Comments  (0 - 10 of 36)
kathegreat
kathegreat Sep 16 2012, 8:38am says:

So it realeases tomorrow?

+2 votes     reply to comment
D.B-CREATION
D.B-CREATION Sep 16 2012, 8:58am replied:

Yes , i will try it ^_-

+1 vote     reply to comment
jumpman971
jumpman971 Sep 4 2012, 2:26pm says:

Need a game mode for this map!
1 versus all (hum i think this title is not so good xD ):
One man have to infiltrate the big shell and have to done 1 mission between 2 mission:
The first mission is: Take a special data in the base (protected by all guard in the map) and escape the base alive.
The second mission is: Neutralise all the guard on the map but you must now one thing: a lot of the player are a simply guard but some of his players are an advanced guard (like a chief or something like that) and his players are more powerful.
The person who must infiltrate the shell is lucky because he've got a lot of bonus (i dont know what lol xD ).
Ok, this is just an idee for a game mode on your map (like a mgs for css)

+2 votes     reply to comment
D.B-CREATION
D.B-CREATION Sep 4 2012, 3:57pm replied:

OK i have added 6 Bombs on Big Shell and Sanke (CT) must defuse all this Bombs in 9.0 min. The Soldiers (T with Shields) must protect all Bombs in every Strut or must kill Snake. Sanke have no Buyzone so he must find Weapons on every Strut but the T have buyzone and can buy weapons and so on. That is my Idea.

+2 votes     reply to comment
jumpman971
jumpman971 Sep 4 2012, 4:59pm replied:

Good idea xD

+1 vote     reply to comment
Only-Dave
Only-Dave Aug 17 2012, 4:06pm says:

Are you going have metal gear 2 weapons in it? Also what about a mode with the sleath camo?

+1 vote     reply to comment
Xvideogamer720X
Xvideogamer720X Aug 16 2012, 5:17am says:

Wow. Friend this looks absolutely amazing. Don't listen to some jerk who kept commenting on your pics saying "oh the textures are blocky blah blah blah" who cares? Actually, don't listen to anyone who says this sucks, because you know what, it doesn't. It's freakin' kick ***!

I'm definitely going to play this when it comes out. A suggestion I had as well was you could do different game modes. For instance, I remember one from MGS3 Online called "Capture Snake" or something like that and there was only one player playing Snake and everyone else were enemies. Snake had to kill all the enemies to win, and the enemies had to kill him 3 times (or how many you prefer) to win the game.

+2 votes     reply to comment
shinhs6291
shinhs6291 Aug 15 2012, 9:28am says:

Is this mod remake of MGS2 or just map?
and does it work on HL2?

sorry for my bad english.

+1 vote     reply to comment
D.B-CREATION
D.B-CREATION Aug 15 2012, 12:27pm replied:

No this is only a map. But i add some special Stuff , so you can use it as mod ! and Yes i add some spawnpoints for HL2. But you need my CS:S Content !!.

+1 vote     reply to comment
D.B-CREATION
D.B-CREATION Aug 5 2012, 1:42pm replied:

From the Game i get the room Layouts and so on

+2 votes     reply to comment
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Released Sep 16, 2012
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