Hello my name is Dustin and I am the director and level designer of D.B Creation Dev Team. I am a big "Metal Gear Solid" fan and I thought I create a remake of the "Big Shell" of MGS 2. Since I'm 10, I played the game on the Playstation 2 now so I know everything about the game, for example: Movement Soldiers, Soldiers team working, all the secrets, all the gears and of course the construction of the "Big Shell". So i hope you like my Idea and track this mod. THANKS TO ALL MY FANS
Welcome on my Remake Map of MGS 2 "Big Shell". I spended a lot of time in this map with much fun and i hope you feel this fun on your Computer. This is a very big Map with lot of graphic effects and HDR effects so if you can ,play this map with your highest graphic setting and you will see that the map is a very detailed map at Source Engine.
The Shell 1 Core was one of the more important facilities, and it was the center of the Big Shell: Its first basement floor contained a meeting hall that was used for the receptions for the President as well as the environmental protection inspection team. Because of it being used by high-ranking officials, it also contains biometrics scanning equipment at the door to the meeting hall. A break-room is also situated nearby. The second floor basement contained a computer room that was used to monitor the flow of polluted water and the status of filtration, as well as where all tasks of the Big Shell are carried out. Presumably, the computer room also was the location where GW was being programmed, which made security in this area very tight. The second floor basement also contained a large door that led straight into Arsenal Gear.Strut A contained a pump facility to supply energy for the circulation of polluted sea water into the sections of the Big Shell, although the pump facility itself was actually congregated in the southern section of Strut A. The controls for the pump facility were located in the northern section of Strut A. Strut A also contained a dock that was used for deep sea submarines to investigate for damages around the Big Shell underwater.Strut B acted as the electric generator of the entire facility, with its power substation being located on the first floor.Strut C was the residential area of the facility, which contained a kitchen, a pantry, restrooms, and a mess hall to support the few workers it has.Strut D contained sediment pool no. 1, which was a facility where polluted water was stored without disruption so that its large pollutants could settle and then be extracted from the water.Strut E contained a heliport, which was used as an aerial transport hub to deliver supplies to the facility due to the oil fences surrounding the Big Shell cutting off its sea entrances from seafaring transport vessels.Strut E also contained a conveyor system that transports supplies throughout the different areas of the facility, to which it sorts the supplies to where it needs to go via the markings of its containers.Strut F acted as a warehouse for several of their equipment that they didn't have any immediate use for.