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Content :

  • New campaign map
  • Start date: 1855
  • New factions :
    • English Expeditionnary Corps
    • French Expeditionnary Corps
    • Shi Dakai
    • Nian Rebels
    • Qing Empire
    • Huai Army
    • Xiang Army
    • Taiping Army
    • Sengge Rinchen
  • New animations
  • New cities and architectures
  • New models and textures
  • New scripts and events
  • New music
  • New UI
  • New battle & campaign mecanisms
  • New buildings
  • New system of recruitment
  • Partial English translation
  • Many more things

Campaign map:

campaign map

  • View media
  • View media
  • View media
  • View media
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The Sigh of Empire available !


Download Part 1 here (3 parts needed):

The Sigh of Empire v1.8 - Part 1



The Sigh of Empire is a mod for Medieval II: Total War focused on the Taiping and Nian Rebellions in XIXth century Imperial China. Partially translated in English.


New custom cities


Campaign map


A few units


A few units


Description of the mod and factions

Description of the mod and factions

Feature 1 comment

The Sigh of Empire is a mod for Medieval II: Total War directed by the Chinese community, centered on the revolts of Nian (1851-1868) and Taiping (1851-1864...

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The Sigh of Empire v1.8 - Part 1

The Sigh of Empire v1.8 - Part 1

Full Version 12 comments

This is part 1 of The Sigh of Empire mod. All three parts needed. READ DESCRIPTION FOR INSTALLATION INSTRUCTIONS.

The Sigh of Empire v1.8 - Part 2

The Sigh of Empire v1.8 - Part 2

Full Version

This is part 2 of The Sigh of Empire mod. All three parts needed.

The Sigh of Empire v1.8 - Part 3

The Sigh of Empire v1.8 - Part 3

Full Version 1 comment

This is part 3 of The Sigh of Empire mod. All three parts needed.

Sigh of Empires v1.9

Sigh of Empires v1.9

Full Version 11 comments

The newest version that I could find. Extra patches and translation included.

SoE18 translation

SoE18 translation

Patch 7 comments

Khanti's version of January, Anno Domini 2018 Translation for Sigh of Empire mod version 1.8. This is improved and extended English translation made by...

Post comment Comments  (0 - 10 of 35)
piul
piul - - 43 comments

hello. when i try to look france, england unit cards, always when i move mouse cursor on cavalry units, game crashes.

why?

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p8q
p8q - - 101 comments

If you are talking about version 1.9 (Sigh of Empires v1.9), i checked all france and england cavalry unit cards and the game doesn't crash.

Take a look at the log file and tell us the errors. (Take into account that mistakes in "text" folder don't show errors in log file).

