The reapers have returned from dark space. With Earth under attack and the mass relays in a state of chaos from refugees and the councils fleet engaging reaper forces the galaxy is a mess. The outcome is unknown, the warfare is devastating. The galaxy will never be the same.
Thanks to the amazing help from the team behind Sins: Remastered (Jon Micheelsen and dolynick), Dawn of the Reapers is now going to feature PBR. But what does this mean exactly?
"Physically based rendering or PBR is a philosophy in computer graphics that seeks to render graphics in a way that more accurately models the flow of light in the real world. Many PBR pipelines (though not all) have the accurate simulation of photorealism as their goal. Modern game engines like Unreal Engine 4 and Unity are now PBR based."
In short, materials and bloom on all DOTR remastered models will look more realistic than ever before! More information to come soon.
For more updates and community game nights be sure to join our new Sins discord partnership channel Chokepoint Games:
Discord.gg
For more beautiful Dawn Of The Reapers art work and model progress, be sure to check out Lord Sets ArtStation page:
Artstation.com
Very nice!
Is that even the same ship? The power conduits look amazing! Going PBR was the best decision for sure. Good job guys hehe
Same ship, Same Textures. Both ingame.
You have out done yourself, guys. Good job. :)
You havent seen the half of it. Stay tuned.
fitting. its christmas and the ship lights up like a christmas tree :)
A little bit too bright, is it not?
Still a work in progress, but the DA is pretty bright to begin with
That's just beautiful
Everything is better with Pabst Blue Ribbon!