The reapers have returned from dark space. With Earth under attack and the mass relays in a state of chaos from refugees and the councils fleet engaging reaper forces the galaxy is a mess. The outcome is unknown, the warfare is devastating. The galaxy will never be the same.

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Media RSS Feed Report media Moons vs Resource Asteroids (view original)
Moons vs Resource Asteroids
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jokamo
jokamo Jun 1 2012 says:

:o awesome!

+6 votes     reply to comment
Kommunizm
Kommunizm Jun 1 2012 says:

wow... Suddenly it is a good idea

+1 vote     reply to comment
ashevil2
ashevil2 Jun 1 2012 says:

(ME)<<<<<NO UNDERSTAND (caps used purposely)

-4 votes     reply to comment
ZombiesRus5 Author
ZombiesRus5 Jun 1 2012 replied:

Sorry, not going to write a book every time a game shot is posted. Buy Sins of a Solar Empire so you know what we are referring to.

+2 votes   reply to comment
Unikraken Creator
Unikraken Jun 1 2012 replied:

Durrr. I don't understand simple ideas. Durr.

+2 votes   reply to comment
HartLord
HartLord Jun 1 2012 says:

Awesome! I just hope the moons get similar shadowing to the planets, otherwise it'll look bad.

+2 votes     reply to comment
Tangae
Tangae Jun 1 2012 says:

I don't think it would be a great idea to replace resources asteroids by moons ... We'll have too much moon at the end ! :p

+2 votes     reply to comment
ZombiesRus5 Author
ZombiesRus5 Jun 1 2012 replied:

We have too much asteroids with metal and crystal jutting out of them that don't match mass effect. Plus lots of moons is normal in the solar system.

Go-astronomy.com

+1 vote   reply to comment
Reaper_Armada
Reaper_Armada Jun 1 2012 replied:

Could you possibly either make the orbit of the moons further and differentiate the sizes so they don't appear as if ther are about to slam into the planet?

+1 vote     reply to comment
Unikraken Creator
Unikraken Jun 2 2012 replied:

Agreed. Orbit should really be on the edge of the grav well.

+2 votes   reply to comment
Tal-Elmar
Tal-Elmar Jun 2 2012 replied:

Moons would generate their own gravity wells, so they can't be on the edge

+1 vote     reply to comment
Unikraken Creator
Unikraken Jun 2 2012 replied:

Gameplay trumps reality.

+2 votes   reply to comment
Shockmatter
Shockmatter Jun 1 2012 says:

Impressive and creative

+1 vote     reply to comment
Geth_Prime
Geth_Prime Jun 1 2012 says:

Not sure about this, we are still building a consensus.

+2 votes     reply to comment
Adrien_Victus
Adrien_Victus Jun 1 2012 says:

most planets have many moons rich in minerals and raw materials, makes complete sense and a great change to the asteroids

+2 votes     reply to comment
Sarge_Rho
Sarge_Rho Jun 1 2012 says:

DO ET.

+1 vote     reply to comment
Unikraken Creator
Unikraken Jun 1 2012 says:

Can they vary in size? Most moons are not the size of Luna (as these seem to be). Our moon is only so large because it was originally a planet that crashed into us.

+3 votes   reply to comment
ZombiesRus5 Author
ZombiesRus5 Jun 1 2012 replied:

Yes. Just doing some initial testing. One of the moons is sedna like which is somewhat irregularly shaped.

+1 vote   reply to comment
Reaper_Armada
Reaper_Armada Jun 1 2012 replied:

Haha, I just placed a comment further up nearing the exact same as this one before I saw this post.

+1 vote     reply to comment
Heero_yuy
Heero_yuy Jun 1 2012 says:

Moons definitely look a lot better !

+1 vote     reply to comment
Grimjowl
Grimjowl Jun 1 2012 says:

Personally, I think, if your going to switch to moons, I would make them quite small only slightly bigger than the asteroids other wise I don't think it will work very well. That's judging by other mods for sins I've played that replace asteroids with moons.

+2 votes     reply to comment
Joccaren
Joccaren Jun 1 2012 says:

Can you change the probability of moons spawning for each planet, so normal planets would have either 1 or 2 moons, Gas Giants could have more like 2-4. Three moons for a normal planet seems a bit excessive, as does any moons for an Asteroid. Come to think of it, larger Gas Giant Gravity wells would probably be nice too, but that would likely get annoying for traversing them with ships :P

+1 vote     reply to comment
Unikraken Creator
Unikraken Jun 2 2012 replied:

Reducing the number of moons and upping the resources provided would be an interesting idea. Another way to differentiate from vanilla Sins...

+1 vote   reply to comment
Hentheden
Hentheden Jun 3 2012 says:

Moons

+1 vote     reply to comment
Vlad12
Vlad12 Jun 4 2012 says:

this is a perfect and EXCELLENT idea =D

+1 vote     reply to comment
Yanxa
Yanxa Jun 7 2012 says:

Personally, I'd prefer to keep the asteroids, and just have moons as a seperate entity, like in Distant Stars.

+1 vote     reply to comment
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