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piul
piul - - 43 comments

01:07:17.090 [system.rpt] [always] CPU: SSE2
01:07:17.091 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
01:07:17.092 [system.io] [always] mounted pack packs/data_0.pack
01:07:17.093 [system.io] [always] mounted pack packs/data_1.pack
01:07:17.093 [system.io] [always] mounted pack packs/data_2.pack
01:07:17.094 [system.io] [always] mounted pack packs/data_3.pack
01:07:17.094 [system.io] [always] mounted pack packs/data_4.pack
01:07:17.094 [system.io] [always] mounted pack packs/localized.pack
01:07:22.529 [data.invalid] [error] Target building level not allowed: British Expeditionary Force, citadel -> city, castle_tower[0](c_ballista_towers) -> tower[0](ballista_towers)
01:07:22.529 [data.invalid] [error] Target building level not allowed: British Expeditionary Force, citadel -> city, castle_tower[1](c_cannon_towers) -> tower[1](cannon_towers)
01:07:22.529 [data.invalid] [error] Target building level not allowed: French Expeditionary Force, citadel -> city, castle_tower[0](c_ballista_towers) -> tower[0](ballista_towers)
01:07:22.529 [data.invalid] [error] Target building level not allowed: French Expeditionary Force, citadel -> city, castle_tower[1](c_cannon_towers) -> tower[1](cannon_towers)
01:07:22.529 [data.invalid] [error] Target building level not allowed: Russian Empire, citadel -> city, castle_tower[0](c_ballista_towers) -> tower[0](ballista_towers)
01:07:22.529 [data.invalid] [error] Target building level not allowed: Russian Empire, citadel -> city, castle_tower[1](c_cannon_towers) -> tower[1](cannon_towers)
01:07:22.531 [data.invalid] [error] Target building level not allowed: Allied Powers, citadel -> city, castle_tower[0](c_ballista_towers) -> tower[0](ballista_towers)
01:07:22.531 [data.invalid] [error] Target building level not allowed: Allied Powers, citadel -> city, castle_tower[1](c_cannon_towers) -> tower[1](cannon_towers)
01:07:22.532 [data.invalid] [error] Target building level not allowed: United States of America, citadel -> city, castle_tower[0](c_ballista_towers) -> tower[0](ballista_towers)
01:07:22.532 [data.invalid] [error] Target building level not allowed: United States of America, citadel -> city, castle_tower[1](c_cannon_towers) -> tower[1](cannon_towers)
01:07:22.532 [data.invalid] [error] Target building level not allowed: Confederate States of America, citadel -> city, castle_tower[0](c_ballista_towers) -> tower[0](ballista_towers)
01:07:22.532 [data.invalid] [error] Target building level not allowed: Confederate States of America, citadel -> city, castle_tower[1](c_cannon_towers) -> tower[1](cannon_towers)
01:07:22.532 [data.invalid] [error] Target building level not allowed: Ottoman Empire, citadel -> city, castle_tower[0](c_ballista_towers) -> tower[0](ballista_towers)
01:07:22.532 [data.invalid] [error] Target building level not allowed: Ottoman Empire, citadel -> city, castle_tower[1](c_cannon_towers) -> tower[1](cannon_towers)
01:07:22.628 [script.err] [error] Script Error in mods/CM_1855AD_TheStormRiders/data/export_descr_character_traits.txt, at line 7078, column 11
Could'n find level name description string for trait(ARM_A_PER) level(ARM_A_PER04).
01:07:34.804 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

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p8q
p8q - - 101 comments

In the installation instructions they are asking for this:

"place the files in the "Animation" folder in your main Med2 data file"

If we do that we will modify the original game. Thus, the original game plus all the rest of mods will stop working.

(There are 10 files inside "engine" folder of original game that would be modified)

How can we do it without everything stop working?

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Guest
Guest - - 689,515 comments

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piul
piul - - 43 comments

dude copy animation files inside mod animation.

when a mod is started, it first look own folders. if cant find, it looks main folders. so there is no need to replace main game folders with a mod folders.

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p8q
p8q - - 101 comments

Thank you for your answer,

I know how mods work, but installation instructions should be explained for people who don't know.

There are mods that don't need to modify oginal files and there are mods that need it. The safest way to know is reading installation instructions, and i've read from modders installation instructions literally the following words (next i'm copy-pasting their words): "place the files in the "Animation" folder in your main Med2 data file".

"main Med2 data file" is not in the mod's folder, that's the original game files. In fact, there's no "data" file. Data is a folder, not a file.

Are you saying the installation instructions, for this mod in particular, are wrong? because your instructions are totally different.

The mod is working for me, i don't remember what i did, but newcomers should have well explained installation instructions.

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craw77771
craw77771 - - 15 comments

i have downloaded this but now all grass textures are grey squares and its really annoying , any way I can fix this cause its affecting the base game too?

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craw77771
craw77771 - - 15 comments

apparently turning on shadows fixes it

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thihamg06
thihamg06 - - 21 comments

I have version 1.8 and 1.9 1.8 no problem but version 1.9 start champion
after loading 100% out sceen.what happen it slove.

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