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The 'Middle Earth Roleplaying Project' aims to recreate J.R.R. Tolkien's Middle Earth in the Creation engine of 'Skyrim'. The player will be plunged into Middle Earth near the end of the Third Age, not long before the War of the Ring breaks out.

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Media RSS Feed Report media Cyrodiil - Tamriel - Oblivion MERP - Skyrim MERP (view original)
Cyrodiil - Tamriel - Oblivion MERP - Skyrim MERP
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Jordy☢Boii Feb 22 2012, 3:40pm says:


+5 votes     reply to comment
tomi138 Feb 22 2012, 3:46pm says:

That's pretty damn big!

+6 votes     reply to comment
IdentityCrisis Mar 9 2012, 8:21pm replied:

That's what she said!

+3 votes     reply to comment
sanf Jul 22 2012, 5:06pm replied:

I hope "she" won't say:
"I can't finish that, it is too huge"

Remember what happened to the Oblivion LotR TC..

+1 vote     reply to comment
kane112esimo Feb 22 2012, 3:52pm says:

Holee guacamolee.

+7 votes     reply to comment
Lord Azrael
Lord Azrael Feb 22 2012, 4:01pm says:

What about the other locations on Arda? I would love to go to Numenor even though this mod is called Middle-Earth Roleplaying Project and not Arda Roleplaying Project... Nice map!

+2 votes     reply to comment
Lord Azrael
Lord Azrael Feb 22 2012, 4:02pm buried:


What about the other locations on Arda? I would love to go to Numenor even though this mod is called Middle-Earth Roleplaying Project and not Arda Roleplaying Project... Nice map!

-8 votes     reply to comment
Faren Feb 22 2012, 5:58pm replied:

Be real mate, the developers are only humans...

+11 votes     reply to comment
Nuvendil Feb 22 2012, 8:21pm replied:

On top of that, Numenor is sunk by the Third Age, Aman has been removed from the circles of the World, the New Lands in the distant east/west are uninhabbited, and we honestly haven't much info on what goes on out there. Even if we could, by some miracle, make a mod that occupied that much space, filling it effectively would be very dificult. Don't worry, there are a lot of things to see just in these regions. Pinnath Gellin, Dol Amroth, Pelargir (done right, unlike Peter Jackson's tumble-down shack version), Erebor, and many, many more will be in MERP in their entirety.

+8 votes     reply to comment
Merong Feb 23 2012, 2:30am replied:

Numenor doesn't exist anymore in the 3rd age ;)
After all Elendil, Isildur and Anarion come to ME because they flee the destruction of Numenor.

This only might(!) be a possible expansion after MERP 1.0; and you would have to start a new character since there is no time travel in ME ;)

Edit: Dammit ModDB, why don't you display answers poperly

+2 votes     reply to comment
Lord Azrael
Lord Azrael Feb 23 2012, 4:32am replied:

I know it sank which is a pity. I used to play this cool mod for Rise of the Withc-King which added the Numernoreans, quite cool and well done.

At any rate, good luck with the mod and sorry for the double post.

+1 vote     reply to comment
Also_known_as_Peter Feb 24 2012, 9:45pm replied:

Didn't Numenor have a big tower in the center of the island which wasn't sunk? Just curious.

+1 vote     reply to comment
Nuvendil Feb 25 2012, 9:02pm replied:

Not a tower, a mountain. It was a called Meneltarma. Legend has it that the summit, hallowed by one of the Valar (it was either Yavana or Varda, can't remember which (though I am relatively sure it was Varda)), didn't sink by became an island in the sea. However, no one has ever found it and returned. My personal theory as to why is that the peak lies on the edge of the two worlds, the Straight path which leads to Aman, and the bent path that leads around the world (the bent path is the world as it was after the Fall); as such the Isle of Meneltarma may or may not be found in either waters. It is said though, that men who die at see will come to/pass by that island and see affar the white shores of Aman before finally dying and departing from Arda. But then, that is just legend.

+2 votes     reply to comment
GhostOne7 Feb 22 2012, 4:30pm says:


+3 votes     reply to comment
RandomZombi3 Feb 22 2012, 4:48pm says:

I've seen it! But still very cool. I just knew that Rohan was WAY too small in the Oblivion version (:

+4 votes     reply to comment
darnocslew Feb 22 2012, 4:58pm says:

Never know, after the mod is released they might even add more locations :) We'll have to wait and see :).

