From the creators of Conflict of the Eagles and Libyan Civil War Mod, March of the Eagles: Enhanced is a major overhaul mod for the base game March of the Eagles that brings many must-have features to an otherwise bare-bones game. The major system of land and sea domination has been reworked to allow all countries, both small and large, to be able to have an interesting and engaging game fighting against local enemies. The timeline has been expanded all the way up until the end of the 19th century and a new bookmark, "Victoria", has been added to simulate a Victoria 2 start. Furthermore, realistic independence wars have been added in to allow for empires to crumble apart in times of strife and simulate historical breakaway nations during the rise of nationalism. An engaging system of civil wars has been completely integrated into the game, as well as a rework of the map and other extensive changes that has transformed March of the Eagles into a fun to play game.

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March of the Eagles 2.0

News

Preface

One day I stumbled upon some Youtube clips of an old British TV show called "Sharpe", about a British general and his squadron fighting in Spain during the peninsular wars, the same setting for the base game March of the Eagles. I slowly became fascinated. On all my previous modding projects for MOTE, I never stuck with the initial setting as I had little care for the era. However, I started thinking of how I could use skills learned from coding the nascent Conflict of the Eagles mod for MOTE and bring over systems to the Napoleonic Era. The setting was old enough so that I could have a lot of flexibility in my work, I didn't need complete historical accuracy.

March of the Eagles: Enhanced evolved from a small side-project and now is the main must-download mod for anyone playing March of the Eagles. It was created in the span of a week and was kept up-to-date for a while after.

However, new modding endeavors into March of the Eagles have proved that MOTE: Enhanced was fundamentally flawed as it was built. It shows brilliant promise, but instead of being a completely engaging and polished finished product, it is- as isorrowproduction showed- mostly a buggy mess.

The systems used in MOTE: Enhanced to simulate civil wars, revolutions, colonisation, and everything else were hastily drawn-up beta versions from Conflict of the Eagles, and were never truly tested in completely dynamic play. It turns out that the AI can't work well with them, and it also turns out that systems need to be much more rigid, there needs to be much more checks and balances written into the code. If not, strange things can and will happen, most disappointingly the game will crash often, and that's what happened here.

Specifically, the method used to force event cache reloads was poorly understood and again- never tested in dynamic play. It is now understood that setting a single event to repeat continuously at days = 1 will, without fail, eventually overload the base game scripting and crash the game. It's only a matter of time. It's also the same method that caused many of you to have crashes immediately starting a game. Others had intermittent crashes. Very little probably made it 3 consecutive in-game years without crashing. This is not OK!

Furthermore, it was discovered that an event being triggerable for a country will take up memory for that country's triggerability. That is to say that if if there are too many events that need to be checked for by a single country, events will slowly stop being triggered or will be delayed. When this happens, the game will also crash. These two reasons combined is why MOTE Enhanced v1.3 is so buggy.

March of the Eagles: Enhanced v2.0

Basically, there will be a March of the Eagles 2.0.

In my Libyan Civil War mod, I went back recently and understood that I had created a buggy mess. The map and setting were brilliant, the possibilities were great, but I had shoehorned myself in with a very imperfect and unfun system. So I tore down everything and started from scratch, even the map. Now there's a completely new LCW mod and it's 10x funner than what came before.

The same will happen with MOTE: Enhanced. It's my duty to the mod as it's become the main mod for MOTE.

A new and expanded mod is already in the works for Conflict of the Eagles. It will have parts of North America and a little bit more of Africa and Asia. New systems for event cache clearing and events generally will reduce crashes and buginess by a LOT. This has already been proven in the Libyan Civil War mod, where using new methods have stopped those constant crashes.

The new map will be ported to MOTE Enhanced, the provinces will be changed slightly to make sure they make sense for the 1800s. I will use some of the existing assets but mostly everything will be done from scratch. All the events, in particular, will be redone from scratch. A lot of stuff from the new Conflict of the Eagles is going to be used in the game, mostly stuff like:

* A three-pronged tag system (Democratic, Communist, and Fascist) vs a two-pronged (Republic and Monarchy) tag system. The starting date may need to be pushed up to 1840 to accommodate for this

* Napoleonic wars may have to go and wait to be ported in during a future update. The focus may be on a mid-19th century bookmark so that country claims are more solid

* Countries can only directly expand within a pre-determined maximum expanse, any expansion beyond these provinces may need to be done only via satellite states and proxy wars (UNSURE, may not put this system in)

* Civil wars will have a lot more BITE. This will be done by making sure the revolter tags can't just be put down by occupying their temporary capital, it will just move to another one of their controlled provinces. Furthermore, war exhaustion will be used correctly to make sure that the regime is severely weakened and the revolters are boosted during the early days.

* Methods of civil war creation will be slower and not as cut and dry.

* A lot of new methods will be in place to reduce crazy border-gore and wacky situations. Stuff like a country's capital needs to be in a province of its own culture (to prevent strange situations)

I hope to really start working on this as soon as some other projects start clearing up, and will keep you all posted on the situation at hand. Thank you for continuously supporting this mod.

Best,

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March of the Eagles: Enhanced - v1.3

March of the Eagles: Enhanced - v1.3

Full Version 10 comments

The iSorrowProductions update Minor update for AI improvement and some quality of life fixes after ISP made a video featuring the mod and pointed out...

March of the Eagles: Enhanced - v1.2

March of the Eagles: Enhanced - v1.2

Full Version 6 comments

Big new update with many important bugs and NEW balance features. Please see the description for full details. Checksum: FLAE

March of the Eagles: Enhanced - v1.1 crash hotfix

March of the Eagles: Enhanced - v1.1 crash hotfix

Patch

Some people have reported crashing every couple of months. This hotfix should stop any decisions-related crashes from occuring.

