Global, impressive, high-quality, hardcore and slightly historical project for Kingdoms by DinarMayor. Imperial Community production! The mod work with the help of the M2TWEOP program, which greatly expands the possibilities of modding and removes some limits, such as the unit limit.

Description

English version. This version is almost entirely dedicated to the fort-city system. A lot of work has been done, but the most difficult thing is yet to come - identifying and correcting all possible bugs. The fort city system is an attempt to increase the number of settlements on the strat map. In forts you can now build, recrut and retrain troops. You can find out more by watching the YouTube channel - Links are below in the description.

Preview
DenMod_v.1.4_forts_beta_ENG
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yanggongzi2000
yanggongzi2000 - - 40 comments

Hi DinarMayor,

Nice to know the new version is ready!
Possible to overwrite the previous version with the beta version? The old savegames still working on beta? Thanks.

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DinarMayor Author
DinarMayor - - 73 comments

This is a separate assembly and must be installed separately. Old saves will not work because a lot of material has been added.
Have a good game!)

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yanggongzi2000
yanggongzi2000 - - 40 comments

Thanks for the game and reply. I will feedback if there is any issue.

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Guest
Guest - - 691,970 comments

So i cant select the Byzantium/Eastern Roman Empire faction in custom battles.. fix?

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DinarMayor Author
DinarMayor - - 73 comments

Yes, exactly, there is such a problem. I'll fix it in the future. In the meantime, you can remove, for example, England from access to custom in file descr_sm_factions.txt. If necessary, I will upload the file, but I will need to remove one of the currently existing factions from the custom.
In general, the mod is not particularly designed for custom battles - it is more for playing on the campaign map.

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yanggongzi2000
yanggongzi2000 - - 40 comments

Hello DinarMayor, just a side topic: Where (which file?) to find the real name of each general in this game so that I'm able to use "move_character" command to navigate location of the character? Thanks.

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DinarMayor Author
DinarMayor - - 73 comments

Hello. The names can be viewed in the names.txt and descr_names.txt files. And also in the game itself: open the Lua console (ctrl+1) and click on the character.
Cdn.discordapp.com

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yanggongzi2000
yanggongzi2000 - - 40 comments

Hi DinorMayor,

Thanks for the previous reply.

When selected the Test Strat IA, is the software intentionally changes the combat difficulty from "very difficult" to "difficult"?

Is it normal for a faction to request huge amount of money in exchange for map information?
Mediafire.com

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DinarMayor Author
DinarMayor - - 73 comments

Hi!

"When selected the Test Strat IA, is the software intentionally changes the combat difficulty from "very difficult" to "difficult"?"
Really? No, scripts shouldn't do that.

"Is it normal for a faction to request huge amount of money in exchange for map information?"
Yes, I did this on purpose to increase the value of espionage.) Paired with the black fog of war, this makes the game more difficult.

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zachman1201
zachman1201 - - 339 comments

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MLL777
MLL777 - - 4 comments

Hi DinarMayor

I tried to download, but cannot extract the file due to an unknown issue. Any idea ? Never had that before with other mods

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DinarMayor Author
DinarMayor - - 73 comments

Try extracting using WinRAR. Make sure you have enough disk space, including the Windows disk. If it doesn't help, try downloading again. Everything is fine with the archive - many have already successfully unpacked it.

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Guest
Guest - - 691,970 comments

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DinarMayor Author
DinarMayor - - 73 comments

DenMod_v.1.4.1 - Fix-patch for DenMod_v.1.4_ENG. Moddb.com
Unpack the archive into the main directory of the mod DenMod_v.1.4_ENG with replace the files. Start a new campaign. It is recommended to play in windowed mode.

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