+2 votes     reply to comment
Maegfaer Creator
Maegfaer Feb 22 2012, 6:18pm replied:

Not much chance of that, we're going to hit the 32-bit RAM limit at the end of MERP's development. Anything new would need to be stand-alone.

+3 votes   reply to comment
lisbo Feb 22 2012, 6:21pm says:

So epic O.O

+2 votes     reply to comment
Siaxis Feb 22 2012, 7:32pm says:

Holy ****! Thats like... HUGE! o_O

+2 votes     reply to comment
drvslow668 Feb 22 2012, 9:21pm says:

Do want

+2 votes     reply to comment
austinjames77 Feb 26 2012, 9:26pm says:

That's awesome, I have a question: Seeing as though it is much bigger than Skyrim will we need much better computers? In other words, what will specs be? Keep up the good work by the way! :)

+1 vote     reply to comment
JediXaiviar Feb 27 2012, 2:43pm says:

The best part is not only is the map massive but professionally acurate! :)

+2 votes     reply to comment
admiral_trenchx Mar 5 2012, 8:58pm says:

please tell me annuminas, fornot erain and Amon Sul can be restored in this mod

+1 vote     reply to comment
Nuvendil Mar 7 2012, 1:01am replied:

After the War ends, Gondor and Arnor are reunited. The restoration of Arnor, the rebuilding of Osgiliath, and the establishment of the new city at Emyn Arnen will all be simulated in 1.0. The player will be able to help with this restoration.

+2 votes     reply to comment
userxxi Mar 7 2012, 8:02am says:

Have you thought of adding a perspective enhancement, which makes things far away, look even father in the distance? I think Age Of Conan uses it. Not sure, but it will make the world look even more massive and stunning.

+1 vote     reply to comment
userxxi Mar 7 2012, 8:50am says:

....and why do the 2 maps have so many differences in elevations and terrain?

+1 vote     reply to comment
Nuvendil Mar 7 2012, 3:38pm replied:

I assume you mean the Oblivion to Skyrim comparison? That is for several reasons. One is that totally different methods were used in the development of each. Second is that we intentionally made Skyrim's mountains shorter, because the Oblivion mountains' size just made them take up way too much space. Thirdly, the new one is traced straight off of an actual LOTR map and Maegfaer made large usage of the Atlas of Middle Earth to determine how terain should be, so things are much more detailed from the start.

+3 votes     reply to comment
acegi Mar 10 2012, 3:13am says:

I can't wait to see the Mines of Moria. That will be one of the most grand of the places to adventure. One question though, will the mines actually take a while to get through like in the lore? It's a 3 day trip, and the major fighting only happens at the end so will there be mystery and adventure for something like 10-20 minutes before you arrive at Balin's tomb?

+1 vote     reply to comment
Vengefulnoob Mar 11 2012, 11:55pm says:

Is there any possibility for the creation of "Rogue" evil characters, such as haradriim wanderers who decided to turn good, or those turned to good by Rostreamo and Morginetar? It'd be nice to see a possible alternate setup to an Ithilien ranger type as a Southron, in my opinion.

+1 vote     reply to comment
austinjames77 Mar 18 2012, 12:08pm says:

Hey guys, looking awesome, can't wait for this to be released! I'm wondering, because you plan to add new races, will each race just look different or will they have other features too? For example, combat ability, resistances and unique interactions with NPC's (Like in Skyrim they have a form of 'racism')?

+1 vote     reply to comment
names_are_useless Mar 19 2012, 10:25am replied:

@austinjames77: Let's just say that choosing your race will have a lot more impact in MERP then it did in Skyrim ;)

+2 votes     reply to comment
austinjames77 Mar 19 2012, 12:08pm replied:

Ooh, good good. Any hints or anything as to what the impacts may be? :)

+1 vote     reply to comment
Maegfaer Creator
Maegfaer Mar 20 2012, 11:00am replied:

Significant racial offsets and limitations. This is a single player game, so unlike with a MMO we don't need to disregard the lore for balancing reasons. You want to play a Hobbit? Great, just realize that a Hobbit is a lot weaker in combat than almost all other races.

