Appeal from the author of the mod (DinarMayor)


Greetings comrades!
I present to your attention my home mod - DenMod version 1.0. Why DenMod and what is it? Well, let's start with the fact that I am not a creative person at all and could not come up with a worthy name for modification. Yes, and all the names have probably been used for a long time. So, for some reason, since school, many people call me Dan, although it would be more logical Dean, but that’s not the point, and it just so happened that I started naming my folders on my computer, for example, Den-music, Dan-games and etc. etc. Here is the first, and only, my mod I called, without thinking twice, DenMod. Why 1.0 - because this is the first public version, where I have already done everything not only for myself, as usual, turning a blind eye to many jambs, but also for the public, if there is such a thing at all, of course. That's the whole story. :)
So what is this mod all about: of course, about my very favorite, medieval vanilla. :) There are a lot of mods for this era, as well as a lot of mods for vanilla. I don't think that my mod will be very different, but still I decided that the mod has reached a level where you can show it to the people, share, so to speak, your vision of vanilla."


Description of version 1.3:

Added a lot of Lua scripts using the M2TWEOP program, fixed bugs from the previous version, as well as added units above the limit and implemented their hiring in the field (mercenaries). Now in fashion, 658 units are used in total (497 in the game and 161 through the program - only available in the campaign). Also added Russian architecture of villages (there were still in the previous version) and settlements for Rus' from comrade Ariovistus, AI strata from comrade bitterhowl, many object strat map (different models, including from comrade Jukoman), and many, many small and not very edits - I don't remember everything. :)

Description of version 1.4 beta:

111

This version is almost entirely dedicated to the fort-city system. A lot of work has been done, but the most difficult thing is yet to come - identifying and correcting all possible bugs.
The fort city system is an attempt to increase the number of settlements on the strat map. In forts you can now build, recrut and retrain troops. You can find out more by watching the YouTube channel
Youtube.com

30 09 2023 202507


Possible bugs:

-there is one 100% crash: if you start a new campaign and try to exit to the main menu or reboot, you will get a crash. This only happens once in the entire campaign, i.e. It won't happen after loading the save. This is due to the addition of units above the limit to the mercenary pool. This will not happen in the next version!
-100% crash: when saving in Russian (starting from 1.4 beta)
-100% crash: when pressing the Tab key. There are no problems when pressing Ctrl+Tab. (starting from 1.4 beta)

-there is a tiny chance to get a crash when give settlement through a diplomat or during a riot - I cured this with a script, but there is a chance, you never know. This will not happen in the next version!
- it is possible to crash on tactics if the army has a "Wardogs" unit and if their dog handlers engage in close combat.
-failure of "floating interface textures" when the interface moves when the mouse is clicked and crashes. Version 1.0 introduced this bug, but it seems to have been fixed or at least muted.
-Germanicus - there is a small chance of a flight on tactics if the AI has reinforcements, especially if there are a lot of them - I also treated this flight and it seems that I also managed to get rid of it.

If nevertheless there was a crash, fatal or not - it doesn't matter, please immediately inform me in a personal message or in the mod topic.
For this you need:
-save before crash
-folder \DenMod_v.1.4_ENG\logs
-a description of what happened and how
-if possible screenshot
-specify the version of the mod and the version of the game (1.5 - disk-kingdoms.exe or 1.52 - steam pirate/steam license-medieval2.exe)
-your Windows (7, 8, etc.)


(DinarMayor, main author and mod leader)


Imperial forum thread - Imtw.site

Discord M2TWEOP - Discord.gg

YouTube - Youtube.com



Factions:


Playable:
1.England
2.France
3.St. The Roman Empire
4. Scotland
5. Ireland
6.Denmark
7. Norway
8.Poland
9. Hungary
10.Novgorod
11. Lithuania
12. Kievan Rus
13.Armenia
14. Spain
15. Portugal
16. Aragon
17. Venice
18.Milan
19. Pisa
20. Sicily
21.Papal States
22. Byzantine Empire
23. Volga Bulgaria
24.Mauritania
25. Turkey
26. Egypt
27. Abbasids


Unplayable:
28. State of the Mongols
29. Timurid Empire
30. Power of the Aztecs
31. Rebellious Lands