March of the Eagles: Enhanced - v1.1

March of the Eagles: Enhanced - v1.1

Full Version 1 comment

Quick hotfix to add some features and fix some bugs: -Fixed election glitch causing elections to loop forever and slow the game -Fixed TR1 war facilitator...

March of the Eagles: Enhanced - v1.0

March of the Eagles: Enhanced - v1.0

Full Version

From the creators of Conflict of the Eagles and Libyan Civil War Mod, March of the Eagles: Enhanced is a major overhaul mod for the base game March of...

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Guest
Guest - - 690,576 comments

Why in this mod nation colours are so hideous? Purple Austria? God, why

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LyRobert
LyRobert - - 43 comments

Hope MotE 2 will be announced in pdxcon2021 and you can modding with better resources xD

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blazethecatdflammes
blazethecatdflammes - - 1 comments

I saw your posts regarding a future rework, seems very promising :), tho i would say including south/central america would be far more interesting considering MOTE takes place right as they had their wars of independence and other several internal wars.

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piotrgozdzik95
piotrgozdzik95 - - 5 comments

what a progress? can we expect the mod on first half of 2021?

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Ord0
Ord0 - - 6 comments

Hi, i dont know if this is your mod or an old bug, but all my assigned generals where gone when i loaded up my save

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Guest
Guest - - 690,576 comments

Hey there!
I first want to express my huge appreciation for your effort to make this game great again (well, not again, it has never been great). For such determination you deserve a lot of respect.
I know Enhanced 2.0 is coming soon. However it seems that Napoleonic period will be left out of this next installment. Nevertheless, it might be reintroduced at some point, as you said, so I had in mind a little suggestions for it once it makes itss appearance once again.

Napoleonic wars were rich in diplomacy. Russia has gone from faraway power with no interest in Western affairs, to sending expedition to Switzerland, to plans of alliance with Napoleon, to once again its mortal enemy, to close up ally, and finnaly to the force that will finnaly crush French ambitions, all in the span of 20 years. However, all of this is represented very simplistically in the game. What I consider helpful would be:
- Spheres of Influence from Vicky
- Ability to fund revolutionaries in monarchies if you are playing as France, or ability to help reactionary exiles as Coalition powers. This could be connected with global value of "Revolutionary vigor", representing how likely those endeavors are to succeed.
- Idea of only annexing up to certain point, and then only puppeting is excellent idea for me
- Once one Coalition wins with 100% war score, Conference should trigger, allowing winning powers to reshape the world as they see fit.
- Something like diplomatic reputation, which is a resource used to create coups, make peace, influence minor towards joining certain coalitions, improve relations, etc etc
- Rebellions should be there as well, but merely as instrument of competition of Great Powers, as rebellions that had no backing historically failed
- Victory conditions could be replaced. So, France would have an objective to puppet or sphere all other powers, while coalition members to exterminate Revolution.
- A lot more flavor

I know, this might be impossible to code, or rquires a brand new game. But those are just suggestions. What made MotE good in multiplayer was human to human diplomacy. That only means diplomacy is what this game needs.

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Fatima_Bouzzazi Creator
Fatima_Bouzzazi - - 40 comments

Hello,

Thank you so much for this long and insightful comment. I'm basically right now focusing on getting a release build of COTE ready so I haven't touched MOTE enhanced. But your comment made me think of how I could actually make 2.0 take place in the napoleonic era. I've been brainstorming a lot and basically the main issue is how to handle fundamental core aspects of the game. If we have the start date in 1830, it'll play like a more fast-paced and less in-depth victoria 2, and it will be easy to have static limits for certain countries. But in 1805, or even before, the whole map is in flux, and it doesn't make sense to restrict a country's maximum size. For example, think about France with territories dotted around Germany.

I'm actually thinking 2.0 might be a mix between a Europa Universalis emulation and some Vicky2 features. The great news is that after spending so much time refining COTE, I've gotten extremely advanced in March of the Eagles modding. I can now do extremely crazy and in-depth things such as IF emulation or event "stacking" to increase performance and therefore stability (both are linked). So this means that I'm getting to the point where nothing is "too difficult" to implement, either it's possible and I can put it in or it's just not possible due to game engine limitations.

Anyways, for the mix between EU3 and Vicky2, I mean that it would be immensely easier just to rely on Europa Universalis emulation, which means less scripting and rigidity and more possible bordergore but sandbox elements. Countries can expand freely, the rebel system will be ported over from EU, meaning peasant rebels, nationalists, patriots and whatnot.... HOWEVER I will also implement the duality of revolutionary vs counter-revolutionary governments, which means civil wars and revolutions will be in here in full force. Let's move on to your points:

-Spheres of influence: Can only happen through the AI encouraging countries to join their faction. Maybe I will restrict the amount of great powers to make the AI act more appropriately and try to sphere countries correctly
-Fund revolutions: Yes, for sure. It won't be on a province level but it can be on a country level for sure. I.e, if there is a country that is not related to you or has less than x relationship with you, you can destabilize it in exchange for manpower or something. (Remember, manpower is key, not abstracted values or cash, as these can be cheesed, but manpower is always extremely valuable for human players)
-Diplomatic reputation can be directly correlated to prestige, so this is trivial to implement and probably would be implemented in any EU port
-Backing rebellions directly is a bit more tricky. I guess you could have a convoluted event system when rebellions ocurred and great powers could choose to support them, but this becomes more like a crisis system from Vic2
-Victory conditions: Yeah, I think I will restrict great powers and make it more analogous to vanilla ONLY to improve AI performance

Let me know your thoughts!

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