+2 votes   reply to comment
austinjames77 Mar 20 2012, 1:04pm replied:

Sweet, I was hoping for something like that, will the Hobbits have other perks or advantages in combat? Like stealth or something? :)

+1 vote     reply to comment
Nuvendil Mar 23 2012, 12:32am replied:

Hobbits will have high stealth and agility and excellent bow skills. They are good at other forms of combat techniques, but are not that strong. So therein lies the biggest limitation for a hobbit.

+2 votes     reply to comment
austinjames77 Mar 23 2012, 12:49pm replied:

Cool, will the bows be like on Skyrim (tedious and underpowered) or will they pack a bigger punch? Like 1 hit head shots and upper body kills? :) I promise to stop hassling you with questions if you answer this lol :)

+2 votes     reply to comment
Nuvendil Mar 25 2012, 1:12am replied:

Bows will be better and will become deadlier faster (the main issue in Skyrim is the endless grind before arrows are actually useful). One hit kills with headshots may be either a perk in normal mode or a standard feature in the optional realism mode.

+2 votes     reply to comment
austinjames77 Mar 25 2012, 4:41am replied:

Great, sounds like how Skyrim should be lol :) Always annoyed me when you'd get people running around attacking you with arrows sticking out of their head...glad it'll be more realistic and immersive. :)

+2 votes     reply to comment
Guest Dec 27 2012, 10:21am replied:

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leo11048811 Mar 28 2012, 3:19pm says:

Does Tamriel suck? No
Does Tamriel suck compared to Middle earth? Yes
Are you gonna miss this up? I hope not, if you do, I kill you!
Do this mod evolve if you are dead? No
... dont mess this up!

+1 vote     reply to comment
Daerchador Mar 30 2012, 7:31am replied:

Thou kill anyone of the merp crew, and thou be swallowed by a Tidal wave of Angry Merp lovers!

+2 votes     reply to comment
Macke1170 May 8 2012, 8:18am says:

will you be able to go to the region where the hobbit takes place around, i would love to go to Beorns house or samugs mountain:)

+1 vote     reply to comment
Mmarksp May 12 2012, 1:03pm replied:

No you can't. The only place to walk into is Mordor... and that is a challenge. One does not simply walk into Mordor. No other places than Mordor. Only Mordor. Check the front-page for more info on that one. :P

+1 vote     reply to comment
DuBaas007 Jun 7 2012, 5:47pm replied:

Looking at the map i'd say YES. ;)

+1 vote     reply to comment
Loralius Jun 2 2012, 11:49am says:

I know it's realistically impossible, given that the devs are only 40-50 human beings who have lives and are not being paid to do this. But this mod would theoretically not only develop the areas of Rohan, Gondor, Mordor and Arnor, ( Seeing as those areas are the ones people are most familiar with ) but also Rhovanion and the Brown Lands? Then there also is the question of including subzones within these territories such as: Mirkwoord, Angmar/Carn Dum, various Dwarven mountains including the Iron Hills and Ered Luin, etc.

Given all this work, needed for Middle Eart itself, would the devs say that work on the borders of Middle-Earth, shown in the provided map as Rhun, Umbar, South Gondor, Near Harad, will be virtually non-existent?

I know anything is possible at this point, but I feel that all the devs are already doing everyone such an unthinkable favour, that to ask more would seem to be remiss. Perhaps you could tell us the specifics of what you will be focusing on developing after the release of Rohan?

I would be eager to help in anyway, but seeing as I am not a modder...I guess I could write quests or something?


+1 vote     reply to comment
DuBaas007 Jun 7 2012, 5:48pm replied:

If you look at the map i think you will know the answer. ;)

+1 vote     reply to comment
Aramateli_dev Jul 10 2012, 3:06pm says:

hi guys great job your doing I just want to ask a favour. If you dont mind I would like if you could send me a quick video tutorial on how to create a heighmap, cause Im creating a mod a new world with the size maybe as yours 9 or 7 times the size of skyrim and Im really stuck at the heighmap so If you dont mind, I hope this isnt a silly question but I would really like if you could send me a quick video of how to create a heighmap using heighmap editor to this mail ""

+1 vote     reply to comment
Guest Jun 16 2013, 7:29pm says:

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