MechWarrior: Living Legends is a total conversion mod for Crysis Wars turned standalone, mixing BattleTech's combined-arms warfare and universe with BattleField's vast open maps and domination style gameplay.
Welcome to the opening of door #52 in MWLL's advent calendar. Today, we're taking you back to the plains and forests of ToA_ClearCut, where the forces of the Inner Sphere and the Clans are still battling for domination - just as on today's screenshot. Enjoy!
Sweet!
Yeah, that is sweet. Planing on putting any buildings up?
This is intentionally open space. ToA (Trial of Annihilation) game mode has two bases for both teams, headquarters and an outpost each. Places like the one in the screenshot are basically what you'll have to travel through to get to the other base. As the map name suggests, this is whole map is supposed to have a wide, open "lumberjack" feel to it, so too many buildings outside the bases aren't really to be expected, but there are large working machines, wood storages and things alike places all over the place.
That's sort of what i meant. I understand there wont be any houses or city structures.
Nice! :D
I looked at the tutorial documents for making thoose procedural trees in CE2. Are your custom ones procedural?
I mean when it comes to physics and destruction and all that.
I'm assuming that the map is still a WIP. Looking good so far. Really great look to the missile barrage.