-----

Mod DenMod_v.1.4_ENG

DenMod_v.1.4_forts_beta_ENG

Patch fix for DenMod_v.1.4_ENG

Patch fix for DenMod_v.1.4_ENG

Support the mod:
Boosty.to


Credits:

youneuoy - for the M2TWEOP program and advice on Lua scripting
bitterhowl - for the AI Strat and for the "War Dogs" unit
Ariovistus - for Russian architecture of villages, towns and large towns
Jukoman - for the nun model for the Papal States, for the slinger skeleton and for the strat models
Dave Scarface - for the original strat map from the Kingdoms Grand Campaign Mod
-Kostic - for units from mod SSHIP_097
-JLMP - for fonts

SamaelBC - for AARs and for beta 1.3 test

as1991 - for streams according to version 1.0

Shotgun - for beta 1.3 streams

Ravelin - for help translating the mod into English and for describing some events in the mod

Knut - for help with descriptions and icons of anches for governor-rulers of cities

BagaturKhan - for help with the design of the mod on ModDB.


Mods:
M2TWEOP-2.2.3
SSHIP_097
SS6.3
Gercog Mod
BellumCrucis6.3
BellumCrucis7
Rus2
Rusichi_TW
1648
De Bello Mundi
Kingdoms Grand Campaign Mod
retrofit
Germanicu5 ReallyBadAI Battle System Scrips
Asia_empires
Fleur de Lis: Normans
SS6.1

Invasio Barbarorvm: Restitvtor Orbis


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DenMod_v.1.4

Feature

111

Installation:
- unzip to mods folder


Launch:
-with M2TWEOP GUI.exe.


Requirements:
- OS not lower than Windows 7
-game version 1.5(disk-kingdoms.exe) or 1.52(steam pirate/steam license-medieval2.exe)
- very desirable 4GB patch


Settings:
-it is desirable not to change the settings in DenMod.cfg and in general it is better not to edit the mod files, change all the settings in the game itself
- only play on the highest difficulty - others just haven't been tested.


Possible bugs:

-there is one 100% crash: if you start a new campaign and try to exit to the main menu or reboot, you will get a crash. This only happens once in the entire campaign, i.e. It won't happen after loading the save. This is due to the addition of units above the limit to the mercenary pool. This will not happen in the next version!
-100% crash: when saving in Russian (starting from 1.4 beta)
-100% crash: when pressing the Tab key. There are no problems when pressing Ctrl+Tab. (starting from 1.4 beta)

-there is a tiny chance to get a crash when give settlement through a diplomat or during a riot - I cured this with a script, but there is a chance, you never know. This will not happen in the next version!
- it is possible to crash on tactics if the army has a "Wardogs" unit and if their dog handlers engage in close combat.
-failure of "floating interface textures" when the interface moves when the mouse is clicked and crashes. Version 1.0 introduced this bug, but it seems to have been fixed or at least muted.
-Germanicus - there is a small chance of a flight on tactics if the AI has reinforcements, especially if there are a lot of them - I also treated this flight and it seems that I also managed to get rid of it.

If nevertheless there was a crash, fatal or not - it doesn't matter, please immediately inform me in a personal message or in the mod topic.
For this you need:
-save before crash
-folder \DenMod_v.1.4_ENG\logs
-a description of what happened and how
-if possible screenshot
-specify the version of the mod and the version of the game (1.5 - disk-kingdoms.exe or 1.52 - steam pirate/steam license-medieval2.exe)
-your Windows (7, 8, etc.)


Links:
Imperial forum thread - Imtw.site
Discord M2TWEOP - Discord.gg
YouTube - Youtube.com


Medieval II - DenMod

Support the mod:
Boosty.to


Mod DenMod_v.1.4_ENG

DenMod_v.1.4_forts_beta_ENG

Patch fix for DenMod_v.1.4_ENG

Patch fix for DenMod_v.1.4_ENG






Scripts

Scripts

Feature

Description of the main scripts and instructions for them.

Add file RSS Files
Patch fix for DenMod_v.1.4_ENG

Patch fix for DenMod_v.1.4_ENG

Patch

DenMod_v.1.4.1 - Fix-patch for DenMod_v.1.4_ENG. Unpack the archive into the main directory of the mod DenMod_v.1.4_ENG with replace the files. Start...

