The reapers have returned from dark space. With Earth under attack and the mass relays in a state of chaos from refugees and the councils fleet engaging reaper forces the galaxy is a mess. The outcome is unknown, the warfare is devastating. The galaxy will never be the same.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Cerberus Heavy Frigate
embed
share
view previous next
 
Post comment Comments
Sarge_Rho
Sarge_Rho Oct 6 2012, 2:21am says:

I think the main engines should be aligned with the direction the ship flies in.

+1 vote     reply to comment
Unikraken
Unikraken Oct 6 2012, 2:29am replied:

Can't have moving parts.

+4 votes     reply to comment
.JAS
.JAS Oct 6 2012, 2:57am replied:

Besides, the ship can rotate by increasing thrust on one engine and reducing it on another, rather than rotating the engines themselves.

+6 votes     reply to comment
Unikraken
Unikraken Oct 6 2012, 3:42am replied:

If only Sins actually had that level of detail. I both loathe and love this game so much.

+6 votes     reply to comment
Sapper4-1
Sapper4-1 Oct 6 2012, 4:21pm replied:

Sins can actually have moving parts on ship's its just a bitch and a half and is done with a lot of particle work, I forget which mod did it but a ship had a small section animated and they explained how. It boiled down to too much effort for very little reward.

+1 vote     reply to comment
davidt0504
davidt0504 Oct 6 2012, 5:56pm replied:

not to mention the huge hit it gives the gig limit

+1 vote     reply to comment
Sarge_Rho
Sarge_Rho Oct 7 2012, 12:20am replied:

You all missed my point. The engines on the model should be alinged with its flight path, not point in a different direction like in this pic.

+1 vote     reply to comment
neronix17
neronix17 Oct 7 2012, 12:39am replied:

They are aligned correctly to the direction the ship would be flying.

0 votes     reply to comment
Sarge_Rho
Sarge_Rho Oct 7 2012, 2:31am replied:

No they aren't. The upper and lower engines are pointing in different directions, and none are aligned to the trajectory.

+1 vote     reply to comment
danilkkka
danilkkka Oct 6 2012, 2:23am says:

GOOD!

+1 vote     reply to comment
GhostEdge
GhostEdge Oct 6 2012, 2:34am says:

Oh hey, it actually looks different.

0 votes     reply to comment
880Zero
880Zero Oct 6 2012, 4:03am says:

I don't like the emblem in the center, it just doesn't look right IMO.

Also, as I suggested to Skyline, instead of having solid lines for hull differentiation, try giving it an opacity of 25% so it blends with the hull more.

+2 votes     reply to comment
Reaper_Armada
Reaper_Armada Oct 6 2012, 11:47am replied:

Personally I enjoy the lines of separation.

+2 votes     reply to comment
880Zero
880Zero Oct 7 2012, 6:03pm replied:

I wasn't against the lines of separation, as I use this technique a lot. What I was suggesting was have them blend with the hull more so they don't stick out as much.

+2 votes     reply to comment
ZombiesRus5 Online
ZombiesRus5 Oct 6 2012, 12:16pm replied:

I'd like to see what it would look like if the lines where moved to a bump map and then put back into the texture with a bump filter.

+4 votes     reply to comment
Lockerd
Lockerd Oct 6 2012, 6:50am says:

this texture looks almost exactly like the cruiser skins in game, except for the lit up blue windows.

+1 vote     reply to comment
epelix
epelix Oct 6 2012, 8:18am says:

Like that how there is lines between plates.
GJ

+1 vote     reply to comment
Xerine
Xerine Oct 6 2012, 9:49am says:

Great job, I just can't wait to see how awesome the reapers will look with textures! :D

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

Going with a deviation of the stock design, i think im starting to like this style.

Image Details
Type
Concept
Date
Oct 6th, 2012
Size
1536×578
Options
URL
Embed (big)
Embed
Share
Report Abuse
Report media
Add Media
Members only