Mass effect 1 Texture Overhaul, shadow engine fix, and visual effects enhancements.

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CDAMJC
CDAMJC Oct 4 2013, 3:43am says:

ENB

+1 vote     reply to comment
Kad_Venku
Kad_Venku Oct 4 2013, 6:44am replied:

It's a pretty cool setting you have created. It's not that right-in-your-face, change-everything and overlight-every-colour-enb, but a beautiful, athmospheric and very immersive setting. I've to admit some mission-screens would be pretty cool, because most enbs have the problem of looking cool in just some places and fairly overlight or darken others too much. But for this Normandy interior shots, just awesome.

+6 votes     reply to comment
Guest
Guest Oct 6 2013, 12:19pm replied:

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CDAMJC
CDAMJC Oct 9 2013, 4:15am replied:

your answer was and is in the image description lol.

+2 votes     reply to comment
Shing
Shing Oct 4 2013, 1:09pm says:

Sometimes ENB can highly decrease the FPS, because it changes other important methods too.
Try SweetFX for post-process effects too. But if theres no big FPS loss, then use ENB and ofc that eye adaptation looks interesting too.

+2 votes     reply to comment
CDAMJC
CDAMJC Oct 4 2013, 2:39pm replied:

yeah I tried sweetfx couldn't, get the eye adaptation effect with it and the bloom was harsher and the luighting just wasn't the same. This enb had a small impact fps because its only using a few features. I do like seetfx not bashing I just couldn't get the same results.

+1 vote     reply to comment
Omega117a
Omega117a Oct 4 2013, 3:01pm says:

This actually looks quite a bit better than the Cinema Mod ENB for ME3. Cinema mod always seemed to take some of ENB's settings to the edge of their extremes on both of its presets.

Oh, can you repost the link to the picture you took of you Nvidia Inspector that was showing the AA settings? I think I did something that either lowered the effectiveness of the AA or completely negated it.

+2 votes     reply to comment
CDAMJC
CDAMJC Oct 4 2013, 3:40pm replied:

Here you go :)

Imageshack.us

If you are using enb it negates the AA which is the only problem :/ I'm having with the ENB. So I either need find a way/someone to fix enb (which I'm not sure is possible) or fix MEExplorer.

Saltisgood seems done with MEExplorer, at least since June I haven't seen a post from him, and no one else has been able to help me with the mip map levels and dlc though Kfreon tried and I really appreciate it, ME1 still continues to be a beast to mod.

I'll keep at it and maybe learn some programming, but these guys have years of experience and a boat load of talent and still have trouble. So my hopes aren't sky high, lol.

+3 votes     reply to comment
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Description

So I've been messing with ENB generic 0.0076 combined with the effect.txt from burnout paradise enb 0.0075c.

For Mass Effect only bloom, color correction, and eye adaptation work. I like the effect enb has on the skin, in my opinion people look better lit and more believable. The Eye adaptation is something that can only be seen in motion but it's a nice touch. I have heavily tweaked the enbseries.ini to achieve the above results, I tried to stay true to Mass effect but add more depth and lighting with out overkill. Feel free to tell me what you think and if you like I can post my enbseries.ini for people to try out.

Mass Effect ENB config link: Social.bioware.com

ENB download page: Enbdev.com

Image Details
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Demonstration
Date
Oct 4th, 2013
By
CDAMJC
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2560×1600
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