Mass effect 1 Texture Overhaul, shadow engine fix, and visual effects enhancements.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS ENB testing comparisons (view original)
ENB testing comparisons
embed
share
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Comments
CDAMJC Author
CDAMJC

ENB

Reply Good karma+1 vote
Kad_Venku
Kad_Venku

It's a pretty cool setting you have created. It's not that right-in-your-face, change-everything and overlight-every-colour-enb, but a beautiful, athmospheric and very immersive setting. I've to admit some mission-screens would be pretty cool, because most enbs have the problem of looking cool in just some places and fairly overlight or darken others too much. But for this Normandy interior shots, just awesome.

Reply Good karma Bad karma+6 votes
Guest
Guest

Which ENB ? The one on enbdev doesn't do much anything, and the black mesa one doesn't work with ME1.
GTA IV maybe ?
Wrapper or injector ?

Reply Good karma Bad karma0 votes
CDAMJC Author
CDAMJC

your answer was and is in the image description lol.

Reply Good karma+2 votes
ScureHD
ScureHD

Sometimes ENB can highly decrease the FPS, because it changes other important methods too.
Try SweetFX for post-process effects too. But if theres no big FPS loss, then use ENB and ofc that eye adaptation looks interesting too.

Reply Good karma Bad karma+2 votes
CDAMJC Author
CDAMJC

yeah I tried sweetfx couldn't, get the eye adaptation effect with it and the bloom was harsher and the luighting just wasn't the same. This enb had a small impact fps because its only using a few features. I do like seetfx not bashing I just couldn't get the same results.

Reply Good karma+1 vote
Omega117a
Omega117a

This actually looks quite a bit better than the Cinema Mod ENB for ME3. Cinema mod always seemed to take some of ENB's settings to the edge of their extremes on both of its presets.

Oh, can you repost the link to the picture you took of you Nvidia Inspector that was showing the AA settings? I think I did something that either lowered the effectiveness of the AA or completely negated it.

Reply Good karma Bad karma+2 votes
CDAMJC Author
CDAMJC

Here you go :)

Imageshack.us

If you are using enb it negates the AA which is the only problem :/ I'm having with the ENB. So I either need find a way/someone to fix enb (which I'm not sure is possible) or fix MEExplorer.

Saltisgood seems done with MEExplorer, at least since June I haven't seen a post from him, and no one else has been able to help me with the mip map levels and dlc though Kfreon tried and I really appreciate it, ME1 still continues to be a beast to mod.

I'll keep at it and maybe learn some programming, but these guys have years of experience and a boat load of talent and still have trouble. So my hopes aren't sky high, lol.

Reply Good karma+3 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Description

So I've been messing with ENB generic 0.0076 combined with the effect.txt from burnout paradise enb 0.0075c.

For Mass Effect only bloom, color correction, and eye adaptation work. I like the effect enb has on the skin, in my opinion people look better lit and more believable. The Eye adaptation is something that can only be seen in motion but it's a nice touch. I have heavily tweaked the enbseries.ini to achieve the above results, I tried to stay true to Mass effect but add more depth and lighting with out overkill. Feel free to tell me what you think and if you like I can post my enbseries.ini for people to try out.

Mass Effect ENB config link: Social.bioware.com

ENB download page: Enbdev.com

Details
Date
By
CDAMJC
Size
2560×1600
Options
URL
Embed
Embed Thumb
Share
New
Add media
Feed
RSS
Report
Report