hmm...I'll see what I can do with the face, I may make it, scarier, meaning dramatic and tortured/dead...lol I guess that's vague I'll update when I have something.
Personally, your texture work throughout the mod is phenomenal. However, in this case, you might take out the irises and pupils in both eyes, that way the entire globe of Saren's eyes are just a very bright red color. Might help slam home the 'lifeless' aspect of PseudoSaren a little better.
Okay I updated the face a bit added blood spatter from being shot, burn marks in the eye sockets and some discoloring that was in the original texture. Also toned down the pupils, but they are in the original texture, with some cracks on the eye and a burst effect out from the pupil so I cleaned them up, and shrank the pupils from my first attempt.
It's a nice thought but the truth is the consoles have 256mb for graphics ram, maybe 512mb I don't remember which, and there is just no way they could run the mod. If they could the textures wouldn't be bad in the first place, it was the compression applied to them to get them to run on the consoles and older PC video cards, that made the textures look so bad in the first place.
I think it could use more "lifeless machine" in the face.
hmm...I'll see what I can do with the face, I may make it, scarier, meaning dramatic and tortured/dead...lol I guess that's vague I'll update when I have something.
Personally, your texture work throughout the mod is phenomenal. However, in this case, you might take out the irises and pupils in both eyes, that way the entire globe of Saren's eyes are just a very bright red color. Might help slam home the 'lifeless' aspect of PseudoSaren a little better.
I like it a lot.
Okay I updated the face a bit added blood spatter from being shot, burn marks in the eye sockets and some discoloring that was in the original texture. Also toned down the pupils, but they are in the original texture, with some cracks on the eye and a burst effect out from the pupil so I cleaned them up, and shrank the pupils from my first attempt.
i love it, too bad these cannot be implemented in the console versions (the only pc me game i have is no2...)
It's a nice thought but the truth is the consoles have 256mb for graphics ram, maybe 512mb I don't remember which, and there is just no way they could run the mod. If they could the textures wouldn't be bad in the first place, it was the compression applied to them to get them to run on the consoles and older PC video cards, that made the textures look so bad in the first place.