Patch fix for DenMod_v.1.4_RU

Patch fix for DenMod_v.1.4_RU

Patch

DenMod_v.1.4.1 - Fix-patch for DenMod_v.1.4_RU. Unpack the archive into the main directory of the mod DenMod_v.1.4 with replace the files. Start a new...

DenMod_v.1.4_forts_beta_RU

DenMod_v.1.4_forts_beta_RU

Full Version

Russian version. This version is almost entirely dedicated to the fort-city system. A lot of work has been done, but the most difficult thing is yet to...

DenMod_v.1.4_forts_beta_ENG

DenMod_v.1.4_forts_beta_ENG

Full Version 16 comments

English version. This version is almost entirely dedicated to the fort-city system. A lot of work has been done, but the most difficult thing is yet to...

Fix for DenMod_v.1.3_ENG

Fix for DenMod_v.1.3_ENG

Patch 13 comments

Unpack to the folder DenMod_v.1.3_ENG\youneuoy_Data\plugins\lua\DenMod.

DenMod_v.1.3_ENG

DenMod_v.1.3_ENG

Full Version 57 comments

Greetings, comrades! I present to you the next version of my mod - DenMod version 1.3. So what is this mod all about: of course, about my favorite, medieval...

Post comment Comments  (0 - 10 of 70)
Guest
Guest - - 689,788 comments

Can you post pictures of new units? Because from what i see they all look like vanilla.

Reply Good karma Bad karma0 votes
DinarMayor Creator
DinarMayor - - 73 comments

Yes, there are mostly vanilla units there.

Reply Good karma+1 vote
BagaturKhan
BagaturKhan - - 7,876 comments

Voted for your mod, brother Dinar! )

Reply Good karma Bad karma+2 votes
Forzain
Forzain - - 63 comments

Can England not build past castle? I can't upgrade to fortress, seems as if it isn't in the game at all anymore

Reply Good karma Bad karma+1 vote
DinarMayor Creator
DinarMayor - - 73 comments

Settlement levels open over time. For example, the fortress will open around move 115 (maybe later - I don’t remember exactly).

Reply Good karma+1 vote
Mejday1
Mejday1 - - 2 comments

Are there custom cities in this map? Custom castle forts or maps for this?

Can they be accessed in custom battle?

Reply Good karma Bad karma+1 vote
DinarMayor Creator
DinarMayor - - 73 comments

The usual tactical models of forts and cities are in mod. Among the unusual ones: the first three levels of Russian and Lithuanian cities, as well as a couple of forts. There are no special custom battles.
Forts basically use the tactics of vanilla cities and castles - everything is built and expanded in the same way as cities.

Reply Good karma+1 vote
Mejday1
Mejday1 - - 2 comments

Ah well that sucks in a way, I am looking for a historical mod that adds in new custom cities/castles for Med II. Still glad to see these new ones here

Reply Good karma Bad karma+1 vote
Forzain
Forzain - - 63 comments

replenishment doesn't seem to work :( I don't get the trait for any of my generals

Reply Good karma Bad karma+1 vote
DinarMayor Creator
DinarMayor - - 73 comments

To obtain this trait, you need to be on your own or allied (including vassal) lands. Press the "bodyguards " button and accept "yes".
There is a chance that it won't work the first time - try again. Also, in the game itself, sometimes there is a bug when the acquired trait does not appear in the list, but it will appear after a reboot. I disabled auto-replenishment in forts, because in forts you can now directly retrain troops.

I don't have access to a computer yet. I'll look at this script in a couple of weeks - in this version I didn't do anything with this script (only disabled it for forts), so the script should work.

Reply Good karma+1 vote
Forzain
Forzain - - 63 comments

I got it, had to restart the game, thanks!

hey - there's a strange bug regarding forts, if one takes out 3 or more generals at once out from the fort, the third general is killed. With "forts" I of course refer to the excellent settlement mechanic you have created - well done by the way!

edit: seems this happens in ordinary cities/castles as well

Reply Good karma Bad karma+2 votes
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